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Stamina effect too high in first stint or rename Stamina to Vigor

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medal 5000
7 years 169 days ago
I think the Stamina attribute of drivers has too much effect on qualifying and first stint performance. To me Stamina implies endurance. But from some tests I have run Stamina's main effect is in the first stint. The middle stint it seems to have very little effect and the last stint only about 35% of the effect it had in the first stint. This seems backwards to me. In addition this skews driver training toward 100% stamina training which steals some of the finesse and subtlety away from driver training.

If it remains this way it should be renamed Vigor.
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medal 5000
7 years 169 days ago (edited 7 years 169 days ago)
How about all drivers lose 50% health each race and the stamina rating is just how fast or slowly they lose their health.
It would change training back to the way it used to be, one click every 24 hours.
As for leagues that are not running everyday then their regeneration rates should be changed so that their drivers heal slower, so they too can only get one click per race.

Currently we have this for tyres:

Using faster softer compounds drivers can complete a race an lose no health what so ever if he has 20 stamina, yet if we use a harder compound, you lose 0.1 per lap.
What happened to fair-play?
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medal 5000
7 years 169 days ago
My real concern is that stamina is perhaps the most important attribute for Speed. It seems to be equally important to the driver ability attributes. While coming up the ranks to elite I could get by without high stamina but in elite everyone, except me, is running drivers with 20 stamina. It is considered a necessity even in 50% races. That is because it adds so much speed to your driver throughout the race but more in the first stint than any other. Lower stamina should mostly affect the last of a three stint 50% race, making the lower level stamina driver lose speed in the last stint. But now Stamina is more like a boost of NOS in the first stint that begins to run out as the race goes on.

I've never had a 20 stamina driver but I agree that changing tires should not affect stamina.
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medal 6281
7 years 169 days ago
Tyres don't affect Stamina, it is push level that affects Stamina.

There needs to be a way to warm up harder compound tyres without taxing the driver so much. Usually, if a driver has 20 Stamina, they lose less than .1 per lap if they're running on Push 5 or Push 4 (max push & second highest push). It is often less than .1 per lap when running Push 3 (neutral push).
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medal 5000
7 years 169 days ago
Push level 3 costs 1% health for the whole race
Even if drivers only losing 25% health might be acceptable, Jack has dove cars he should know the affects and tolls a race has on drivers, as well as a huge and sustained toll on their mental faculties, courage and general fitness levels, for two hours an afternoon drivers will frequently be exposed to a pressure that will never be experienced by most spectators: g-forces of a kind that would push ordinary mortals to the verge of lapsed consciousness.

G-force is the pressure that gravity exerts on an object when it is accelerating relative to freefall - and grand prix drivers are extraordinary athletes who can withstand these stressful forces while making crucial, split-second decisions.

Imagine trying to make a lightning-quick manoeuvre while upside down on a roller coaster when there are other roller coasters on the same track…

Motorsport's g-force spectrum ranges from 2g - a high-speed corner in a sports car, perhaps - to the 5.3g of a top-fuel dragster, which can accelerate from 0-100mph in less than a second.
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medal 5000
7 years 168 days ago
Then Stamina should be independent of push level or use more Stamina with softer tires because of the higher stresses that James mentioned.
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medal 5000
7 years 168 days ago
Oi oi I never even thought of that, turn it around so the faster tyre eats health faster than slow tyre. lol

Set amount of lose is fair, I think.
Doesn't matter if you have level 1 or 20 in stamina still lose the same amount of health in a race, just at different rates.
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medal 5000
7 years 168 days ago
Drivers stamina doesn't always cover every angle, for example long distance races, drivers not only have to combat fatigue from jet lag, but adjusting to a new time zone every other week, different types of ambient temps, humidity and place. Food, drink, culture. all can have an impact on a driver, a driver is usually very busy with autographs, media commitments, team briefings, even sponsored days out dressed to kill in an official capacity.

When it all comes down to it, it isn't just stamina, even that can run out in a sweltering hot race, for example a race in 35'c temps, on the track it is 65'c, warm air, or next to none about. in the car the temps get so high, a driver could even collapse from having a blood rush to the head from standing up to quickly, acclimating to these conditions can help a drivers stamina, the more they have adapted to the new place, the less trouble they will face in these difficult races.

Fatigue should also have an effect that is separate from health and stamina, a passive skill that can't be taught like experience. that fatigue level has an impact that when the stamina comes down the fatigue level goes up, the harder you push a driver the more likely the driver will make a large mistake and cost a lot of time, of course, the higher the level of fatigue 1-20. the more frequently errors are made, it could also reduce a drivers speed.

there are other factors at work though and i am just thinking of ideas.
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medal 5000
7 years 116 days ago
Traiining has no effect on Stamina?
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medal 6281
7 years 115 days ago
sting
Traiining has no effect on Stamina?


Stamina can be trained until it is maxed out.
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medal 5000
7 years 115 days ago
Good to know and nice find. I've already wondered why my cars perform quite well in training, qualifying and early race but seem to loose performance later into the race additionally to the problems due to bad KERS/DRS and way more than I'd expected from faster car degradation.
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medal 5000
7 years 115 days ago
Driver iwth 20 talent has 8 stamina, stamina isn't changing after training from 100 to 50%, paying tokens to heal to 100%
Does this driver have a chronic illness affecting stamina? https://igpmanager.com/app/d=driver&id=230289
If there is treatment, need to sell off
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medal 6281
7 years 115 days ago
If you want to improve Stamina quicker, you have to train the Physical category.

You're level 19, by that level of experience, you should know more than I do about the game! Did you hit your head on something?
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medal 5000
7 years 115 days ago
I think the old game may have allowed training specific areas, in this new version, am only aware of the generic "Train" button. please explain if there is option to train specific areas. Or can I replace any parts in driver to improve stamina?
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medal 5000
7 years 114 days ago
Are you doing the training on a mobile device or a computer? If on mobile, there should be a grey button with 2 black arrows. Press that and grey boxes appear next to the driver names (blocking the health and progress columns) that tell you what they are training. If you touch those grey boxes they go between physical, mental, driving ability, and "all".
If you are on a computer... Well there is already a big grey box next to each driver that tells you what category they are training.
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medal 5000
7 years 114 days ago
Hi Sting,

On the training page under the "Training" tab, between "Age" and "Health", you click the word underneath, which is probably currently "All". You then cycle through 3 options, Mental, Driving Ability and Physical.

Setting it to Physical when then focus training on weight and stamina.
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