Hey guys, I'm going to list up a few wants and needs for the Q3 Patch coming later on this year. As we all know, the Q2 Patch is coming which includes lots of great features. But since that is now being tested and soon to be placed live. Lets discuss forecoming features.
Mobile/Tablet App
The iGPmanager App will planned for the Q3 release as said by our lovely Mr Basford. There will be however one thing I will say: It will not contain live controls. The reason being is that there is currently no Java App Support as such to support the 2D Viewer on a mobile and if we were to have the 2D viewer, it will be different and will take a while to be developed. Possibly for 2013 Q1 Patch.
Unused Features
Here I will list several features that currently don't seem to have an active effect on the game at this time and offer up an idea of their roles:
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[*]Commercial Manager's Level and Stats
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[*]The Commercial Manager could be renamed to a Financial Manager and help with Sponsor and Marketing.
[*]Attributes would include:
[*]Diplomacy – Effects handling contracts with financial investors and sponsors
[*]Morale – The morality of the Financial Manager
[*]Experience – Experience comes success
[*]Charisma – Improves the Financial Manager's ability to draw Sponsors and Customers.
[*]Trade – The effectiveness of income gained from Commercial.
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[*]Doctor's Level and Stats
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[*]The Doctor could be used to reduce Driver Atrophy rate as expected to do.
[*]Doctor's could also increase the result of the training to each training session by 1 level = 1%, ie a level 5 would grant 1.05 levels and so on.
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[*]Most Stats do not have a understandable role, lets define their roles:
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[*]Aggression: Increases the likely hood of the driver overtaking at given opportunities
[*]Anticipation: Opposite of Overtaking, Increases the chance of preventing an overtake.
[*]Bravery: (Now Speed Attribute instead of Attacking) Increases the ability to brake more accurately.
[*]Charisma: Increases the driver's selling, bolstering Sponsor and Commercial Income.
[*]Composure: Reduces the chance of making consecutive driving mistakes.
[*]Decisions: Increases the chance to gain an oppotunity to Block and Overtake.
[*]Experience: Grants new driving tricks.
[*]Fast Corners: Speed around Fast Corners (which require less braking)
[*]Feedback: Increases the driver's ability to maintain the optimum tire temperature.
[*]Focus: Increases the driver's track line precision.
[*]Health: Current Fatigue level of the driver.
[*]Influence: Increases the driver's influence over other drivers to make mistakes.
[*]Morale: Behaviour of the driver.
[*]Overtaking: (Opposite of Anticipation) Increases the chance of a successful overtake.
[*]Reflexes: Increases the driver's reaction to changing direction reducing the need to slow down.
[*]Slow Corners: Speed around Slow Corners (Hairpins etc)
[*]Stamina: Reduces the health loss rate.
[*]Talent: Increases the all cornering speed and reduces the chances of mistakes
[*]Teamwork: Increases the compliance to let teammate overtake or to help a teammate pass another driver.
[*]Weight: The weight of the driver, lower the weight, the less fuel consumed.
[*]Wet Weather: Reduces Corner Speed, Overtaking, and Blocking skill loss from wet weather races.
[*]Work Rate: Increases the driver's ability to Improve or Duplicate lap performance.
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[*]Technical Director's attributes
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[*]Technical Director will always give accurate Fuel calculations
[*]Technical Director's attributes:
[*]Experience: The TD's experience, in giving best strategies.
[*]Diplomacy: Ability to contract with Suppliers.
[*]Charisma: Improves the TD's ability to draw suppliers.
[*]Morale: Behaviour of the TD.
[*]Feedback: Ability to help the driver maintain Tire Temperatures and Fuel Consumption.
[*]Leadership: Increases the efficiency of the pit crew, reducing mistakes and pit time.
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[*]Chief Designer – Attributes
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[*]Experience – Increases the speed of developing new technology at 1% time reduction per level, ie upgrading a downforce package that would usually take 24 hours would take 23.76 hours and level 20 experience would result in taking 19.2 hours.
[*]Charisma – Reduces the costs of Designing new technology at 1% per level.
[*]Morale – The behaviour of the CD.
[*]Leadership – Improves the result by an additional 0.05% per level on components so a 1.5% increase to downforce on a component with a level 1 Leadership would give 1.55% and level 20 would give 2.5% increase (currentDownforce*1.025)
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