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Staff Issues!?

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medal 5000
6 years 30 days ago
Is there any progress regarding staff yet? I levelled up to level 16 last week and since last Thursday the same CDs and TDs have been going round and round on the market and none of them are worth having!! I.e. all have a top 4 weakness. The staff need to be sorted as now it will have a negative impact on next season for me as I can' build the car I want to..

Maybe you could put staff into separate folders as in 4 and a half star folder and a 5 star folder. You could make 5 stars a few more tokens to buy now, maybe 15 tokens? That way if players want the best opportunity to have the best car the option is there.

Thanks..
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medal 5000
6 years 29 days ago
It's a common issue.  I've been looking for a good CD for about 3 weeks.  I did read we only see a fraction of the market  but that shouldn't be the case.  We should at worst have a search option.  I don't want to see 2 star CD's !
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medal 5000
6 years 29 days ago
There is lots of work needed on this app if it is to continue.

Its tough as is it just an app but they could turn it into a game but need to add more of everything,lol

Currently its more of a time killer app, you come on, press 5 buttons and your ready to race.
That sort of thibg wears thin quickly.
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medal 5000
6 years 27 days ago
I just feel the option should be there to buy the whole different range of staff. 10 days now I have been trawling the market and the same rubbish staff are going round and round. I have managed to get a couple but to be fair my season next time round is now already compromised as I haven't been able to run the CDs that I want to. It is so frustrating as now I know I won' be competitive..
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medal 5000
6 years 26 days ago
Every since the game upgrade with new supplier options the availability of quality CDs has disappeared. I'm wondering if the two events are related somehow i.e the removal of CDs with strengths in the top four to balance the additional performance provided by different suppliers. 
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medal 5001 Super Mod
6 years 26 days ago
I don't think there is any correlation between CDs and the supplier upgrade. What you will find is that as you level up then good CDs become progressively more difficult to find. When you get to L18 and above you might have to wait months for a good one to appear on the market.
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medal 5000
6 years 26 days ago
That is poor though, I currently have 5 CDs on my market page, 4 have a strength of cooling and one a strength of reliability and all 5 have a top 4 weakness. This really needs to be addressed as it will stop me playing if I don' have the ability to be competitive..
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medal 5001 Super Mod
6 years 26 days ago
A lot of people (myself included) have criticised this issue many times but to date there hasn't been any response from the developers. However, it isn't the end of the world, more important than the CD strength is their weakness. Providing they'e at least 4.5 stars and weakness isn't one of the big 4 you should start the season with a competitive car. Then it's a case of carefully managing research.
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medal 5000
6 years 26 days ago
I think a problem too is the value of engineers, it isn't worth the risk of putting them for sale onnthe market compared to the salary, which makes most end up on the black market.
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medal 5000
6 years 25 days ago
Definitely need more put in the system. I haven't seen 1 decent acceleration one since I've been level 16 and that's coming up 2 weeks now..
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medal 5000
6 years 25 days ago

Jim
Definitely need more put in the system. I haven't seen 1 decent acceleration one since I've been level 16 and that's coming up 2 weeks now..



PM me with the 4 CD's that nobody wants and I will buy all 4, should then put fresh ones on the market 
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medal 5001 Super Mod
6 years 25 days ago

Rik
I think a problem too is the value of engineers, it isn't worth the risk of putting them for sale onnthe market compared to the salary, which makes most end up on the black market.



Am I missing something? What is this "black market" that you refer to?
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medal 5000
6 years 25 days ago

Kevin

Rik
I think a problem too is the value of engineers, it isn't worth the risk of putting them for sale onnthe market compared to the salary, which makes most end up on the black market.



Am I missing something? What is this "black market" that you refer to?

The place drivers and staff go when not signed by a team, they aren't on the market and you are able to sign them by going to contract, and clikcing the green box, it costs you three tokens and their value.
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medal 5000
6 years 25 days ago
I was wondering...about Staff. My staff is 650K each every race..costs me like crazy. My drivers are kinda nice but costs are way lower than Staff. The differ between staff and drivers are mayor with development. Drivers need to be trained a lot, but staff doesnt change much...why is it that staff salery is raising so much while in development they are not gaining anything? I can imagen they are getting more expansive after they gain in skills a lot..but they are not.
In my opinion its a bit out of balance. 
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medal 5000
6 years 25 days ago

Timo
I was wondering...about Staff. My staff is 650K each every race..costs me like crazy. My drivers are kinda nice but costs are way lower than Staff. The differ between staff and drivers are mayor with development. Drivers need to be trained a lot, but staff doesnt change much...why is it that staff salery is raising so much while in development they are not gaining anything? I can imagen they are getting more expansive after they gain in skills a lot..but they are not.
In my opinion its a bit out of balance. 



