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What is iGP?

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medal 5000
4 years 253 days ago
It is a serious question.
As I see it there are two conflicting directions that the game can go. 
It can be a racing game, with a team building aspect, in which case the focus should be on adding developments but ensuring that the best players with the best teams get the results all the time.
Or it can be a sports management simulation, in which case it should try to simulate the vagaries of the rub of the green that we see in sports. (think Mansell's tyre blowout costing him the championship), a game in which the upsets and occasional unfairness of sport is seen. (Tho it usually balances out in the longterm. 

Which sort of game is iGP?
Which sort should it be? 
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medal 5000
4 years 252 days ago
Oh wow!... what!? 

At 8387 rep pts., you have a few races under your belt now. And you`re seriously asking what kind of game iGP is now? 

Fundamentally iGP is an auto racing management style game. Where you own a Formula 1 team but without the politics.  And we`d like to keep it that way. 

Vagaries? I think we have plenty of unpredictability and depth to keep us all occupied. 
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medal 5000
4 years 252 days ago

Hamlet
Oh wow!... what!? 

At 8387 rep pts., you have a few races under your belt now. And you`re seriously asking what kind of game iGP is now? 

Fundamentally iGP is an auto racing management style game. Where you own a Formula 1 team but without the politics.  And we`d like to keep it that way. 

Vagaries? I think we have plenty of unpredictability and depth to keep us all occupied. 



Where? What unpredictability.

I ask the question because some seem to want the simulation to stand still, to remain as it is in terms of increasing the realism and developing out the parts that are pure videogame gimmicks, like reducing lap times by seven seconds at the press of a power up, and thirty cars racing at their limits for fifty laps and not e en one e er lea I g the circuit or making a mistake. This gs that just don't happen in motorsports. I'd like to see them not happen here too. 
Would others like this evolution of iGP?
Or are they happy with the abstractions of a motor racing  videogame, with added car/team development?
If you don't question where you are, you will never improve. 
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medal 5833 Super Mod
4 years 252 days ago

Dave

Hamlet
Oh wow!... what!? 

At 8387 rep pts., you have a few races under your belt now. And you`re seriously asking what kind of game iGP is now? 

Fundamentally iGP is an auto racing management style game. Where you own a Formula 1 team but without the politics.  And we`d like to keep it that way. 

Vagaries? I think we have plenty of unpredictability and depth to keep us all occupied. 



Where? What unpredictability.

I ask the question because some seem to want the simulation to stand still, to remain as it is in terms of increasing the realism and developing out the parts that are pure videogame gimmicks, like reducing lap times by seven seconds at the press of a power up, and thirty cars racing at their limits for fifty laps and not e en one e er lea I g the circuit or making a mistake. This gs that just don't happen in motorsports. I'd like to see them not happen here too. 
Would others like this evolution of iGP?
Or are they happy with the abstractions of a motor racing  videogame, with added car/team development?
If you don't question where you are, you will never improve. 

The unpredictability in IGP comes from strategies etc. Suppose your rival pits for SS. What do you do? Pit for SS, lose the position but have less fuel to try to overtake or stay out and try to stay on your original tyre and try to defend your position.

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medal 5000
4 years 251 days ago

Connor

Dave

Hamlet
Oh wow!... what!? 

At 8387 rep pts., you have a few races under your belt now. And you`re seriously asking what kind of game iGP is now? 

Fundamentally iGP is an auto racing management style game. Where you own a Formula 1 team but without the politics.  And we`d like to keep it that way. 

Vagaries? I think we have plenty of unpredictability and depth to keep us all occupied. 



Where? What unpredictability.

I ask the question because some seem to want the simulation to stand still, to remain as it is in terms of increasing the realism and developing out the parts that are pure videogame gimmicks, like reducing lap times by seven seconds at the press of a power up, and thirty cars racing at their limits for fifty laps and not e en one e er lea I g the circuit or making a mistake. This gs that just don't happen in motorsports. I'd like to see them not happen here too. 
Would others like this evolution of iGP?
Or are they happy with the abstractions of a motor racing  videogame, with added car/team development?
If you don't question where you are, you will never improve. 

The unpredictability in IGP comes from strategies etc. Suppose your rival pits for SS. What do you do? Pit for SS, lose the position but have less fuel to try to overtake or stay out and try to stay on your original tyre and try to defend your position.




That makes it unpredictable in the way that chess is unpredictable, rather than in the way that life itself is unpredictable. That is unpredictable within an abstract framework from which all external variables to the competitors has been removed. That's all very well, but nothing like the vagaries of most sports including F1. That was the sort of thing I was referring to. The factor that made the recent German GP a great spectacle, and the French GP a dull predictable procession. 
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medal 5115
4 years 251 days ago
Answering you question very briefly: iGP is a single-seater car race team simulator
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medal 5000
4 years 251 days ago

Dave

Hamlet
Oh wow!... what!? 

At 8387 rep pts., you have a few races under your belt now. And you`re seriously asking what kind of game iGP is now? 

Fundamentally iGP is an auto racing management style game. Where you own a Formula 1 team but without the politics.  And we`d like to keep it that way. 

Vagaries? I think we have plenty of unpredictability and depth to keep us all occupied. 



Where? What unpredictability.

I ask the question because some seem to want the simulation to stand still, to remain as it is in terms of increasing the realism and developing out the parts that are pure videogame gimmicks, like reducing lap times by seven seconds at the press of a power up, and thirty cars racing at their limits for fifty laps and not e en one e er lea I g the circuit or making a mistake. This gs that just don't happen in motorsports. I'd like to see them not happen here too. 
Would others like this evolution of iGP?
Or are they happy with the abstractions of a motor racing  videogame, with added car/team development?
If you don't question where you are, you will never improve. 



Is that what this is? Questioning where iGP is? I suggest you post your suggestions in the Suggestion forum. 
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medal 5000
4 years 233 days ago
It's just a game
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medal 5000
4 years 233 days ago
This game simplicity is what make this game best
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medal 5115
4 years 232 days ago
I agree with you Jambu, and that was exactly the developers intention when iGP became a multi-platform (PC+APP) game.
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