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Suggest parts usage to be reviwed

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medal 5000
7 years 67 days ago
James
Hard to tell, after Brazil last season I had 482 parts in storage, currently I have 485 but I still have to race in Singapore, Japan & Brazil. and the last few tracks have been using the same amount of parts as last season.

If it stays the same
Singapore 18 +2 parts 487
Japan 24 -4 parts 483
Brazil 22 -2 parts 481 means I only lost 1 part for the full season lol

Could be a simple case of the tracks that are eating more parts are the tracks that the suppliers are not good at, it is something that has slipped my mind, I changed suppliers from last season.

[EDIT] Opps! I forgot about the pass Abu Dhabi and collect 20 free parts and 2 free engines. 21 loss for the season

Have you saved some parts by not repairing before Abu Dhabi or bought, or got otherwise, additional parts? If not it would be still 482 to 481 parts and a loss of one part. The free repair at end of season is just part of the season, just a race that needs 0 parts to repair.
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medal 5000
7 years 67 days ago
no top-ups and no savings brand new cars every race :)
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medal 5000
7 years 67 days ago
The usual picture here at Belgium: 7 parts per car, again up from 6 last season.

Looks like I was wrong guessing I might not be able to spend design points for testing at the end of this season. So where should I concentrate on, cooling or another shot at reliability?
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medal 5000
7 years 67 days ago
Your guess is as good as anyone else's. You are one level higher so does not explain why your using more? Did you change a supplier or driver?

Thinking outside the box.
A natural built area of the car for me is 43 points, weakness is 1 point normally. So 42 from 100 is 58. That might be the number of points I need in reliability before it does something. lol

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medal 5000
7 years 66 days ago
Quiet man Jack does the colour coding have anything to do with the number of parts used?

Red 1-49 high wear
Gray 50-70 medium wear
Green 71-100 low wear
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medal 5000
7 years 66 days ago (edited 7 years 66 days ago)
Could be, but last season I did made above the colour boundary but I didn't see any difference. Although it was only one race and the effect might be small enough not to show every race.

James
Your guess is as good as anyone else's. You are one level higher so does not explain why your using more? Did you change a supplier or driver?
The higher parts needs did start as the next level of the design building got finished, so it's pretty certain this is working just as it said on the tin.

The question is if you somehow can make cars needing more parts other than that or reduce it. Most teams saying they don't manage to produce enough parts never build up their manufacturing as far as they should, but there are teams that do need way more parts than their level, and thus design, should allow. I haven't heard of one needing less but if all is well people usually don't complain about it.

Edit: Italy surprisingly held itself back: 7 parts per car, the same as last season.
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medal 5000
7 years 66 days ago
I have 62 reliability for Brazil see if it's lower than 22, so far on course to be having 481 at the end.
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medal 5000
7 years 65 days ago
now since manufacturing is sufficiently developed to retain enuf parts for coming races it seems this thread lost the relevant, Jack must had thought that for few weeks it will go on like this and people will keep on developing the manufacturing facility [as i did] and one stage will come guys will stop complaining.
as of now i got rid of using tokens for buying parts and started normalizing the financial crisis i faced since last 2 seasons, hope will get improved further in next season.
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medal 5000
7 years 65 days ago
After Brazil last season


After Brazil this season


So I lost 21 parts but I will get 20 back tomorrow

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medal 5000
7 years 65 days ago (edited 7 years 63 days ago)
OK, Singapore was 5 parts, another race without a change to last season. Quite necessary with all those races that needed 2 parts total more or manager at lvl 11 couldn't hope to produce enough parts.

Edit: I used less parts than I thought. So far a minus of 4 parts this season and the 2 races coming that still need repair used 12 and 10 parts last season which was exactly the amount produced. But even with 1 part per car more for both races it would be a plus of 4 parts over the whole season.

Edit2: I am too tired and I just leveled. I produced one part less each race so far so it's minus 18 now.

Edit3: Japan was 6 and 7 parts. That makes it minus 20 and the prediction for the endresult of this season a minus of 9 parts.

Edit4: Brazil was 6 parts per car, again 1 part per car more. So again 1 part more used than produced which gives me a minus 21 and with tomorrows 11 parts produced that'll be a minus of 10 parts for the season.

Didn't expect cooling to really have an effect and it didn't had one.
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medal 5000
7 years 48 days ago
Cost of repairs rises along with drivers experience?
I still have 2 parts to lose after racing in Brazil


Also at what level do lower levels start to get higher repair costs?
I just turned level 6 in other account and still have 1 part per car every race so far.

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medal 5000
7 years 48 days ago
Since I still level each season it would be hard to spot any connection to experience but since you mentioned it: Last season the 2nd car was the one sometimes needing more parts and this season it's car 1. That were and are the cars piloted by the more experienced driver but it didn't happen noticeably more often this season despite the doubled experience gap (5-6 between last season drivers and 10 this season).

Can't answer that because I was already a higher level (8 or 9 I think) as this update was applied. Still odd because even before that I needed more parts than 1 for quite some time.
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medal 5000
7 years 47 days ago
Brazil was 10 per car just when you starting to get used to things & try to piece things together, they throw you a curve-ball
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medal 5000
7 years 44 days ago
Extra repair cost don't kick in until you build the design facility to level 3, Jack can you downgrade my building to level 2 to I see how high up the levels I can get before it goes above 1 part per car?
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medal 5000
7 years 44 days ago
Well makes sense. The important factor for parts is the design level and with design 2 it can't really use more than 2 parts per race to match the capabilities of manufacturing. With 3 the system can target 3 parts and with 1.5 parts per car it can start to use more parts at some races.
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medal 5000
7 years 44 days ago
I don't think the fully developed Design facility is sufficient to control the part usage per race the Reliability attribute as well should be sufficiently on higher side then only u can control the part usage else in spite the fully developed design facility on season over u ll land up with some extra used parts compare to manufactured parts.
(that's my understanding)
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medal 5000
7 years 43 days ago
I'm gonna keep design to the end and get everything else built up to level 7 first, if repair cost stay steady at 2 per car 7 parts a race will cover it and start stocking up storage for increasing design
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medal 5000
7 years 43 days ago
team level 16
reliability 44
design level 14
Italian gp 11 parts each...
what the hell.
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medal 5000
7 years 43 days ago
Sandeep
team level 16
reliability 44
design level 14
Italian gp 11 parts each...
what the hell.


That's not too bad level 20 is costing 14 per car in Italy
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medal 5002 Super Mod
7 years 26 days ago (edited 7 years 26 days ago)
So this season I have tracked my parts usage. Two car team, L17 Manager, L17 Manufacturing facility and after each race I repair both cars. At the end of the season I have a deficit of 41 parts which will cost me 34 tokens...
<img src="https://afpn9a.dm2304.livefilestore.com/y4mQmaZNalvqiJiGwK4-yWUTW-7BrFmhB5ve9c1XRf30gi39LDyG8yUbg3W2-fpAA4witwkQwdYk1DFgK_WBc9vDFZjoPPhDRxiB-NU8t0LZAnchhpJn0p5nxWJj57pIdFQdEeYRw_xtm6lKtSxCzEf-0GzHVxL-TnpTrWJIO09C2w0T3jNmtGApG2hQuifaqejCfTdWU0c-_BRCKu82WKgAA?width=545&height=394&cropmode=none" width="545" height="394" />
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