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Max starting points (rookie)

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medal 5000
4 years 261 days ago
Hi!

Can anybody tell my the maximum starting points that CD can allocate in rookie mode? I know it's about 50 points in other modes but I don't know for rookies.

Thank !
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medal 5000
4 years 261 days ago
40 cap at Pro tier, 25 cap at Rookie tier. 

All excluding Supplier bonuses :-)
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medal 5000
4 years 261 days ago
Thank you. Do you know if it's usefull to have more than 1CD in rookie mode?
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medal 5001 Super Mod
4 years 261 days ago
Hi Foudre.

IMO at your level competing in a Rookie tier employing multiple CDs is not necessary, the money would be better utilised developing your HQs (Tech Centre and Design first, followed by manufacturing).

Unfortunately you are in a password protected league so it's not possible to fully understand your circumstances but I imagine at the moment you will be levelling up quite quickly. The rate will depend on the level of the teams you are competing against.

A CD that is the same level as the manager/team will yield the most dp for the following season. As you level up the effectiveness of the CD reduces. Because only the active CD is contributing to next season initial design, the chances are by the time you get around to making any reserve CD active you will have levelled up and you will be looking to exchange them for CD with a higher level. The wages you've paid whilst they have been sitting as a reserve will have been wasted.

So IMO you would be better to get a new CD each time you level up or if you're struggling with finances every other time.

Don't overlook your Technical Director who teams up with the CD to determine your research strength.
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medal 5000
4 years 261 days ago
Ok but apart from the fact that it is expensive, can it be effective to have a developing lead?
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medal 5000
4 years 261 days ago (Last edited by Chris Py 4 years 260 days ago)
Foudre
Ok but apart from the fact that it is expensive, can it be effective to have a developing lead?

Yes, even if you advance to pro, your new car will have strengths and weaknesses according to last seasons CD's attributes.

Note that you still have to own the CD (but not active) until  the season end and he/she has to have been active for at least 6 races to get the most out of it. I had the wrong info here, Thanks Kevin

I guess now when france is added to the new calendar, there will be 18 races so you can switch between 3 CD's for maximum gains. And make sure that their weakness is not the same on all 3 CD's.
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medal 5001 Super Mod
4 years 261 days ago
At your current level buy them as you need them and sell them rather than hold them in reserve because by the time you need them again you will have levelled up and they will have become less effective. At your level in a Rookie tier there is no benefit in having reserve staff.

Chris... You don't have to own the CD until the end of the season for them to contribute to next season design. They will contribute to the design whilst active and as soon as you don't need them they can be sold (even before the end of the current season) without any detrimental effect to next season design.

When you get to higher levels it is worth holding on to good CDs and paying their wages to sit as reserve because you level up much less frequently so they remain effective for multiple seasons.
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medal 5000
4 years 260 days ago

Kevin
Chris... You don't have to own the CD until the end of the season for them to contribute to next season design. They will contribute to the design whilst active and as soon as you don't need them they can be sold (even before the end of the current season) without any detrimental effect to next season design.

woops, I know I have read that somewhere, but never tested to verify it. Thanks for correcting my mistake.


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medal 5000
4 years 260 days ago
Also, and I'm not meaning to come across as a PITA here...
And make sure that their weakness is not the same on all 3 CD's.

If possible I try to employ multiple CDs all with the same weakness... Reliability.
If you can find a group of CDs all at the same level as your team and switch them over the course of a season so that each is active for six races you start the season with a well balanced car.
The three CDs strengths should be Acc, Brake and either Handling or Downforce and all three should be weak in reliability (or a mixture of reliability & cooling).
The real challenge is assembling such a strong team of CDs.


Oops, wrong account but never mind. This is my new account and the one that I currently don't have reserve CDs because I'm levelling up quickly. Another couple of levels (16+) and I'll begin to consider holding reserves.
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medal 5000
4 years 260 days ago
@Kevin,

I went by Joeys guide when I said they need to have different weaknesses. I see your logic though. 

I thought that having strength in the big four was pretty obvious. The OP was asking if it is beneficial to have 2 cds in rookie so I assumed he knew about the good and bad CD traits.

