Most people who watch F1 have a common bond... The driver.
This is because they are all made differently and have their own styles / traits / charisma and so on.. So this should be reflected in the game..
Prost was never near Senna in the wet.. No matter how much experience or training he had.
So how about some of the attributes locked to give the drivers some sort of personalities in the game?
This is how it works.
As each driver is made out of 20 different attributes and each bar 2 can be trained up to level 20. This is giving the chances that their will be multiple teams with young tallent 20 drivers with each stat at 20. (I know the issue with some stats making the drivers slower and the possibility of " hidden " stats.)
So why not lock 15 of the stats at random and have 1 of the stats with a low of 17 and the rest made out of 18's to 20's.
So 165 are availiable to train out of the 180 total.
I have taken 2 drivers and given them the stats on how I think they might look in iGP. (These are my personal views on the attributes.. All of the stats are correct as far as I could make out.)
Locked attributes are indicated by the red part at the end of the bar.
and
These attributes can be linked with all aspects of iGP.
High wet weather and composure would help with changing weather conditions and give you better laps on the wrong tyres where as lower stats would increase the % of bad lap times and hinder in and out laps...
Higher charisma would help with sponcership deals and could open up the option of personal driver sponcers.. (Just like in real life. Drivers bring their own sponcers to the teams.)
It would give you more variety in setting up of the car and add a lot more aspects to the game.
I could add more, but you get the idea.
So what do you think?