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Suggest parts usage to be reviwed

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medal 5000
7 years 55 days ago
Itz hard for me to manage my team to be competitive further m racing in top 5 in my leagues elite tier but loosing all tokens for being there by converting those to parts 2 consecutive races i used 5 tokens each to keep my car competitive for next race. it seems Jack is not concern bout this issue/ suggestion, all the analysis produced by you guys to bring the issue to conclusion doesn't seems to be working.
Kudos to you guys managing to collect so many data and analyzing it and facilitating if anything can work.
Jack request you again pls look into this...
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medal 5000
7 years 55 days ago
Your telling us that we cant let wear gather up, it slows the car down?

As it is, in my opinion it's just a matter of working out tier levels and the amount of ability to give reliability. I think Daniel is getting around half of my rates because of race distance and not because he is level 10 based on what you have been saying Sandeep, it's either that or a bug from the past is showing it's head again and you are not getting the full amount of parts each race.
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medal 5000
7 years 55 days ago
Malaysia was 5 parts both cars again.

I'm not sure about wear. I first thought it does not but then I compared the times of the drivers of the manager having problems repairing his cars and thus could repair only one. It really looked like the driver who got his car repaired was ahead of his teammate while performance declined slightly overall.

I don't think it's the race length. Another manager at Elite tier in my league was with lvl 15 design 50% above me and so were his parts needs of the races he posted. Then I quite doubt the game got a double bug that both these things are not working so they cancel each other out perfectly between us two.
Well, I'm lvl 11 now so it's time to upgrade design anyway and it would be fitting if it'll be ready for the UK race again. That means I should match the reliability of 39 as well, though.

Finding out if Sandeep gets the correct amount of parts should be easy:
@Sandeep: Is the amount of parts matching the level of the manufacturing building and, if you don't mind, what level is it?
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medal 5000
7 years 55 days ago
If that is the case then everyone is paying out more than they make so it is still fair enough.
Once reliability kicks in it will be problem solved?
The correct figures are less than 11, I only entered the highest number, it would be roughly 7-8 parts at the lest and maybe more Reliability will save us.
Just gives them more tinkering to do. Sort tiers, race distance and reliability. Everyone is in the boat, so it nothing to worry about
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medal 5000
7 years 55 days ago
Can we get parts suppliers for our factories?

Reliability options
Custard Creams/ Ginger-nuts/Chocolate & Carmel Digestives great choices for dipping but their are different brands some are not as strong as others.
We had something like this in the past where we had different costs of parts for quality of parts.

Sorry I have a dose of the munchies and I sitting eating biscuits putting ideas in my head.
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medal 5000
7 years 55 days ago
James
Your telling us that we cant let wear gather up, it slows the car down?

As it is, in my opinion it's just a matter of working out tier levels and the amount of ability to give reliability. I think Daniel is getting around half of my rates because of race distance and not because he is level 10 based on what you have been saying Sandeep, it's either that or a bug from the past is showing it's head again and you are not getting the full amount of parts each race.


I was talking bout analysis u guys are doing which provides a fair idea to understand the igp parts functionality for the guys like me who are not so good in analyzing, not even me it must be supporting Jack and team by getting analytical their work reduced to balance the game,
So again thanks for these analytical data provided by you guys
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medal 5000
7 years 55 days ago
Daniel
Malaysia was 5 parts both cars again.

I'm not sure about wear. I first thought it does not but then I compared the times of the drivers of the manager having problems repairing his cars and thus could repair only one. It really looked like the driver who got his car repaired was ahead of his teammate while performance declined slightly overall.

I don't think it's the race length. Another manager at Elite tier in my league was with lvl 15 design 50% above me and so were his parts needs of the races he posted. Then I quite doubt the game got a double bug that both these things are not working so they cancel each other out perfectly between us two.
Well, I'm lvl 11 now so it's time to upgrade design anyway and it would be fitting if it'll be ready for the UK race again. That means I should match the reliability of 39 as well, though.

Finding out if Sandeep gets the correct amount of parts should be easy:
@Sandeep: Is the amount of parts matching the level of the manufacturing building and, if you don't mind, what level is it?


will get back to you guys from now on for both of my team [one well developed another under developed]
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medal 5000
7 years 55 days ago
Sandeep
James
Your telling us that we cant let wear gather up, it slows the car down?

As it is, in my opinion it's just a matter of working out tier levels and the amount of ability to give reliability. I think Daniel is getting around half of my rates because of race distance and not because he is level 10 based on what you have been saying Sandeep, it's either that or a bug from the past is showing it's head again and you are not getting the full amount of parts each race.


I was talking bout analysis u guys are doing which provides a fair idea to understand the igp parts functionality for the guys like me who are not so good in analyzing, not even me it must be supporting Jack and team by getting analytical their work reduced to balance the game,
So again thanks for these analytical data provided by you guys


Can slice and dice the game as much as we want but it still doesn't get us any closer to a winning formula or maybe it did and I overlooked it.

I got a 1, 2 without the best drivers or car I guess all a team needs:
20 talent driver, a bit of luck with the tyres and weather to win a race.
5 star TD & CD to get the most out of research.
The rest of the people in the league to fall sleep might help too.
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medal 5000
7 years 54 days ago (edited 7 years 52 days ago)
China was 5 and 6 parts, another track where I needed 1 part more than last season. Again it was car 2 that needed more parts and it was the car running the softer compounds and one less push level (I wasn't attending which means it was the preset level for the whole race). So it's safe to say tyre and push level have no, or negligible at most, influence on repair.

