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tyres

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medal 5000
13 years 29 days ago
Ok so our race is running, the tyres last like 2 laps, i tried all the tyres its just derp\'d.
The 28 lap race will require like 20 pit stops, what is going on, can we have this fixed and restarted :|
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medal 5000
13 years 29 days ago
about 25% wear per lap on hards lol
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medal 5000
13 years 29 days ago
Same here
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medal 5000
13 years 28 days ago
Same in the race in our league. Coming on to lap 12/29 and 3rd pit stop. Crazy.
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medal 5000
13 years 28 days ago
I confirm.. 30-40% per lap, this is insane, really!
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medal 5000
13 years 28 days ago
Race ID 4. This goes for all teams and drivers
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medal 5000
13 years 27 days ago (edited 13 years 27 days ago)
My tires started grey, not blue. After a few meters, they were red hot. Tires were hards, temps 10 degs. https://igpmanager.com/play/?url=race-live/52/2d Tottally unrealistic. Anyone experienced this ? Andrew, the game is still bugged !

P.S. Also, tire wear is linear, lap by lap, not progressive, like it was prior to the reset.
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medal 5000
13 years 27 days ago
\"Alin
My tires started grey, not blue. After a few meters, they were red hot. Tires were hards, temps 10 degs. [url][url=https://igpmanager.com/play/?url=race-live/52/2d[/url]]https://igpmanager.com/play/?url=race-live/52/2d[/url][/url] Tottally unrealistic. Anyone experienced this ? Andrew, the game is still bugged !

P.S. Also, tire wear is linear, lap by lap, not progressive, like it was prior to the reset.

I has a same problem in race id 460. Luiz open a message yesterday about this.....
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medal 5000
13 years 27 days ago
I did a test stop with one of my drivers and took softs. They were blue. I think the performance was there, but color differed. What was weird as well is the degradation was accelerated, not decreased, as laps passed by.

Will be nice to hear a word from Andrew on the matter, as the release date knocks on the door.
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medal 5000
13 years 27 days ago



Jack, how does it look with the tires? Can\'t you not make a statement about it so we know something is happening? You will soon go live and can not demand money for something that has taken a big slip back ... and does not work 100%

we race tonight and will look for errors, clearly we will look, that\'s what we are for to test ... but give just a brief text on you are on the case about the tires:)

Regards
Esben
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medal 5000
13 years 27 days ago
Yesterday I responded to this thread: https://igpmanager.com/play/?url=forum-thread/19 finding a bug in a very recent update that was causing the tyres to degrade far more quickly than before.  It sounds like this didn\'t fix the problem then?
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medal 5000
13 years 27 days ago
sorry, thought I had fully with all over but can see I miss it ... sorry ...

we run the race this evening in our league so we will see .. :) Otherwise I will return:)

sorry again
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medal 5000
13 years 27 days ago
And thanks for the quick response .. ;)
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medal 5000
13 years 27 days ago
Andrew, the wear to quick from other league was from what I understood, a different problem. Here, the tires didn\'t wear too quick per se, but they started already hot, the mechanics fitted the tires already on grey condition. From there on, it was a matter of short distance to become hot, if pushing. Furthermore, it was 10 degrees. Normally a hard tire lasts way more than a lap or too to become the hottest possible. With softs the problem wasn\'t there, because I stopped one car (and lost a couple of points in the process) to check if the problem is the same with the other type. But softs worked as they should. Furthermore, tire degradation on hards started from 4.5% per lap and as laps passed by, it raised to 7%. This is different from before reset, were tire degradation decreased as tire layer was wearing out. Please investigate this. It\'s clearly a problem. I understand it\'s frustrating for you, but it\'s a real problem that spoils the gameplay.
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medal 5000
13 years 27 days ago
Ok, well hopefully the most serious problem is sorted - where people were having to make 10 pit stops per race!

I recently added an effect whereby tyre pressure effects wear.  It looks like that was just too significant.  I\'ve reduced it quite a lot.

About the temperatures for Hards starting wrong, did you notice this after switching from Softs by any chance?   There is a display bug that I\'ll try to fix within the next hour that has meant that the car display showing the health of each part doesn\'t get notified about compound changes.  So if you notice this again could you deselect your car then reselect it.

Because of a variety of changes in how tyres are modelled, I wouldn\'t be too surprised if the wear increases slightly and peaks when the condition is about 75%.  If the condition continues to deteriorate faster, past 70% or even as the tyre condition reaches 10% then this is a bug.
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medal 5000
13 years 27 days ago
Okay, thx for info :)
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medal 5000
13 years 27 days ago
I only now see what you mean about the grey tyres at the start Alin... and that doesn\'t seem to be a result of the bug I mentioned.  Although it does still seem to just be a \"display\" bug.  If you can get into the console, you should see the actual temperatures, and they\'re still low for hards (atm their ideal temperature is set at 100C, but they\'re being drawn as grey when the tyres are only 80C)
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medal 5000
13 years 27 days ago
\"Andrew

About the temperatures for Hards starting wrong, did you notice this after switching from Softs by any chance?

No, they were grey from the beginning. But Andrew, I need to know what is the correct temperature for the tires, not by looking at the console. I want to play it the proper way, not to make conversions and so on from the console. For softs it works OK.

And why in the world is the engine wear that big ? I nearly busted the engines on both my cars last race and now they need replacements.

On another note, the winner of our inaugural race won by a mile. How was this possible ? The cars and drivers are quite similar !
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medal 5000
13 years 26 days ago
Of course, I\'m not expecting you or anyone else to \"play\" using the console.  I was only suggesting you look there to help debug what is going on.

I\'ve changed the way parts wear so that if you\'re on a half length race parts will wear at twice the speed.  This is to avoid the situation where everyone will want to race in shorter leagues to avoid having to replace parts more often.  This isn\'t as unrealistic as it may first seem because if there were shorter length races in the real world, parts would be manufactured in such a way to maximise performance rather than lasting much longer than is required.  Like everything, this can be tweaked to improve gameplay, but this is the rationale.

About your last point: In the beginning I wouldn\'t be surprised if there are significant differences between drivers.  Just like in the real world there are occasional prodigies that are far more skilled than the competition, you can be lucky and find a low level driver that happens to have the right skillset.  Having said that, this could have been a result of a bug and I\'ll have a look if the same guy is still miles ahead next race.

Reminder: please post different bugs in different threads. ;)
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medal 5000
13 years 26 days ago
I\'ve found the cause for the tyres appearing grey at the start.  The simulator was not issuing any messages to the viewers about the compounds, so the viewer was acting as though every car had softs.  The actual simulation has been correct though.
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