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Factor in real race situations

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medal 5000
5 years 245 days ago
In Monaco it should not be easy to pass but it is on igp manager.

There should be safety cars and natural crashes to make it interesting
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medal 5000
5 years 244 days ago
I agree, the total lack of race incidents...offs, collisions etc is a major flaw in the races.
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medal 5000
5 years 244 days ago
OK cool....so you're right....lacking some unpredictability a little.... Like any other games/app I play it's important to be able to adapt. Monaco is all about handling both here in iGP and real life. 
Grid positioning is vital. So.....load up your handling, braking and  Down force and off you go!  
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medal 5000
5 years 240 days ago

Dave
I agree, the total lack of race incidents...offs, collisions etc is a major flaw in the races.



I agree.  For me this is the biggest disappointment in an otherwise excellent app.  Dare I say I enjoy the pre race stuff more than actually racing whilst can’t be right.


A few suggestions:-

1) push too hard with a less than perfect set of tyres then risk an accident or spin at least 
2) ability to see the the tyre wear of your opposition
3) when in defensive mode the better the driver the better the ability to hold up other drivers rather than them just driving past
4) inclusion of a safety car 
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medal 5000
5 years 240 days ago

Tim

Dave
I agree, the total lack of race incidents...offs, collisions etc is a major flaw in the races.



I agree.  For me this is the biggest disappointment in an otherwise excellent app.  Dare I say I enjoy the pre race stuff more than actually racing whilst can’t be right.


A few suggestions:-

1) push too hard with a less than perfect set of tyres then risk an accident or spin at least 
Ok, so the rest of the field has to be affected by a manager's bad driving/choices? Yea...no.  Talk about a way to kill top managers by being thrown to the sideline by back markers. I can see this being an option as long as only the car with the issue is affected. 

2) ability to see the the tyre wear of your opposition.
You say what???  Would you like to see their setup as well? I realize other racing simulation games allow you to do so, but this one is a lot more(sometimes not enough) realistic in that regards.

3) when in defensive mode the better the driver the better the ability to hold up other drivers rather than them just driving past
This smells like a back marker....As is imo, any manager that fails to setup before race time shouldn't be allow to race. That will get rid of the back markers and infuse a more competitive environment.

4) inclusion of a safety car 
There's definitely room/need for this. I view this the same as when it starts to rain during a race. Managers have to make decisions on the fly. 




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