Well yet again another very, very simple bug has materialized. Had a race today at Bahrain where my two drivers were leading, on a slightly different strategy compared to our closes rivals and it's time for them to pit. I move both drivers to full push once they crosh the start/finish line to begin their in-lap.
Both drivers enter the pits all well and fine, but one driver magically runs out of fuel while the other doesn't. Care to explain how because they both had the same push levels adjusted at the same time for the same amount of time, were on the exact same strategy with the same fuel, yet one stops yards before the box and one makes it.
Now this ruined the race for myself and my rival as it was the last stop of the race and were run on for a last lap victory when this happened and ruined a whole nights's racing and has skewed the championship in favour of the one already leading as they increased their gap by another 25 points.
I would accept this as been purely unlucky but when I looked over the stints after the race, what I see is this.
Now from this, I can't see how the first driver didn't make it into the pits while the other did.
How has such a simple thing like this, still get overlooked and why does this game still allow cars to be yards from their pit box and retire due to running out of fuel?
Here are the full results for more proff of this silly situation. https://igpmanager.com/play/?url=race-result/176115/24380, https://igpmanager.com/play/?url=race-result/176115/10338
In what series are mechanics NOT allowed to push one of their cars that are trundiling down the pits?
Same goes when a driver runs out of fuel on the finish line of the last lap. I know the game has a coast mechanic for when people do run out of fuel, but your allowed to push your car over the line. Losing 1st and getting 2nd or somehwere in the points is a million times better than a DNF that currently this game hands you.
With the game like this, the scene of Sir Jack Brabham pushing his car over the finish line at Sebring would never have happened cause it seems pushing a car for just a moment is too sensible of an idea.
Somekind of system that added 5seconds to a pit stop to accomodate mechanics running to the car and pushing it to it's box and then or where a driver is able to push their car over the line after taking 5 seconds to jump out. Surely this game must know where each car is and how far they are from sector points cause it gives us sector times, so basic time distance speed calculations please.
Another thing that would prevent this from happening though would be to update the 2D to display fuel to two decimel places. I can't see how more information wouldn't be welcomed by EVERY manager.