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Push Level Revamp

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medal 5190
11 years 348 days ago
Hey community and Devs, I got a suggestion which could make the game a lil more fun to play while attending races.

The system now
The temperature changes from up and down is very slow, cooling tires should not take so long considering how much cold air is being blasted into the tires and brakes.

The solution
Make the push levels flat, where Hold position maintains temperature, and their back of and push hard would work in teh same way but temperature changes are quicker.

Temperature would become entirely a grip modifier, where blue would be very low grip, White would be best grip, and red would be increased tire degradation.
Pushing then will help with gaps, defending and attacking, or retain the rubber you have for a great lap or even a later attack in your stint when your fuel is lower.

The result
More overtakes, wheel to wheel racing, easier on Non-2D users, and finally, new strategies to work from.

I don't know if I made myself clear on this, but generally, it would make the experience more fun.
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medal 5000
11 years 347 days ago
I actually like this suggestion, and would like to add a bit of info.

I have noticed in rain races while using 2D, that I can be conserving my tyres and making sure they are always white, meanwhile other drivers tyres are blistering red. Yet, these drivers continue to run faster and faster laps then me.  The wet weather skill is equal in some of the drivers compared to mine, so the fact they pull away every lap seems a bit rediculous.  Has anyone else noticed this issue?

Also, I agree with what you are saying.  Hold position should offer no tyre penalty to the user, and not put them at a disadvantage.  However, push and back off could offer those with and without 2D a chance to add more strategy to their racing.
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medal 5000
11 years 347 days ago
I like the suggestion.  However, i cannot see how this would benefit the non 2D users.  In fact i see it would put them at a disavantage.  For example, if a non 2D view set the car to maintain the temp, then they would never get hot.  Simularly, if they were set to push, then the tyres would overheat.  In our league, we have a lot of non 2D players who play, but are unable to login and access the Java extras whch alter the settings for the driver (this is due to firewall restrictions at work).
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medal 5190
11 years 347 days ago
Actually Benny, there are a few Non subscribers that attend races, most non subscribers don't even attend one race a season. Some of these people can actually get a win against the better subbed players.
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medal 5000
11 years 346 days ago
In my league, my friend just won the championship as a non-sunscriber. He won 14 out of 17 races. But I see your point, and alternating between pushing and backing off should have some advantage over holding the entire race. 
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medal 5000
11 years 310 days ago
Excuse my naivety but how does someone win races when they are not a subscriber?  Do you mean, not a 2D subscriber?
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medal 5000
11 years 310 days ago
I am generally in favour of changes in the tyre temp rules. I would suggest a few changes in how to go about it though. My wish list :) :

I think "hold position" should not keep the current temp, but raise it to the optimum. Otherwise you get the strange situation (like we have now) that you have to tell your driver to push the first lap on new tyres.

I don't think F1 drivers have to worry about tyres getting cold when holding back - only behind the pace car do they suffer from tyres under working temps. Even when holding back they work the tyres (and the brakes) so hard the tyres keep warm. So holding back should keep the tyre wear low, and drop to hot tyres quicker to optimum, but I don't think getting them "blue" is realistic. (granted, they don't drive in freezing weather.... ).

Pushing hard should  raise temp - and degrade the tyres quick. This should be cumulative. So pushing hard on already hot tyres should wear them even faster. I don't think current F1 tyres loose that much grip when hot (unlike in, for example, Nascar). Tyre wear and degradation should be the main concern.

Worn tyres should have a "cliff" if you want to mimic current F1 tyres. That is, between 100% and 90% the performance should drop, then it should be pretty consistent between 95 and (for example) 30%, after which it should drop pretty fast. Different producers might have different values.

Difference between soft and hard tyres should be in grip level (lap times) and wear - not in temp levels at push levels. Hold position should result in optimal temp, regardless of tyre. The difference in speed is already build in, in the wear and the lap times.


In connection with this there should be a chance of accidents.... very low at holding position, almost non exsistent below that, a bit higher at pushing. The same for tyres - almost non-exsistent at good tyres, and going up after hitting the cliff. combined it should give a real danger of your driver ending in the gravel if you order him to push on badly worn tyres. You should fear ordering your driver to push with worn tyres, right now it is a no brainer - you always order to push the last few laps of a stint.


Quite a bit of wishes. I think they make the choices more realistic,  but others might disagree. And they might make the game less fun - havent really considered that.
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