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"Jake
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My understanding is that igpmanager is based on F1
Yes that is correct - It is BASED on F1. It doesn't replicate F1, so there will be differences to make the game more interesting.
Can you please explain how having fuel stops makes the game more interesting? Fuel consumption doesn't vary much per km. It affects your car's weight, which IMHO only prohibits interesting strategies (in my 50% league 1 stop is almost never a great idea because of car weight).
Softs would be made almost completely redundant if you take away refueling (with Monaco being the exception).. Softs are barely faster than hards over a stint at almost every track, and the only reason they
are that little bit faster is because you can run your car at a much lighter weight.
Strategies would become even more static than they already are and racing would become very boring. If you disagree with that I would really like you to elaborate on your point A P. I would actually like you to elaborate on "It affects your car's weight, which IMHO only prohibits interesting strategies" any way - What do you mean? How would making more variables the same (EG fuel weight) make racing more interesting? It would become less interesting. People would be more inclined to do the same thing.
I could guarantee you that almost every track with a 100% race would turn into 2 stops on hards if we didn't have refueling, because you simply would NOT make the same gains you do at the moment by starting on softs. Australia, Malaysia, China, Bahrain, Spain, Turkey, Silverstone, Europe, Belgium, Italy, Singapore, Japan, Brazil and Abu Dhabi would all be 2 stops hards regardless of temperature.
The tyre models would need some serious altering if they were to implement this system. It would not work in its current state.