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Need to give strengths/weaknesses to each supplier

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medal 5000
11 years 275 days ago
Firstly I am enjoying your game. 
My major suggestion is that the suppliers need to have their attributes mixed up a bit to give each one a certain strength and weakness. Obviously the more expensive supplier should have more + than - but there is a clear need to mix it up a bit. As it stands certain suppliers are no brainers as every attribute is superior to others other than a small cost increase. As money is not tight in this game that becomes a non-issue anyway. Hence we have virtually everyone running the same supplier. Boring!
Maybe you are planning to mix it up wth the new design model but this area appears to present opportunity to further force the player into interesting comprimises. 
Good luck.
Daryl
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medal 5000
11 years 275 days ago
It's interesting that money isn't a problem. I understand that a "snowball effect" where winners would earn loads of money might not be desirable, but perhaps some other way to generate income based on prestations and make everything more expensive?
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medal 5000
11 years 275 days ago
The money isn't really the issue here, it's the fact that we are not being given interesting choices.eg make one engine develop great  power but poor response and economy and be tied to supplier for whole season. Force us to make a compromise and the make a strategy dependant on it.
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medal 5235
11 years 275 days ago
This has already been done for a future release. Expect it along with the new design system.
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medal 5000
11 years 275 days ago
"David
This has already been done for a future release. Expect it along with the new design system.


Is there a place we can can see what will come in future updates?
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medal 5235
11 years 275 days ago
Its invite only.
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medal 5000
11 years 275 days ago
Damn :(
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medal 5100
11 years 262 days ago
David Lyons: It appears as this (great) idea isn't coming in the announced update. Any sort of timeplan for "the new design system"?
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medal 5000
11 years 262 days ago
John, There is not a time plan for the new design system. The development of it is quite advanced, but it has been overtaken by other issues, including some of the things to be rolled out very soon.
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medal 5235
11 years 262 days ago
Since the current design system is a functioning feature of the game, an overhauled design system doesn't take priority over other issues.
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