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Improving the Game

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medal 4994
4 years 360 days ago
You developed a nice game and i understand that it is not easy for a small Team and that there can happen some bugs, but a bug happening all over again for months should Not be accepted. And you have always a pay off between acquiring new players and keep long term players.
in my eyes the focus on new players is too big at the moment. You try to built new Features like Quick races, while already implemented Features have flaws, for example the advanced strategy does not work for at least 8 months or the Office HQ does not work. Especially the Advanced option is destroying the fun of playing, it already cost me a championship and might cost me a 2nd this season:( 
Additional a lot of experienced players bringing in a Lot of good suggestions in the Forum,to make the game better, like myself, but looks like there is no reaction on them. i know it takes Time to develop all of them and run the App, but would be great, to get at least Feedback. At the moment it looks for me it is pointless to make them. 
i suggested for example to turn the advanced strategy off, when entering live race, don't know what will happen with that idea.

Enough complaint, here are some suggestions to improve the Gameplay:
1. solve the issues, it is Better to have a few good tools, than plenty with flaws.
2. would be great to get Feedback on ideas, like working on it, looking for a way to implement it, thinking about it, will not implement it because... to improve the Communication between players and developers to make the game even better
3. finish the tools and Test them, before Implementation, to decrease disappointment.

For myself this is my last season, at least until the advanced strategy issue is solved, because the game is pissing me more off than it is Fun.
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medal 5073 CEO & CTO
4 years 360 days ago
Hi Bastian,
Sorry to hear about your experience, and I can understand your decision.

That said, we have not ignored this, far from it. We had an engineer spend a lot of time trying to resolve unexpected behaviors with advanced strategy a few months ago. There was an improvement in many of the situations we were told were a problem, and inevitably some new scenarios were introduced that could work better. What we learned from assigning this engineer to it (for several weeks in fact) was that it's a lot more complicated than it looks on the surface. There are a much wider range of scenarios that it operates under than we can foresee in advance - once in the hands of hundreds of thousands of people, they often do things you never tried in testing.

As I recall, we settled on the conclusion a while ago that the best option was to totally disable / ignore advanced strategy when the manager is in attendance. In other words, as soon as you open the race viewer it will be disabled for your team. All strategy calls from that point would be manual - would this work for you?

I don't think this got implemented, because we got extremely busy working on other features and it took a backseat momentarily. The engineer that was assigned to this task also expressed frustration that he felt it was still unresolved and wanted to have another crack at it when he next gets an opportunity. So, it was sort of left in a pending state until then.

That said, genuinely, we also hadn't realised that it was still as much of an issue for some players as you state in your post. We'll bring it back in to focus going forward as work progresses.

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medal 4994
4 years 360 days ago
Hi Jack,
i really appreciate your answer.
Now i understand the situation a bit better:)

In my view turning it off, when attending, is even better than a working advanced strategy, because there are two issues:
1. is the wrong execution, wrong tires or wrong auto pits
2. the limitation of choice between 0.0 and 1 mm of rain. when you choose 0.0 you have the risk, when you are to close to the pit lane, that you can't stop it when you don't want to pit, for example at the end of the race and you don't have the time to set the fuel level. It is rare but happened to me. when you set it at 1 and starts raining direct before the race you might start on try tires, never happened to me because i set it on 0.0, but happened often, to other players. in both cases the race is destroyed.

So disabeling it would solve both and help to make better strategy choices, during the race.

Thats how it should be, learning from the Feedback and create an even better game:)

Thank you for your response and nice to hear that you are working on it:)


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medal 5000
4 years 360 days ago
Hi Bastian,
just asking a little question. Could you perhaps explain to me what your problem with the advanced strategy is? Because I don't understand it right now. Does it not execute what you saved in advance or does it put you on wrong tyres during the race? And how does it affect you during live racing? I thought that apart from rain changes advanced strategy wasn't active during the race, whether you attended the game or not?

Thanks in advance,
Johnny
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medal 4994
4 years 360 days ago
there are a couple of issues how it effected me and/or other players.

