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    medal 0
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Bigger gap between Tire types

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medal 5000
6 years 56 days ago
I feel the gap in lap times between tires is too small and unrealistic, A high push on Hard tires shouldn't be able to have better times than soft's on neutral, The gap needs to be a'lot bigger between all the tires as most are pointless using in most races due to the push, My suggestion has multiple fixes. Make the tire gap bigger to be a bit more realistic option 1, Make high push levels have some sort of disadvantage eg more likely to crash or even run of the road and lose some time option 2 or finally scrap the push all together option 3
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medal 5000
6 years 56 days ago
What we also need is for tyre pace to be determined by the temperature of the track, and less the temperature of the tyre. The main reason hards are so quick is because we can get them into their best working conditions in less than 2 laps, even on most tracks at 10c. In addition, full push barely raises the tyre temp of the hards, allowing you to push much sooner at the end of stints.
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medal 5000
6 years 55 days ago
Maybe the effects of the push could be altered for each compound. At some tracks even on min push softs and supers will cook in a couple of laps. I do hope the tyres get altered soon to bring more strategy into the races.
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medal 5000
6 years 52 days ago
really i think that the gap is too high. usually the gap between two nearby tyres is .400-.500. and in the game is more than 1sec
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medal 5000
6 years 52 days ago
In practice yes but in race conditions the only tyre to use at 90% of the tracks is the hard. It takes all strategy out of the game.
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medal 5000
6 years 51 days ago
90%?
I don't think i've used tire harder than the soft (yellow) during my career...never.
usually i do 3 stops always with soft and starting with soft or, sometimes, supersoft and arrive safely at the end of the race.
The hard tires never used.
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medal 5000
6 years 51 days ago
Perhaps in your league you can get away with only softs but you most likely have less than full races. Or simply an easier league. To use softs and supers in my league only it would be 5 or 6 stops each race not 3. In most leagues hards are the most used tire compound and are the most effective. The tires need editing as the with push most tires are useless against a prime.set of hards. Bottom line hards shouldnt be competing better than softs.
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medal 5000
6 years 50 days ago (edited 6 years 50 days ago)
no, my league is a full race league. yes if would to use only SS i should do 5 or 6 stops, but when the consumption is 13-14% each lap is possible to do 8 laps with SS and approximately 14-15 laps with S with a consumption of 7%,
The consumption of tires is dinamic. If the C is 10% the C at first lap will be 10 (arrives at 90), but in the second lap will be only 9 (10% of 90) and so on, so is possible to do only 3 stops using only SS and S.
For example in Italy there are 53 laps (8 with SS, and 3 stints of 15 laps with S).
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medal 5000
6 years 50 days ago
There's nothing wrong with the tires.Hard is useless in Valencia,Monaco,Singapore or any tracks with low tire wear.The SS and S are also the same.They can be really good in some tracks but bad in others.Bigger gaps for tires also mean Hard and Medium become obsolete.And no,there's no advantage in pushing to the max.Your engine will wear out really quickly.And in tracks with a lot of corners like Hungary,Hard in 10° is useless af.You can barely raise the temperature with its corners and SS and S meanwhile can keep them temp in range because corners and stuffs
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medal 5000
6 years 48 days ago
Duc you say there's no problem, yet you mention only a handful of tracks where H is not the only smart choice.
When did you see H faster than SS in formula 1? How often does it happen during one season?
Most of all, when did you see any driver, in any division, go for H in 10 degrees weather?

H is clearly a dominant strategy that needs tweaking in my opinion
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medal 5000
6 years 48 days ago
Over the past few seasons i have spent a lot of time compiling data on strategies for the races and with the exception of a few tracks the fastest strategy is always 3 stops on hard of equal distance regardless of temperature. Even at tracks like Hungary hard's are quicker you just have to use some of your boost to get them up to temp quickly. Once they are up to temp its easy to keep them there.
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medal 5000
6 years 47 days ago
You say that Hard is OP but for the last 3 seasons I've never outsmarted any guy using 1 stop H-H on tracks such as Malaysia,Spain,Turkey,China,Abu Dhabi,Italy,Belgium when the others use 2 stops strategy.My last 2 races using 1 stop H-H I've been finishing 8-9 consistently while others use 2 stops.And the last race I use 1 stop H-H at Hungary my engine was dead by using too much PL5
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medal 5000
6 years 47 days ago
Hards are best for most circuits only not monaco where u do 3 ss stints of 13 laps and out run everyone pushing max all the time at 50% racelength it is useally the hards that win.
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medal 5003
6 years 47 days ago
@jerry. Try racing in any of the top 50% leagues. I guarantee you will not win consistently with a single compound hard strategy.
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medal 5652
6 years 47 days ago
Recalibrate all tyres
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medal 5000
6 years 46 days ago
@jerry
I dare you to race in Australia with 1 stop H-H.I guarantee you you will struggle to keep your positions
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medal 5003
6 years 46 days ago
@Arianator... Why?
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medal 5000
6 years 46 days ago
LOL, nice to see my suggestion and the original one got pretty much ignored, and we eventually brought this thread straight back to the "EVERYTHING NEEDS FIXING" argument that never works. I'm fairly certain the devs have mentioned sorting out the tyre calibration issue in their blog which almost no one reads unfortunately. I feel like tyres have always been used as an argument or an excuse in F1 and now it's happening way too much in iGP. Some people in these threads always say "look at F1, they know everything" or "This game needs to be like F1", when Pirelli have notoriously been bad at making good tyre compounds that create fun races for a whole season.
Tyres have a much bigger effect on iGP than some people are willing to believe, this is why the "quick fixes" we suggest would only cause more problems and arguments that need to be fixed again. When this happens continuously, the game's overall quality will slowly die because the community will become less credible. If we are going to come up with good ideas, we need to evaluate those ideas and not ignorantly hate on them or support them.
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medal 5652
6 years 46 days ago
Kevin
@Arianator... Why?


My opinion is that the Hard tyre is used too much & I personally think that this game is great but it needs the US tyre and a tyre compound recalibration (to make the tyres last 8 to 25 laps, depending on the compound and tyre wear)
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medal 5000
6 years 46 days ago
racer
LOL, nice to see my suggestion and the original one got pretty much ignored, and we eventually brought this thread straight back to the "EVERYTHING NEEDS FIXING" argument that never works. I'm fairly certain the devs have mentioned sorting out the tyre calibration issue in their blog which almost no one reads unfortunately. I feel like tyres have always been used as an argument or an excuse in F1 and now it's happening way too much in iGP. Some people in these threads always say "look at F1, they know everything" or "This game needs to be like F1", when Pirelli have notoriously been bad at making good tyre compounds that create fun races for a whole season.
Tyres have a much bigger effect on iGP than some people are willing to believe, this is why the "quick fixes" we suggest would only cause more problems and arguments that need to be fixed again. When this happens continuously, the game's overall quality will slowly die because the community will become less credible. If we are going to come up with good ideas, we need to evaluate those ideas and not ignorantly hate on them or support them.


Completely agree with you there :-)
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