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Why are we refueling?

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medal 5000
11 years 230 days ago
My understanding is that igpmanager is based on F1 which has not had any pit-lane fuel refilling for years. Shouldn't igpmanager shift to that model as well? I don't think it makes strat calls particularly uninteresting (they are quite uninteresting as it is).
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medal 5000
11 years 230 days ago
The game would be incredibly boring if there was no refueling. I'm against the idea. It would make the qualottery twice as strong as it already is.
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medal 5000
11 years 230 days ago
I have always found myself freezing a tyre strategy first and working back to get refueling values. With ~0.7 liters / km it is a completely static calculation. Does anybody here use refuel in any creative manner?
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medal 5000
11 years 230 days ago
Yes.. All the time.

Trying to figure out when others are stopping and stopping sooner or later to get track position is just one thing that springs to the top of my mind.. and there are many other reasons for fueling.
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medal 5000
11 years 229 days ago
I recommend refueling should be optional when creating a league!
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medal 5000
11 years 229 days ago
I think it doesn't matter, racing can be exciting with or without refueling. Unless of course you don't change tyres either. But fuel certainly adds another element of strategy, which is good for gameplay.
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medal 5000
11 years 229 days ago
"A
My understanding is that igpmanager is based on F1


Yes that is correct - It is BASED on F1.  It doesn't replicate F1, so there will be differences to make the game more interesting.
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medal 5000
11 years 229 days ago
"Eton
The game would be incredibly boring if there was no refueling. I'm against the idea. It would make the qualottery twice as strong as it already is.

It would be nice to give us the option to let refueling or not :P .
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medal 5000
11 years 229 days ago
F1 switched to no refueling because of the safety issues that come with refueling and it forced teams to use less fuel which save costs. these are issues we don't face in IGP and thus we can refuel.
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medal 5000
11 years 229 days ago
"Rob
Yes.. All the time.

Trying to figure out when others are stopping and stopping sooner or later to get track position is just one thing that springs to the top of my mind.. and there are many other reasons for fueling.

Can you elaborate? I don't see your point. The only thing we can do by changing amount of refuel is the location of the next pitstop. If it's always going to be 0.7 liters/km, wouldn't it be easier to just tell your driver when to pit (or click the pit button during live timing)?
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medal 5000
11 years 229 days ago
"Jake

"A
My understanding is that igpmanager is based on F1



Yes that is correct - It is BASED on F1.  It doesn't replicate F1, so there will be differences to make the game more interesting.

Can you please explain how having fuel stops makes the game more interesting? Fuel consumption doesn't vary much per km. It affects your car's weight, which IMHO only prohibits interesting strategies (in my 50% league 1 stop is almost never a great idea because of car weight).
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medal 5000
11 years 229 days ago
"RobertSamuel
F1 switched to no refueling because of the safety issues that come with refueling and it forced teams to use less fuel which save costs. these are issues we don't face in IGP and thus we can refuel.

Anything is possible in a virtual game, but a big part of what makes it fun is that it reflects a known reality. Most of us are fans of F1, otherwise we would not come here. All other sports manager games try to follow real rules as close as possible because it is important to the players. For example, there are no spaceship racing manager games because there is no such sport. F1 is evolving and so should igpmanager.

I also think that for continued enjoyment of players rules of any game should keep evolving, otherwise it becomes boring. The strategy script I wrote many months ago still gives me good results and I find no reason to re-plan things.
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medal 5000
11 years 229 days ago
"A

"Jake

"A
My understanding is that igpmanager is based on F1



Yes that is correct - It is BASED on F1. It doesn't replicate F1, so there will be differences to make the game more interesting.

Can you please explain how having fuel stops makes the game more interesting? Fuel consumption doesn't vary much per km. It affects your car's weight, which IMHO only prohibits interesting strategies (in my 50% league 1 stop is almost never a great idea because of car weight).

Softs would be made almost completely redundant if you take away refueling (with Monaco being the exception).. Softs are barely faster than hards over a stint at almost every track, and the only reason they are that little bit faster is because you can run your car at a much lighter weight.