1. happened yesterday, it was rainy set the advanced strategy on wets, because the level was 3.8. worked well for Quali and starting tire (on wet) entered the pit for the first stop, conditions the same, and it put on Softs.
2. did not happened to me but observed at other players. auto pit stops, for example one lap after the stop, another stop to put on the same tires, which are already on the car. was close happening to me once, i have seen it early enough, but had to stop the auto pit manual every lap for 30 laps. 
3. is not a bug, but the limitation of choice of the level when to execute, can bring you in a bad situation, how i explained it in the 2nd post. you can set the level either at 0,1,2,3,4 or 5, 2 scenarios here which can destroy the race before it started or at the end, the players have the choice which they want to risk.
3.1. you set the level at 0 (always my choice, because i think it is less likely) when it starts raining too close to the pit lane you can't stop the stop and chose fuel level, especially annoying in the last 10 laps, so you pit when you don't want, is just a 5-10 Sec Window but Really annoying especially when you are in a Train and some cars are effected and some not.
3.2. you can chose a level above 0, then you have a problem when it starts raining after the app is locked and the water is under your level, because you will start on dry tires and need an additional stop at the begin of the race, never happened to me because i chose 1 but to others.
4. i once thought i am really smart, when the water level was at 2.5, with the knowledge it will increase, but did not knew how fast. so i chose inters and in the advanced wets above 3 at the race start it was 3.5 but i was on inters. happened to other players in my league, too.


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medal 5000
4 years 360 days ago
The system is far from flawless, so, in my view, it is far better to disable it when the player is in attendance...at least then any screwups are self inflicted. 
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medal 5000
4 years 359 days ago (Last edited by Pola Pola 4 years 359 days ago)
Late to the discussion. I'm not sure whether disabling advanced strategy could solve stuff like what I'm linking here, or if it's another issue like diff servers for each manager, diff times when the game starts qualy for each manager or car, but here's something to look at regarding weather with one of the races I had last week.

Context:
1. Rained at the beginning of qualifying while it was dry just before. Some cars qualied on dries, some on Inters (managers like me who set for dry tyres had cars qualy on Inters; Inters was my advanced strat but don't know if it played into my qualy. Only reason Inters is my advanced strat is because previously I suffered constant autopit alerts and having to disable them manually every lap if I set a dry tire as advanced strat while it has stopped raining but track is still wet, but I think this was back in 2017)

2. During the race, some cars started on dries but most on Inters. Don't need to tell what happened to those who started on dries in the rain.

I definitely do not know if disabling advanced strategy would solve this, but to have such different choices of dry v wet tyres for the qualy and race outside of the players' control is not particularly ideal. 

I'm sure this is only a snippet of the many issues managers on this game would encounter with weather. Things can be especially random when it rains at the beginning of qualifying. 

Another thing I've constantly been asking for is the return of live weather forecasting like in the old iGP. Knowing how the weather would change 5, 10, or 15 minutes before, so that setting strategies for weather won't be entirely a gamble. Not sure if this is being considered, or if there's a demand for this. 
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medal 4994
4 years 359 days ago
i think it will solve it to some degrees, in my observation players who start on dries, do that, because, they try to disable it by setting it at 5 mm or try to prevent my point 3.1. when it is disabled you can set it at 0.0 for quali and race start, without worrying to suffer from another pit or auto pit.
i like the forecast idea, if it would adjusted to the race.
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medal 5000
4 years 358 days ago
Sorry, advance setting is disabled now?

off topic;
The business communication of relevant information such as this is extremely poor imo. I shouldn't be finding it randomly all over the forum by pure fluke or getting it when I finally breakdown out of frustration. In fact, any game relevant changes/adjustments should be sent to manager's inbox and/or posted on game's main page. 
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medal 4931
4 years 358 days ago
Hey Guys,
Thanks Bastian for bringing this topic once more and to really explain the greater picture on the advance strategy problem. 

In my opinion I would suggest the following:
1. Cancel advanced strategy once manager enters live race. 
2. More control/options is given between 0-1mm.
3. More Options is given between 3-4mm.

Thanks
BC 
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medal 5000
4 years 357 days ago
Does server accept 0.3mm for instance, by editing sites HTML code?
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medal 5495
4 years 357 days ago
I think it's a great game
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medal 5000
4 years 356 days ago
Nice info brother
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medal 5000
4 years 354 days ago
Since this thread got approved, does it mean that all advanced strategy is now void at the moment when I'm entering the race? 
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medal 5000
4 years 353 days ago
soooo on topic!
I really want to be political correct here, but these guys(iGP) make it almost impossible.  Once again, the fact that this information comes out of the blues is simply unacceptable. Even my 13 year old can deduce more what-if's factors in her business plan writing assignment.  

I asked the same question to be clarified as well on my last post as well.  No answer. 

"As I recall, we settled on the conclusion a while ago that the best option was to totally disable / ignore advanced strategy when the manager is in attendance. In other words, as soon as you open the race viewer it will be disabled for your team. All strategy calls from that point would be manual"

Sadly that might also explain why a lot of managers adv. settings are not operating as planned. Their posts are under "bugs". 
 
depressing! 
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