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to many drivers

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medal 5000
11 years 323 days ago
Seems that we have almost 60000 free drivers in the Database (up to level 10).
Its a bit unrealistic and also not easy to search trough it!
How about thining out the drivers (in a friendly way of course)?
After all we know now, no one would hire a Talent 1 driver...
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medal 5000
11 years 312 days ago
Theres too many good drivers too.
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medal 5000
11 years 312 days ago
I agree, the bidding system does not work at all, because there are way to much drivers. And we would never hire a talent 1 driver, because we can get lots of drivers that are better (after just a bit of searching).
I would suggest limiting the number of drivers to 2-3 times the number of managers. That way we would compete for a limited resource (same would go for the staf members, but then at 1.5 times the number of managers).
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medal 5000
11 years 311 days ago
It is intriguing that only recently there was a concern that there were not enough good drivers & so the numbers were increased
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medal 5011
11 years 311 days ago
"Edwin
It is intriguing that only recently there was a concern that there were not enough good drivers & so the numbers were increased

Lol yea.




Maybe a better filtering system would help, where u can set attribute filter like above 15 in talent, above 12 in fast corners etc, u can set a number for all attributes if u wish.
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medal 5000
11 years 311 days ago
In all honesty, the problem now is the YDA, there's a bucketload of 'useless' drivers being dropped on the market. If they aren't 19 or 20 talent, they get booted, so the driver market is flooded with drivers now, and will continue to be so.

In a few season's it will all be down to who has the better trained talent 19 or 20 driver. They might as well just give everyone talent 20's and be done with it.

But that's just my 2 cents, and what does that count for :P
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medal 5000
11 years 311 days ago
In fact 20 talents are now that common that people are booting them unless they aren't 17yo lol.

I reckon the YDA should include the experience stat aswell and make the drivers experience random aswell. I'd sure prefer an 18 talent with 15 experience over a driver with 20 talent and only 3 experience.
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medal 5000
11 years 311 days ago
"Jason
I'd sure prefer an 18 with 15 experience


You dirty dog :)
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medal 5000
11 years 311 days ago
This is, I think, a difference of view between the games and the developers. The gamers want to have the best, and have it now (for themselves at least). The game developers want to have a game, and so want to force gamers to make decisions, and make do with sub optimal circumstances. Quite a few games are killed by developers giving in to the bitching of gamers that want their characters/teams to be at least as good at everything as any other character/team/whatever. That way the need to work together, to compromise, to make do, goes away. What is left is the need to develop your character/team/etc. as quick as possible, as fast as possible. But a part of the strategy of the game is gone.


In this case there were not enough talent 20 drivers for everyone. And? That is a problem all F1 managers have to deal with.... They try to get the best they can, for the least amount of money. There was no driver shortage, there just was a level 20 talent shortage.... By upping the number of drivers there are now enough drivers with talent 20 for everyone. Means you might as well drop all other drivers from the game - nobody is going to hire them. Might as well drop the bidding system - no scarce resources, no bidding needed. Might, in fact, drop the talent - as every driver has talent 20, it does no longer matter. The only effect those lower talent drivers have now is harming new players (they can not see or hire the level 20 talents), and costing time (when you have to go through the drivers to pick out that level 20 talent guy/girl).
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medal 5235
11 years 310 days ago
I agree with the OP and disagree with the OP.

Currently yes, there are too many drivers available in the free agents database. Which it is making it easier to find low level drivers.
But, this is also for new managers to come in and find themselves with a decent driver to take onboard when they Join. Most of the time, they only get 1-4 talents with an odd high talent, ready to retire.
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medal 5000
11 years 310 days ago
I personally think that the talent level should be a hidden value that is affected by a consistency multiplier so that managers are forced to learn whether a driver is going to succeed by training him and fielding him in races instead of seeing at a glance.
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medal 5000
11 years 310 days ago
"Tony
I personally think that the talent level should be a hidden value that is affected by a consistency multiplier so that managers are forced to learn whether a driver is going to succeed by training him and fielding him in races instead of seeing at a glance.


Honestly I'm under the assumption that drivers already have a bunch of hidden stats we cannot see (how well they can drive on hards vs softs, how well they drive in traffic, how fast they are in clean air, how well they do at qualifying etc), and adding more hidden variables would just cause more confusion.
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medal 5011
11 years 310 days ago
"Eton

"Tony
I personally think that the talent level should be a hidden value that is affected by a consistency multiplier so that managers are forced to learn whether a driver is going to succeed by training him and fielding him in races instead of seeing at a glance.



Honestly I'm under the assumption that drivers already have a bunch of hidden stats we cannot see (how well they can drive on hards vs softs, how well they drive in traffic, how fast they are in clean air, how well they do at qualifying etc), and adding more hidden variables would just cause more confusion.


