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Hidden skills or decimals ?

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medal 5000
5 years 345 days ago
Hello, 

I've two drivers in my team. I'd like to know if there are hidden skills in this game (or decimals for talent) since they have both 5stars (level 15) however they differ of 1 skill (in the total of skillset).

I thought that with the same experience and skills we should have the same amount of stars, however in my case the two drivers differ of 1 point and have the same amount of stars. (They both have the same experience, since they've been promoted together)
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medal 5001 Super Mod
5 years 345 days ago
Hi Dan
This question has been asked before on a number of occasions but the devs are not letting on and anything you hear from anyone else is speculation and opinion. Don't expect a definitive answer.
Decimals and rounding would answer some questions but not all of them.
Take a look at these three...





Driver 1: Attributes all 20 but level 18
Driver 2: 8 points lower attributes than driver 1 (all in Mental) but L19
Driver 3: Attributes as per driver 1 but L20
Who can explain that without hidden attributes.
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medal 5000
5 years 345 days ago
Ok, in that case I'm sure ! :)
Since I noticed that the driver with better "hidden skills" performs better during races ! ;)
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medal 5000
5 years 345 days ago
how about losing weight? there is no starting weight given so we dont know how much kilos are down
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medal 5000
5 years 345 days ago

Sebastian
how about losing weight? there is no starting weight given so we dont know how much kilos are down



I've also noticed that taller pilots (so they had bigger weight at the beginning) frequently reach the level limitation faster, so this could be an explanation to stars differences on Kevin's pictures. 
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medal 5001 Super Mod
5 years 345 days ago (edited 5 years 345 days ago)
The three drivers I posted images of are all male and all 51 kg (minimum) so weight doesn't explain the difference in level.
It was also not a height issue because this was also discussed at length in the original thread a little over a year ago.
Here's a link to the discussion, unfortunately the images are no longer visible... https://igpmanager.com/forum-thread/7508
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medal 5000
5 years 344 days ago
I mean not the weight itself but the delta between untrained one and fully trained one (minimum weight available). So for example if a 165 cm and 67 kg driver needs to be trained like 30 times to reach 51 kg, a 180 and 83 kg driver would need around 60 training or more, so the coolness counter considers this as a bigger upgrade, and it makes him more "starry" compared to his shorter and lighter buddy.
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medal 5001 Super Mod
5 years 344 days ago
I think stars are a bit of a red herring because they are a measure of the difference between the manager level and the staff level. As the driver approaches the same level as the manager he/she gets more stars and the training progress slows. When they are 5 stars they only train 3% per button push. More important for drivers are the attributes but I can't work out how this equates to level. As you can see the three drivers I posted are
Driver 1: Level 20: Total attribute = 220
Driver 2: Level 19: Total attribute = 212
Driver 3: Level 18: Total attribute = 220
The star rating of each is relative to my level which at the time I think was 18 (may have been 19)
I was looking for an explanation as to why Driver 3 is 2 levels lower than driver 1 with the same total attribute value and driver 2 is 1 level higher than driver 3 even though his total attributes is 8 lower.
A couple of POSSIBLE reasons would be:
All values between 19.1 to 20 are displayed as 20. If talent is a multiplier of other attributes then clearly a 19.1 multiplier is going to result in a much lower overall total than a 20 multiplier.
Or maybe there are some hidden attributes such as a "Legend" attribute which nobody can see.
Or maybe the level has no influence on driver speed and we're all scratching our heads trying to work something out for which there is no answer.
It's all speculation of course, the only people who know are the developers and they ain't telling LOL.
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medal 5000
5 years 344 days ago
Maybe they wanna keep it a secret so you won't know for sure if the driver you're willing to buy or promote from the youth academy is going to be extremely fast or not. Or maybe just to make it more realistic in case all drivers of all players in a league have maxed out their stats and some drivers still gotta be faster. But this game has nothing in common with reality in many many aspects, so it's just a theory tho.
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medal 5000
5 years 340 days ago
There are without doubt hidden talents but i thi k its more likely things such as fav tracks, fav tyres or better on tyres.

Ive seen managers lower level than me run twice as long on tyres that i can even when maxed on tyre wear, if thats not hidden talent i dont know what is.

You will see it everywhere, sometimes you just cant explain a speed difference, well now you know,lol
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medal 5000 Moderator
5 years 339 days ago
I have no idea what causes those level differences either, although I'm also pretty convinced that Talent got hidden decimals. Experience obviously got them. I don't know about the other skills, or if a skill up is applied in a way, aka just a +1.0, that would let them keep that decimal difference until the end. So it might be possible that some cap at 19.5 and others even at 20.4 there (depending on how those numbers are rounded the values might be different but the delta should remain the same), as long as it isn't a hard cap like the 100 in car attributes.

Another thing would be that for staff levels age is a thing. There are one or two age steps that can trigger a staff to level up. I do notice that Kevins examples are not only ordered by level but also by height and age. Height can't explain it though, because there are shorter drivers also with a high level.

Then there's performance. Sometimes a driver has a run, sometimes suddenly he turns into a complete dud. Or the constant in my old team that the first driver with higher talent most of the time won the in team championships of better training times, better qualifications and being ahead in more races (at least on same strategy) but the 2nd driver most of the time won by points and achieving more of the teams milestones like first Xth finish or podium. So like some car attributes fit some tracks better there seems to be that some driver fit better to a car and/or track and in my case those second drivers fitted better to the way I built my car or at least to those tracks my car was also more competetive on.
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