ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3763

Notifications

  • No Unread Notifications

Game
New Simulator Update - 04/12/2018

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
medal 4865 VIEWER DEV
1 year 290 days ago (edited 1 year 290 days ago)
Hi All,

As people from a 10:30GMT race yesterday would testify, there was an update that was pushed and then reverted. This stopped races starting at the right time. I reverted these changes and the races started as expected one the services were restarted with the old code.

I am again relaunching the update for 2.30pm GMT races today, I believe these are going to run as expected and I will be watching.

Normally I would not be detailing a simulator update or even announcing it. However, there is a few changes that were made today that may affect people in some way.

Changes of notability :-
AI now decides what compound to put on, up to a minute before lights out now.
A fix has been implemented when the tyre compound selected are the same as the currently used compound, it will no longer pit when the tyres are still healthy and you have enough fuel.

You can also make changes to your push level or to your next stint during the pre-race phase now. Where as before it was updating visually but was not applying changes until race start. Which meant if you crashed or left before you started then them changes were not processed. 
md-quotelink
medal 4865 VIEWER DEV
1 year 287 days ago
There has been a further patch to the above update where, if you were to setup with wet tyres as your main stint and it was raining but not at the advanced strategy water depth. It would put on the race stop tyre, pre race.

This has now been fixed and deployed through the servers.

md-quotelink
medal 5395
1 year 287 days ago
Great job guys. Good to see u always adress problems asap.
md-quotelink
medal 4679
1 year 287 days ago
I'm really gonna need like a step by step run through of which tyres get selected depending on which weather at what time and how much because I'm confused... :(
md-quotelink
medal 6053
1 year 286 days ago
I have no idea what any of this means but I'm sure it's all good.
md-quotelink
medal 5113
1 year 286 days ago
hey
goodnixe bio
md-quotelink
medal 5432
1 year 286 days ago
Excellent!!!
md-quotelink
medal 5395
1 year 285 days ago
Jack
I have no idea what any of this means but I'm sure it's all good.



Its mostly meant as a solution to issues where cars start the race with the wrong tyres, due to conflicting advanced strategies, or/and cars starting with the correct tyres, only to pit in the first lap to put on the exactly same tyre due to more conflicting advanced strategies.

All of these problems seem to occur in (and due to) changing weather conditions between end of setup and start of race.



md-quotelink
medal 5140
1 year 285 days ago
Bem loko 
md-quotelink
medal 5186
1 year 283 days ago

Darren
Hi All,

As people from a 10:30GMT race yesterday would testify, there was an update that was pushed and then reverted. This stopped races starting at the right time. I reverted these changes and the races started as expected one the services were restarted with the old code.

I am again relaunching the update for 2.30pm GMT races today, I believe these are going to run as expected and I will be watching.

Normally I would not be detailing a simulator update or even announcing it. However, there is a few changes that were made today that may affect people in some way.

Changes of notability :-
AI now decides what compound to put on, up to a minute before lights out now.
A fix has been implemented when the tyre compound selected are the same as the currently used compound, it will no longer pit when the tyres are still healthy and you have enough fuel.

You can also make changes to your push level or to your next stint during the pre-race phase now. Where as before it was updating visually but was not applying changes until race start. Which meant if you crashed or left before you started then them changes were not processed. 




md-quotelink
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.