Still getting multiple crashes in both browsers, Opera crashes were terminal so no console.
This is the firefox console. NB: My Firefox is an old version so may possibly be 32bit but it may still be of help.
Successfully compiled asm.js code (total compilation time 1ms; not stored in cache (too small to benefit)) UnityLoader.js
Successfully compiled asm.js code (total compilation time 0ms; not stored in cache (too small to benefit)) UnityLoader.js
UnknownError UnityLoader.js:4:12067
[UnityCache] indexedDB database could not be opened UnityLoader.js:4:11214
Invoking error handler due to
UnknownError UnityLoader.js:3:16879
Warning: Unsupported graphics API WebGL 2.0 UnityLoader.js:4:9380
[UnityCache] 'https://igpmanager.blob.core.windows.net/raceviewer/v3_2/iGP%20Manager%20V3%20WebGL.asm.memory.unityweb' successfully downloaded but not stored in the indexedDB cache due to the error: Error: indexedDB access denied UnityLoader.js:4:11214
You can reduce your startup time if you configure your web server to host .unityweb files using gzip compression. UnityLoader.js:3:8480
[UnityCache] 'https://igpmanager.blob.core.windows.net/raceviewer/v3_2/iGP%20Manager%20V3%20WebGL.asm.framework.unityweb' successfully downloaded but not stored in the indexedDB cache due to the error: Error: indexedDB access denied UnityLoader.js:4:11214
[UnityCache] 'https://igpmanager.blob.core.windows.net/raceviewer/v3_2/iGP%20Manager%20V3%20WebGL.asm.code.unityweb' successfully downloaded but not stored in the indexedDB cache due to the error: Error: indexedDB access denied UnityLoader.js:4:11214
[UnityCache] 'https://igpmanager.blob.core.windows.net/raceviewer/v3_2/iGP%20Manager%20V3%20WebGL.data.unityweb' successfully downloaded but not stored in the indexedDB cache due to the error: Error: indexedDB access denied UnityLoader.js:4:11214
Successfully compiled asm.js code (total compilation time 6402ms; storage initialization failed (consider filing a bug); 1 functions compiled slowly: neb:16:397240 (261ms)) 69192d30-7af8-45db-a0f2-0dd89c027470
IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved. f39d54d6-9a0a-44ab-a4ca-8780645065a2:2:173
Loading player data from data.unity3d UnityLoader.js:4:9380
Initialize engine version: 2018.3.0b4 (44012bad7987) UnityLoader.js:4:9380
Creating WebGL 1.0 context. UnityLoader.js:4:9380
Renderer: Mozilla UnityLoader.js:4:9380
Vendor: Mozilla UnityLoader.js:4:9380
Version: OpenGL ES 2.0 (WebGL 1.0) UnityLoader.js:4:9380
GLES: 2 UnityLoader.js:4:9380
ANGLE_instanced_arrays GL_ANGLE_instanced_arrays EXT_blend_minmax GL_EXT_blend_minmax EXT_color_buffer_half_float GL_EXT_color_buffer_half_float EXT_frag_depth GL_EXT_frag_depth EXT_shader_texture_lod GL_EXT_shader_texture_lod EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_element_index_uint GL_OES_element_index_uint OES_standard_derivatives GL_OES_standard_derivatives OES_texture_float GL_OES_texture_float OES_texture_float_linear GL_OES_texture_float_linear OES_texture_half_float GL_OES_texture_half_float OES_texture_half_float_linear GL_OES_texture_half_float_linear OES_vertex_array_object GL_OES_vertex_array_object WEBGL_color_buffer_float GL_WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_depth_texture GL_WEBGL_depth_texture WEBGL_draw_buffers GL_WEBGL_draw_buffers WEBGL_lose_context GL_WEBGL_lose_context MOZ_WEBGL_lose_context GL_MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc GL_MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_de UnityLoader.js:4:9380
pth_texture UnityLoader.js:4:9380
OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level ; Context handle 1 UnityLoader.js:4:9380
UnloadTime: 0.310000 ms UnityLoader.js:4:9380
WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader UnityLoader.js:4:9380
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader UnityLoader.js:4:9380
LOADING UnityLoader.js:4:9380
Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 536870912, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or (4) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 UnityLoader.js:4:9380
Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 536870912, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or (4) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 UnityLoader.js:4:9417
uncaught exception: abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 536870912, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or (4) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ") at jsStackTrace@blob:
https://igpmanager.com/f39d54d6-9a0a-44ab-a4ca-8780645065a2:2:15319
stackTrace@blob:
https://igpmanager.com/f39d54d6-9a0a-44ab-a4ca-8780645065a2:2:15490
UnityLoader