Strategies would become even more static than they already are and racing would become very boring. If you disagree with that I would really like you to elaborate on your point A P. I would actually like you to elaborate on "It affects your car's weight, which IMHO only prohibits interesting strategies" any way - What do you mean? How would making more variables the same (EG fuel weight) make racing more interesting? It would become less interesting. People would be more inclined to do the same thing.

I could guarantee you that almost every track with a 100% race would turn into 2 stops on hards if we didn't have refueling, because you simply would NOT make the same gains you do at the moment by starting on softs. Australia, Malaysia, China, Bahrain, Spain, Turkey, Silverstone, Europe, Belgium, Italy, Singapore, Japan, Brazil and Abu Dhabi would all be 2 stops hards regardless of temperature.

The tyre models would need some serious altering if they were to implement this system. It would not work in its current state.
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medal 5000
11 years 229 days ago

Softs would be made almost completely redundant if you take away refueling (with Monaco being the exception).. Softs are barely faster than hards over a stint at almost every track, and the only reason they are that little bit faster is because you can run your car at a much lighter weight.
Strategies would become even more static than they already are and racing would become very boring. If you disagree with that I would really like you to elaborate on your point A P. I would actually like you to elaborate on "It affects your car's weight, which IMHO only prohibits interesting strategies" any way - What do you mean? How would making more variables the same (EG fuel weight) make racing more interesting? It would become less interesting. People would be more inclined to do the same thing.

I could guarantee you that almost every track with a 100% race would turn into 2 stops on hards if we didn't have refueling, because you simply would NOT make the same gains you do at the moment by starting on softs. Australia, Malaysia, China, Bahrain, Spain, Turkey, Silverstone, Europe, Belgium, Italy, Singapore, Japan, Brazil and Abu Dhabi would all be 2 stops hards regardless of temperature.

The tyre models would need some serious altering if they were to implement this system. It would not work in its current state.

I like your point, but at least in my experience most races are 2-stop SHS / SSH anyway. I'm not sure if the game models effects of traffic or drag, but other than picking one of those two I feel like I don't have to do a lot of planning.
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medal 5000
11 years 229 days ago
50% races would work the same way, really. Most races would become either 0 stops hards (highly unlikely) or 1 stop hards. There's just no way softs will be any advantage if you have to run the same weight as you do with hards.

The soft tyre would have to be a lot faster than it currently is (or the hard tyre a lot slower) to balance it out. I don't know how much work is required to edit the tyre model though.
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medal 5000
11 years 228 days ago
Refuelling does make the game interesting as when we get more experienced in those races and look back to last season's races to choose the appropriate fuel, we tend to adjust to the limit of Fuel we can put to save that little bit of weight. But with the different temperature change and push levels, your calculations can become redundant and sometimes make you run out fuel if you are pushing too hard. This can change the result of a close race if you see you are going to run out on the last lap and not pushing at all whereas the guy behind you have a little bit more fuel to push and overtake you in the last corners.

As it was said before, refuelling in real F1 was banned because of safety issues but if was still there, the races would have been less boring and we would have got close championships like we did before when we had refuelling. Now its all about tyres in F1. In IGP we can choose different strategies whether to go for a short stint on softs to get a gap from others on hards and going for longer stints. Also Hards on cold circuits does not work for some time and you can find that people on softs and lower fuel load will create a gap big enough for a pit window that will make the difference. Its all about strategy, thats what this game is.
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medal 5000
11 years 228 days ago
Well, more planning is what this game is about. It is not about us racing each other or we would go to a Racing Sim. This game is about strategy and planning. If the game went to no refuelling it would also HAVE to go to a mandate on both tyre compounds, which would even it out. But also, it would have to adapt something similar to the quali system that F1 uses and it simply would be very long and complicated. I like it the way it is, because I've seen people win races on a 1-stop (last season I ran 50% races) and that actually cost me the championship, and I've also taken the approach of short stints on softs, pushing very hard and longer stints on hards. That helped me come 2nd in the championship. Yes it requires more planning, but it is worth it.
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medal 5000
11 years 228 days ago
Id love to see a mode with no refueling. Tyre temps out of the pits would need fixing though.
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