Edit: Bahrain 5 and 6 parts again, and again the lower push car had the one part more.
Edit2: Spain 5 parts each car.
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medal 5000
7 years 52 days ago
James
Here we go 44 Reliability Level 20 Elite 100%:

14 parts per car, Italy.
12 parts per car, Belgium & Japan.
11 parts per car, Australia, China, Bahrain, Europe & Brazil.
10 parts per car. Malaysia, Spain, Turkey, UK & Germany
9 parts per car. Hungary & Singapore.
4 parts per car. Monaco.


54 reliability level 20 100% Elite, so far:

12 parts per car, Turkey
11 parts per car, China, Bahrain & Spain
10 parts per car Malaysia
5 parts per car, Monaco

Either it was turned up or Reliability is working back to front.
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medal 5000
7 years 52 days ago
Yes, or reliability is not the stat we are looking for. Still interesting that Turkey went from 10 to 12 while the ones with 11 stayed there. Had you changed anything between Spain and Monaco or Turkey and/or do you know any area where you were better in last season?
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medal 5000
7 years 51 days ago
I had more downforce and less cooling last season, this season is back to front
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medal 5000
7 years 51 days ago
Air vents are too big allowing air to cause damage inside the car, need some ducktape

Only thing I can think of is better drivers this season
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medal 5000
7 years 51 days ago (edited 7 years 49 days ago)
Yes, it isn't making much sense. Only thing would really be better performance resulting in more damage. The car that usually needs more parts if they are not equal is the one with the faster driver.

Edit: Monaco 2 and 3 parts. I'm really glad to have upgraded Manufacturing right after leveling, that extra part is needed.
Edit2: Design 11 was finished for Turkey and it's 7 parts per car now. 2 parts per car more than last season and 2 lvl higher design.
Edit3: UK 7 parts per car (from last season: +1 part per car, +1 design lvl)
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medal 5000
7 years 49 days ago
Hungary is still 9
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medal 5000
7 years 46 days ago (edited 7 years 46 days ago)
Germany rose to 6 parts per car (from 5 parts)
Hungary rose to 5 parts per car (4 and 5 parts)
Edit: Europe was 6 parts per car
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medal 5000
7 years 46 days ago
I did a 22 lap race at Belgium yesterday and it took me 6 for both. I was low the entire time except for my in-laps, which were on very high, so maybe it really does depend on the track. All I know is that 9 parts that my building produces can't cover the need for 12 after most races.
EDIT : I have 78 for reliability before anyone thinks It's due to not having good reliability.
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medal 6223
7 years 46 days ago
There's too much information to pore over in here.

I am guessing a fix won't be coming soon, considering the mobile app getting all the attention. For everyday racers and those racing more than 4 times a week, parts will be used up quicker. Look to the long term now before it becomes a pressing issue by replacing parts every other race.

Some players don't want to buy tokens to buy parts or use earned tokens to buy parts, so it is ideal to replace parts every other race. Also, the manufacturing facility should be maxed out in line with one's manager level.

Another way to save parts are to look towards the end of the season. Coming down to the final 3, perhaps even 4 races, consider not replacing parts until the new season begins. However, it's only ideal to do this if you are confident your position in the championship is solid or can be kept that way despite not replacing parts. It will be less ideal if you are battling for a position that will promote to the next tier or championship. If reputation points are important, then finishing in the top 3 (or is it 4), in the elite tier will be less ideal as well, considering there are 100 reputation points up for grabs for the top 3/4 there.
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medal 5000
7 years 46 days ago (edited 7 years 46 days ago)
@Blunion: You still use more parts than you can produce with maxed out, for your level, manifacturing? The trouble is most managers are needing roughly the parts they can produce, give or take a few, and usually manage to get even with the last repair of the season being free. So it's mostly just building up a small reserve to get through the season until the last race refills it again and to get through the levels where they don't meet ends by a few parts. But it looks like there a few managers where it doesn't work and that need more, sometimes way more, parts than they can produce.

Have you reason to believe that car wear does have an impact on performance? I'm not sure, it looked that way some time earlier but it wasn't my cars so it might have been something different.

Brandon
I did a 22 lap race at Belgium yesterday and it took me 6 for both. I was low the entire time except for my in-laps, which were on very high, so maybe it really does depend on the track. All I know is that 9 parts that my building produces can't cover the need for 12 after most races.
EDIT : I have 78 for reliability before anyone thinks It's due to not having good reliability.
Considering you're level 14 I suppose your design building is higher than level 9, if your estimate of average parts needs of 12 is correct it should be level 12 because your average parts needs roughly equal the level of the design building for a two cars team (I don't know if it is fixed for 1 car teams). Of course a level 9 manifacturing can't keep up with that then, but that's rather a manager decision or oversight due to the lacking game description and not a fault of the game mechanics.

Edit: In things car reliability I so far couldn't find much of an impact, if one at all, on parts needed to repair. Of course there wasn't many tests but it's for sure this shouldn't be the reason why some managers cars are needing so many parts, unless having it at or near 1 due to CD weakness somehow makes car wear really going through the roof.
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medal 5000
7 years 46 days ago (edited 7 years 46 days ago)
Hard to tell, after Brazil last season I had 482 parts in storage, currently I have 485 but I still have to race in Singapore, Japan & Brazil. and the last few tracks have been using the same amount of parts as last season.

If it stays the same
Singapore 18 +2 parts 487
Japan 24 -4 parts 483
Brazil 22 -2 parts 481 means I only lost 1 part for the full season lol

Could be a simple case of the tracks that are eating more parts are the tracks that the suppliers are not good at, it is something that has slipped my mind, I changed suppliers from last season.

[EDIT] Opps! I forgot about the pass Abu Dhabi and collect 20 free parts and 2 free engines. 21 loss for the season
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