I have personally always had +ACC/HAN/BRK/DWN and  -Reliability/Cooling on my CD's. Using both bad traits, I made sure none of those traits would be at the lowest possible at new season but instead cancel each other out. 

I have only run one full season in this game so far but I tested applying a bunch of points in cooling for a race but never found any advantage at all (was comparing with my irl friend and our data was more or less the same). My reliability has always been minimal and never had any reliability issues (unless it secretly affects consistency or something).

So perhaps it doesn't really matter if either cooling or reliability is as low as they can.
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medal 5001 Super Mod
4 years 260 days ago
Hi Chris.

I think you are right about reliability and cooling both being equally useless.

However, at the back of my mind from a couple of years ago I recall Joey McLane and Marcel Smid used to prioritise development of cooling over reliability (after everything else was maxed out) because according to the in-game tip, cooling reduces engine wear during the race. We all know worn engines are slower which is why in a competitive elite tier you need to renew them every race. For this reason, if I have a choice between CDs, one with cooling weakness the other with reliability I always employ the latter. I have no data to back this up, it's personal preference.

In his advanced guide Joey says:
A good (but expensive) way to improve your weakness if you cannot find a good CD is to get 2 CDs with different weaknesses and to swap them mid season.

When Joey recommends different weaknesses it is in the event you can't find any good CDs. If you find one that it strong in Acc but weak in an important area such as Braking, you can compliment this with a CD that is strong in Braking and weak in say fuel economy. The second CD cancels out the Braking weakness of the first and you only take a small hit in FE.

Also, this was before the "Three CD" strategy became widespread amongst top managers.
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medal 5000
4 years 260 days ago
@Kevin
Oh I never thought about checking the engine wear when I added points in cooling. I must try that and measure the difference.
I always get a new engine every race so it really wouldn't change anything for me but it is still nice to know what cooling does.

Yeah that is indeed what he meant, I went back and read it again now. I was thinking it couldn't hurt having both cooling and reliability a bit higher couldn't hurt. But if they really are so meaningless those stats then I guess I shouldn't bother with it. Being level 8 I still need to get better CD's all the time so now there is one less thing to bother about while scouting.

Would it be possible for me to hijack this thread and pick your brain about another thing that I fail to find the formula for? How much fuel weight adds to your lap times. and is it worth the same weight as driver weight. I guess it should depend on the length of the track and the engine usage of that track. The difference in weight is very difficult to measure due to different drivers and all other cars and such. I was planning on making 2 allt accounts and run a private league just to test this to get a big enough data sample size, and without the element of actually racing with drs and kers and different push levels. 

Someone must already have done this though, which is why I ask you. You might know and be willing to share it :)


@Foudre
Sorry to hijack your thread mate. But thanks to Kevin here, you got much more than you asked for which is only a bonus really :)
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medal 5000
4 years 260 days ago

Your conversation interests me! I'm taking notes! Thank you for these valuable tips!
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medal 5001 Super Mod
4 years 260 days ago
Chris.

The logic I used is that if engine wear throughout the race is reduced then I would expect a car with high cooling development to be progressively faster than a car with low cooling development. I.e. They both start the race at 100% but towards the end of the race one car should have a less worn engine than the other and therefore be faster.

In order to collect all of the data to prove/disprove this theory you'd need multiple test accounts all running in your own private league so that you can remove as many variables as possible. TBH I don't have the time for this so what I say about cooling is mostly speculation with a little observation of what a couple of the legendary managers did when I raced against them. So please don't take it as a fact.

Regarding weight. Another manager much more experienced and knowledgeable than me has run tests which suggest that currently driver weight has no effect on performance. Despite this I always train my drivers down to minimum weight because who knows if or when the devs will make subtle changes to the code to make driver weight a factor.

Fuel weight definitely makes a difference, this is most evident in wet races when all cars are on the same tyre compound and DRS is disabled. It's one of the reasons that the overcut can be so effective in this game. Providing you don't push the tyres too far a couple of extra laps with low fuel can see you jump the car who pitted earlier and came out on a heavy fuel load. Sorry, I don't know precisely how much lap time is added per litre of fuel, something for you to find out in testing.

PS. Any time soon we're going to get a roasting from either José or Yunus for breaking forum rules and straying off-topic ;-)
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