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Suggested
Function for HQ and employee

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medal 5081
5 years 232 days ago (Last edited by Wallace Santos 5 years 232 days ago)
As the title says, I would like to suggest some things that could be implemented to improve the game.

Like the creation of a new type of employee, mechanics, these would affect pit times or could affect the performance / reliability of the car and would have attributes such as: experience, health (like that of the driver), teamwork among mechanical (something like experience, only that would decrease if you traded employees, this could be trained).
With the introduction of the mechanics there could be something like pit errors during races in which drivers could lose a few seconds

As it should be known to the developers / moderators, the search for good employees is difficult to achieve, not because of the difficulty in itself, but because of the time spent in doing so through the "garimpo" (search for an employee's id) To try to solve this problem I would suggest that in the office and hospitality part of the headquarters it would be possible to look for employees, thus facilitating the search, since the employee market almost never has good employees (pilots, chief designer) and this would also make sense for this building, since currently it serves for practically nothing.
Something like what is done in the pilot academy would be ideal, if it were possible to look separately for the types of employees would be even better.

"garimpo" is as it is called in Portuguese, it is basically the search through the exchange of the employee's id in the url.

ps. apologies for possible grammar mistakes, this text was translated by google translator

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medal 5000
5 years 227 days ago
It has been mentioned before and largely most of the community want this to happen
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medal 5000
5 years 225 days ago
Teria como traduzir, parceiro... Kkk
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medal 5000
5 years 225 days ago
Kk
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