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Refueling System

Remove the refueling system?

20% (6)
Yes, it would make races more competitive.
46.67% (14)
No.
33.33% (10)
League Host should be able to control the refueling system
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medal 5000
5 years 286 days ago (edited 5 years 286 days ago)
I've been playing this game for a year and I will share my opinion about the Fuel System in this game.

It sometimes makes me frustrated when I'm the fastest on the Practice and suddenly became the slowest car when I'm trying to do full fuel load strategy for less pitstops. This fuel system really affects on 100% races.

Refueling the fuel more than the other team let's say we have 60 Liters of fuel while the other teams have 30 Liters of fuel, you're fastest on Practice and you qualified 15th because of your fuel. Our car is slower for about one seconds because of our fuel load.

1 seconds per 15 laps is around 15 seconds, pitstop time average is at 18 seconds.

We're going to pit at Lap 30 while the other teams will pit on Lap 15. 
Now let's say everyone has 30 Liters of fuel on their cars.

We're still slower because the Other Teams has the new fresh tires. We lost another 0.5 seconds per lap = 7.5 seconds gap for another 15 laps.

Everyone enters the pit to change tires. We're still on another 60 Liters of fuel and we have 7.5 seconds gap.

At the end of the race, we'll have the gap of 25s+, (DRS and KERS were not used on this calculation.)
Now, because of our fuel load, DRS and KERS won't really affect too much on our performance. Driver behind which is faster is struggling to overtake us because we are slower than everyone, this chance of the other players got the DRS effect from us is really high. We lost another 0.5 seconds, the other team still could take the advantage of the DRS, but we couldn't because our pace is too slow to catch the car in front of us.

Now, my suggestion is to remove the refueling system and everyone starts with the same amount of fuel, now this will force managers to manage the fuel so they didn't ran out of fuel, instead of refueling every pitstop and affects the performance of the car.
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medal 5000
5 years 286 days ago
I have one reason why this shouldn't be introduced right now. Every race single race on the calendar will become a 1 stop in 50% and a two stop in 100%. This idea steals the advantage of doing shorter stints and creates the problem that f1 have at the moment. No one wants to pit because you can easily go longer without doing anything.

The only thing this would do is create races that are decided by how much fuel you put (I don't like the idea of this at all) because if you put too much you'll be too slow and too little you'll have to pit more than you should. 

I think this would take us a little to close to f1's problems which we definitely don't need! Hehe
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medal 5000
5 years 286 days ago (edited 5 years 286 days ago)
racer
I have one reason why this shouldn't be introduced right now. Every race single race on the calendar will become a 1 stop in 50% and a two stop in 100%. This idea steals the advantage of doing shorter stints and creates the problem that f1 have at the moment. No one wants to pit because you can easily go longer without doing anything.

The only thing this would do is create races that are decided by how much fuel you put (I don't like the idea of this at all) because if you put too much you'll be too slow and too little you'll have to pit more than you should. 

I think this would take us a little to close to f1's problems which we definitely don't need! Hehe



Yes. But if there is no refueling, it makes the design points of the tyre economy and the fuel economy more effective. 
Because even though there is no refueling, our tires will wear out and we have to pit. The Fuel Economy will affects because you could push more without running out of fuel.

Managers need to choose the right tires for the race, if they didn't, they could lose a lot of times because it will take a lot of laps before you're going to pit, you could end up doing two pit stops on 50% races.

If your push level is high, you're consuming fuel very quickly, and vice versa.

Now, if we're on 25°C and using the Medium, we could do Push Level Low and have some fuel to use at the end (Higher Push Level.)
If you're using the Hard on 25°C, you may do Push Level Normal for your driver, you could pit at the 3/4 of the race with the Soft, or the Medium.
So your performance doesn't relying too much to the Fuel On Board.
md-quotelink
medal 5000
5 years 286 days ago
Tyre economy is barely effective in the first place, if we wanted to make it more effective we wouldn't need to remove refuelling. We could literally just focus on improving the influence of tyre economy on the car.

Fuel economy is literally useless, the game exaggerates the difference it makes with it's estimations which tend to be way off during the race when you adjust your push levels. If we wanted to make it more effective we wouldn't need to remove refuelling. We could literally just focus on improving the influence of fuel economy on the car.

Managers will just pick hards at the beginning, like they do now. In fact this'll only get worse from with the introduction of this idea!  There is no need to pit if you start with hards in 50% leagues because their tyre wear is very, very low. If we wanted to make the tyres that managers choose at the start of the race better, we would actually do the reverse of removing refueling! We should make the difference between the amount of fuel for shorter stints and a H stint bigger than it is now rather than 0 like you want it.

"If your push level is too high you'll consume too much fuel", this is already a thing in iGP, it also increases the temperature of your tires too.

"If we're on 25°C and using the medium, we could do Push Level Low and have some fuel to use at the end", we can already do that at during any stint in race in iGP so no refueling doesn't make a difference to that.

If you were on hards and 1/4 of the race was left and you then pitted to be a pitstop behind all of your competitors and expected to catch back up and overtake with the same amount of fuel as them, you'd be a fool. You are saying that in 50% leagues you can recover a pitstop on S or M to the almighty hards in 8 laps... not possible, not even with SS on any track other than Europe. Even in a 100% league, that's 15 laps e.g Hards territory. It would be dumb to go from hards to pit onto 40% fresher hards when you've lost a pitstop because the time delta is too small. You'd gain some time but no where near enough what you need.

The fuel that you start with literally decides how your whole race is going to go: optimal or terrible
md-quotelink
medal 5000 Moderator
5 years 285 days ago
One thing, managing your fuel and tyres versus number of pit stops, and in regard what everyone else is doing, is all what this game is about. Just removing fueling would make one hell of a boring game. Although what could work would be going a bit 1980s turbo area where max fuel per race is limited and, apart from setting up mixture before race, you can manage horsepower on the fly by adjusting the turbo pressure, but with the drawback of increased engine wear (of already not really durable engines to start with) and much higher fuel consumption. So it's a tactic horsepower vs starting fuel weight and when to use some more boost and when to reduce and all that without running out of fuel before race end, or having left too much in the tank although that problem should be less common.

@racer threeSixty: I disagree about Fuel Efficiency, it has quite some influence. Not as much as the big 4 but it can come close and certainly is able to tip the needle towards one team. Of course you have to ignore game estimations, at least the one before the race starts, and know exactly what you'll need from experience. That's the stuff that sets the very best managers apart from the rest of us.

I do however agree with Tyre Efficiency. It just makes too little difference, with or without refueling.
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medal 5000
5 years 285 days ago
No, fueling should not be removed.

They only thing that doesnt make this game boring is refueling. It was even more exciting and fun in the previous version when it was all 4/5/6 stop races.

I actually thing the issue's we have now with people complaining about hards is not that the hard tyre is so good, but that they have reduced the effect of fuel weight. This was the only reason hard ans mediums where so underused in the previous game, you had to carry so much fuel and it made you too heavy.
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