Theres definitly Hidden attributes to drivers, u can have 4 drivers with same talent same trained attributes same setup/car etc with the few teams i got (& Been able to compare) and continually i see patterns of hidden attributes like Jason says, there can be quite a big difference between 1 with high hidden attributes and 1 with low despite being identicle in everything that can be seen.
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medal 5000
11 years 310 days ago (edited 11 years 310 days ago)
"Gary

"Eton

"Tony
I personally think that the talent level should be a hidden value that is affected by a consistency multiplier so that managers are forced to learn whether a driver is going to succeed by training him and fielding him in races instead of seeing at a glance.



Honestly I'm under the assumption that drivers already have a bunch of hidden stats we cannot see (how well they can drive on hards vs softs, how well they drive in traffic, how fast they are in clean air, how well they do at qualifying etc), and adding more hidden variables would just cause more confusion.


Theres definitly Hidden attributes to drivers, u can have 4 drivers with same talent same trained attributes same setup/car etc with the few teams i got (& Been able to compare) and continually i see patterns of hidden attributes like Jason says, there can be quite a big difference between 1 with high hidden attributes and 1 with low despite being identicle in everything that can be seen.

I'm also under the assumption that either a) Drivers have an attribute which determines how fast they can drive a worse car compared to a good one or b) Teams themselves have attributes that effect how well a driver performs for them.

I have an explanation for the b) reason above but it's a little messy to explain. In a nutshell, a friend of mine (Joe Holmes) hired one of the best drivers I've ever had and got rid of the other day from my main team (Lauda, 18 talent) and is currently using him to race against me on this team in Speed Series. Basically, Lauda is performing poorly for Joe compared to how he performed for me. At most races he is struggling to be faster than my drivers on this team and they are running a much worse car than him (Joe's is at 100% and mine started around 70 now up to 90ish but even with that I seem to out qualify Lauda)

It makes no sense. Lauda is also a terrible qualifier for Joe where as for me he was awesome and even faster in qualifying than my main driver Mansell most of the time.
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medal 5000
11 years 309 days ago
"Eton

Honestly I'm under the assumption that drivers already have a bunch of hidden stats we cannot see (how well they can drive on hards vs softs, how well they drive in traffic, how fast they are in clean air, how well they do at qualifying etc), and adding more hidden variables would just cause more confusion.


How would it be confusing to have a stat you can't see?

I'm not talking about adding another variable, I'm talking about taking Talent out of the visible attributes and making it impossible for the manager to judge. Would you be more likely to hire a driver with 19 speed and 19 stamina if you COULDN'T see that he was only an 8 talent?

Otherwise, you might as well just wipe out any driver in the database below talent level 18 because nobody's going to hire them.
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medal 5000
11 years 309 days ago
@Tony - yes I see what you mean - it is an interesting idea.
I think talent does add a layer if complexity to the game that should not be seen.  But then in real life you wouldn't be able to judge anyones attributes, talent included.  We don't all go around with numbers on our heads.  Having said that, if all the experienced managers are looking for talent above everything else then it should be hidden.  It is a variable that seems to give a huge advantage - you wouldn't hire someone with 20 in wet weather unless that is what you were looking for and that would be your choice.  Everyone is after talent so is no advantage, only to those with the time to search the whole database.
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medal 5000
11 years 308 days ago
"Jake
@Tony - yes I see what you mean - it is an interesting idea.

I think talent does add a layer if complexity to the game that should not be seen.  But then in real life you wouldn't be able to judge anyones attributes, talent included.  We don't all go around with numbers on our heads.  Having said that, if all the experienced managers are looking for talent above everything else then it should be hidden.  It is a variable that seems to give a huge advantage - you wouldn't hire someone with 20 in wet weather unless that is what you were looking for and that would be your choice.  Everyone is after talent so is no advantage, only to those with the time to search the whole database.


Well, I agree to a point. In real life talent assessment is an extremely subjective thing. But there are other quantifiable things - i.e., how well a driver races in the wet, how good he is at anticipating situations, how well he gets along with teammates, etc. - that are less subjective. So visible ratings are worthwhile for sure.

If the Talent attribute wasn't such a set-in-stone thing - in other words, that a 19 talent driver will ALWAYS be better than an 18 talent driver regardless of other factors - it wouldn't be such a big issue. But from my experience so far in iGP I feel like it really is set in stone that way without any other "untrainable" attribute to balance out high talent (for example, a driver with talent level 1 but work ethic level 20 would be on par with a driver where those attributes are reversed).

I dunno. Maybe I'm spoiled by years of playing OOTP sims, but the driver development system has far too little complexity at the moment to make it an intriguing challenge. In OOTP, of course, you can draft a super-talented kid and he could end up a bust after a few seasons, whereas a scrub from the 10th round could end up a star given the right development and opportunity. Then again, OOTP has had many years to fine-tune that system and iGP has had less than a year.

I guess what I'm looking for is an indication of developmental direction more than quick fixes to the way things stand.
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medal 5000
11 years 307 days ago
Manager's should be able to boot driver (aka. delete) from their academy if driver really is that bad and is not worth letting to the driver market. This means less rubbish on the driver market. Sorry if this is already possible, i'm not level 10 yet.
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