Sporting Regulations

1.1. Grid size

The maximum grid size is 32 cars. A league which has one car per team can have double the capacity for managers of a two car league, 32 managers versus 16 respectively.

1.2. Points System

Positions 1 to 10 score points, with all cars finishing outside the top 10 scoring 0 points. Positions 1 to 10 score as follows:

Finishing position Points scored
1 25
2 18
3 15
4 12
5 10
6 8
7 6
8 4
9 2
10 1

1.3. Leagues

Teams may only be in one league at a time, which means you only need to manage one car design and league schedule per account and keeps things simple.

Tiers

All leagues are split in to three tiers: Rookie, Pro and Elite. Teams can move up or down the tiers via promotion or relegation.

Promotion and Relegation Zones

A league tier must be at least half-full for promotion and relegation to become active. Promotion and relegation zone sizes differ for the opening seasons of a new league, in order that all tiers get more populated more quickly. The full scale is outlined in the table below.

Season One car teams Two car teams
1 8 4
2 6 3
3 4 2

Penalties

When leaving a league, penalties may be applied to a team. The exact penalties will be listed before you complete the action for your consideration. This system prevents league-hopping, relegation dodging and any other clever tricks you might think up!

1.4. Practice

  • each team is allotted 5 test runs per car which must be conducted up to 10 minutes before the race
  • practice is locked and all setups and strategies are considered final 10 minutes before the race

1.5. Qualifying

  • runs automatically 10 minutes before the race, after practice is locked
  • each driver gets one qualifying lap on a clear circuit
  • you can not manage your cars during qualifying
  • the chosen tyre compound for stint 1 in your race strategy will be used for qualifying
  • conducted on low fuel with tyres at optimal temperatures
  • boost and DRS technologies are not used on qualifying laps

1.6. Race

Every league race must go through the Practice and Qualifying sessions before reaching the Race itself. In the event that a team does not prepare for a race, they will be entered with the default setup and strategy.

League Races can happen on any day(s) of the week at a time, duration and speed as set by the league host. Managers will be notified via mail of any changes the league host makes to the race structure.

1.7. Participation

In the event that no teams are eligible to participate in a race, that race will be skipped 10 minutes prior to the listed start time.

Teams may only participate in one league race per day. This prevents exploitation such as getting sponsor revenue or design points multiple times per day. Attempts to participate in more league races by league-hopping or other tactics will not work. This ensures that all teams have the same opportunity to progress through the league system.