My wee trick so that staff wages never increase.

Let the contract finish and re-hire them or bring in a new one and sell the other when they have one race left.

Driver are only people you need to renew to keep wages low.
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medal 5001 Super Mod
6 years 25 days ago
James

Timo
I was wondering...about Staff. My staff is 650K each every race..costs me like crazy. My drivers are kinda nice but costs are way lower than Staff. The differ between staff and drivers are mayor with development. Drivers need to be trained a lot, but staff doesnt change much...why is it that staff salery is raising so much while in development they are not gaining anything? I can imagen they are getting more expansive after they gain in skills a lot..but they are not.
In my opinion its a bit out of balance. 



My wee trick so that staff wages never increase.

Let the contract finish and re-hire them or bring in a new one and sell the other when they have one race left.

Driver are only people you need to renew to keep wages low.



But is this wee trick actually cost effective? If you have a staff member whose wages are currently £1m, renewing the contract for 50 races will result in a 10% wage increase to £1.1m per race. So that's a hike of £100k per race or £1.5m for a 15 race contract (which is the contract length if you let it expire and re-hire)
However, re-hiring is an immediate costs of 3 tokens for a 15 race contract. To buy these 3 tokens will cost you £5m which is already £3.5m more over the same 15 races than extending the contract and I haven't even factored in the purchase price.
You'll have to do this three times because a contract extension is 50 races so overall you're going to be over £10m worse off using the wee trick.
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medal 5000
6 years 24 days ago
My profit is now 150K when i get my goal for the race. The goalsystem is nice, but why not extra bonus for top 3? Because next race, if i end up 2nd and 3, I loose 3,5M. But its weird to loose so many € when I end up in top3. Also, why not make sponsor income higher? When you have a good team...teams can ask more to sponsors..but it stays the same. 
Also my doc doesnt train my drivers faster for ages,  but income is massive. If the doc trains faster by education or skilldevelopment...than its normal salary is going up. But now skills are frozen but salary rises to much in my opinion.
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medal 5000
6 years 24 days ago (edited 6 years 24 days ago)
Kevin
James

Timo
I was wondering...about Staff. My staff is 650K each every race..costs me like crazy. My drivers are kinda nice but costs are way lower than Staff. The differ between staff and drivers are mayor with development. Drivers need to be trained a lot, but staff doesnt change much...why is it that staff salery is raising so much while in development they are not gaining anything? I can imagen they are getting more expansive after they gain in skills a lot..but they are not.
In my opinion its a bit out of balance. 



My wee trick so that staff wages never increase.

Let the contract finish and re-hire them or bring in a new one and sell the other when they have one race left.

Driver are only people you need to renew to keep wages low.



But is this wee trick actually cost effective? If you have a staff member whose wages are currently £1m, renewing the contract for 50 races will result in a 10% wage increase to £1.1m per race. So that's a hike of £100k per race or £1.5m for a 15 race contract (which is the contract length if you let it expire and re-hire)
However, re-hiring is an immediate costs of 3 tokens for a 15 race contract. To buy these 3 tokens will cost you £5m which is already £3.5m more over the same 15 races than extending the contract and I haven't even factored in the purchase price.
You'll have to do this three times because a contract extension is 50 races so overall you're going to be over £10m worse off using the wee trick.



675k - 795k is the max you should be paying out for staff wages, Shouldn't be anywhere near millions. 
Buy now for 3tokens costs 200K signing fee and the contract is 20 races.
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medal 5001 Super Mod
6 years 24 days ago
@James, thanks for the clarification on costs but (if my maths is correct) it still works out cheaper to renew for 50 races and accept the higher wage bill than it does to elapse & rehire which is why my CD wages have crept up to the £1m mark because I always renew the contract.
Using your upper limit of £800k, extending the contract will increase salary by £80k per race (10%) and over 20 races this will therefore cost an additional £1.6m
Using the elapse & rehire strategy... The value of 3 tokens is approx. £5m. Additional signing fee is £200k giving a total of £5.2m.
So over the course of 20 races elapse & rehire costs an extra £3.6m, or £180k per race.

@Timo. Let your doctor contract expire, the game will auto-assign a replacement at £50k per race and the only difference you will notice is less expense.

The sponsor bonus used as an incentive makes no sense to me. If you'e a competitive manager surely you're already doing everything possible to achieve the highest position in a race regardless of what the sponsor wants. The bonus used as an incentive seems to suggest you're not going to try so hard if your sponsor says you only have to finish the race.
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medal 4992 Moderator
6 years 24 days ago
True, you'll have to plan to keep that staff member for 10 seasons+, but then it starts to really count.
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