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Suggest parts usage to be reviwed

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medal 6216
7 years 101 days ago
My B-team, with 2 races of no repairs completed, needed 11 parts per car.
With a level 11 manufacturing facility, that net me 22 parts over 2 races, meaning I broke even.

The account has just turned level 12. I will be upgrading the design and manufacturing facilities and then re-doing this. I suspect more parts will be needed for a fresh car each race, but if I replace parts every 2 races, I may break even again.
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medal 5000
7 years 100 days ago (edited 7 years 99 days ago)
Let just say Jack lured us all into a trap and reliability has not been switched on yet. We all just automatically assumed because wear was knocked up, Reliability would lower it.

Wear rates maybe the same as drivers health an extra 0.1 added for pushing harder.

Australia 19 Design & 18 Manufacturing with 43 Reliability = 11 & 10 parts to fix cars
Malaysia 20 Deisgn & 19 Manufacturing with 44 Reliability = 10 & 10 parts to fix the cars (yes I used TOKENS to build)
China 20 Design & 20 Manufacturing with 44 Reliability = 11 & 11 used highest push level at the start, in-laps, out-laps & last lap. 5 stop race.
Bahrain 44 Reliability = 11 & 11 using nothing but push levels 2 & 3
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medal 5000
7 years 99 days ago
team lvl 14
reliability 84
manufacturing 10
japanese gp 7 parts each
so basically reliablity doesn't seems works on parts wear
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medal 6216
7 years 99 days ago
Sandeep
team lvl 14
reliability 84
manufacturing 10
japanese gp 7 parts each
so basically reliablity doesn't seems works on parts wear


We don't know that for sure in this instance, especially since your manufacturing level is not maxed. However I think reliability helped make it 7 parts each....
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medal 5000
7 years 99 days ago
my team
team lvl 10
reliability 34
manufacturing 10
japanese gp 4 parts each
so we can say basically reliability may not be the factor for parts wear
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medal 5000
7 years 99 days ago
Team lvl 10 (Pro)
Design & Manufacturing lvl 9
Reliability 35 Australia 36 Malaysia & China
For all races and cars 5 parts per repair

I'm not sure about reliability, last season I definitely needed less parts at end of the season races than at the races directly after the update, but the races at the end of the season might be less demanding in terms of wear.
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medal 5000
7 years 97 days ago
The issue here is because of 1 car leagues vs 2 car leagues. The 1 car leagues will be gaining an advantage unless they are using double the number of parts that the 2 car leagues are using for repairs.

Once that is sorted then we can look at the wear rates etc.
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medal 5207
7 years 95 days ago
In a 2 car league we just ran Italy and I used 24 parts to repair both cars which started at 100%. Reliability is around 70%. I am level 17 with max facilities so I went under 7 parts in 1 race.

I don't know how much of that is related to track but I think that is way too harsh on parts usage vs ability produce them.

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medal 5000
7 years 95 days ago (edited 7 years 95 days ago)
Most tracks are quite similar but there are a few tracks that really differ.

I forgot to check parts usage in Bahrain and Spain but I don't think they differed much from the tracks before (aka 10 parts for both cars).
Monaco (38 reliability), as known, is really nursing the cars: 2 parts per car, that's less than half than usual.
Edit:
Turkey (39 reliability), back to 5 parts per car
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medal 5000
7 years 94 days ago (edited 7 years 88 days ago)
The big question Daniel, are you getting 5 parts per car because you are level 10 or because you are in the Pro tier or because you are doing 50% racing?

Level 20 14 parts per car 100% Elite, Italy.
Level 20 12 parts per car 100% Elite, Belgium & Japan.
Level 20 11 parts per car 100% Elite, Australia, China, Bahrain & Europe.
Level 20 10 parts per car 100% Elite. Malaysia, Spain, Turkey, UK & Germany
Level 20.. 9 parts per car 100% Elite. Hungary & Singapore.
Level 20.. 4 parts per car 100% Elite. Monaco.

Guess work:
Brazil 10
Abu Dhabi 0
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medal 5000
7 years 94 days ago (edited 7 years 94 days ago)
According to the patch notes it should be 5 parts on average tracks because my Design HQ was, until today, level 9. So far I've seen nothing indicating this to be wrong.

If your guesses are right then the calculation is really tight to make ends meet. With your list you'd have 1 part plus over the season with level 20 Manufacturing.
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medal 5000
7 years 94 days ago
i was observing, and it seems that older engine consumes 1 less part compare to the fresh applied engine.
friends pls confirm if this is correct, in that case i can save some parts by using engines which are not worn lot, its really tuf to manage parts spending lots of tokens on it
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medal 5000
7 years 94 days ago
Monaco & Japan are using less parts and there is odd track using more than you make so it kind of levels it's self out in the parts department.
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medal 5000
7 years 94 days ago
Brijesh
i was observing, and it seems that older engine consumes 1 less part compare to the fresh applied engine.
friends pls confirm if this is correct, in that case i can save some parts by using engines which are not worn lot, its really tuf to manage parts spending lots of tokens on it


Old engine uses the same amount of parts, and you cant use an engine more than twice if you want to be near the front. the wear bar is very long but the lap times it pumps out are very slow, good example is new engine 4th and worn engine 32nd and lapped.

50% has half the wear of 100% so does that in fact mean you can use an engine for 4 races, 2 more than 100%. Or is the engine allocation the same, 20 engines 100% 50% & 25%. ??
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medal 5000
7 years 94 days ago
UK, now with lvl10 design, and reliability still 39 went up to 6 parts per car. That race didn't use more parts than usual for James so it really could have been the effect of my design upgrade.

I'm doing 50% races and it's 20 engines for 20 races as well. So yes, you have less penalties for using used engines and you can get away with using an engine 3 races, given none of them is a high wear race, but it seems to me some performance loss is still already noticeable in the 2nd race. So if you're in a position where any point matters you want a fresh engine for any race.

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medal 5000
7 years 93 days ago
Hmm, maybe Someone turned it up a bit because you only had 2 in Monaco lol

My guess for Germany was right 10 per car

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medal 5000
7 years 93 days ago
Yes, but Monaco and anything before was with lvl9 design, UK with lvl10. So perhaps that level was enough to raise parts usage. Trouble is there's most certainly rounding involved with rather large subdivision steps so sometimes a little change will make a difference and another time you have to change a value by quite a lot. Bad thing if you want to gather usefull statistical evidence but it is how it is.

The interesting thing now would be to see if I can manage to make parts usage and production even. It doesn't looks like it at moment because UK was supposed to be one of the average tracks using about the number of parts you can produce.

Once I get my most performance stats up to or near cap I'll try putting all 10 design points, plus making it the only research in prior race, into reliability to see if I can cause another defiation from your parts usage history.
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medal 5000
7 years 93 days ago
Too much tinkering all in one season me thinks. Gather up amount of parts needed with low reliability then next season see what happen with high reliability
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medal 5000
7 years 93 days ago
Hungary 9 parts per car I was well off saying 11
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medal 5000
7 years 93 days ago
Germany was here 5 parts per car again.

Well, I don't know when to tinker if not this season. I'm battling for 3rd place so nothing lost if I end up 4th. Next season however it could be promotion being at stake and therefore I highly doubt I can afford to start with building up some nice reliability.
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