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medal 5000
4 years 142 days ago
Are there any leagues who run to a rule which bans boost at some point in the race? 
I'm wholeheartedly sick and tired of watching a car use a load of boost on the last lap. Not because it affects my race, I'm usually out of the points anyway, no its because it seems so unrealistic. This game markets itself as a Sim but its more like a play station game where a car overtakes 10 in one corner. 
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medal 5000
4 years 142 days ago
Not that I know of but wish there was. I don't use all my boost in one lap as I know it isn't the best way to do it, it's best to use at various different times depending on the circuit and position at time etc but it does get annoying sometimes people using it all on on lap very unrealistic 
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medal 5000
4 years 141 days ago
I'm sure I saw someone post something in one of the many threads about boosting, where they said that they had a ban on late race boosting. 
Given how unpopular it seems, I'm surprised league hosts haven't come up with something to stop it happening 
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medal 5000
4 years 141 days ago
Molly
I'm sure I saw someone post something in one of the many threads about boosting, where they said that they had a ban on late race boosting. 
Given how unpopular it seems, I'm surprised league hosts haven't come up with something to stop it happening 



Probably because it would be almost impossible to police. IGP could solve the problem by making boost more like F1 KERS, a small amount, usable per lap, recharged at the end of the lap. It would have the benefit of rewarding those who are using it that way anyway (who can't just turn up 5 laps from the end and sail past cars by slicing 7 seconds off their lap time), and rewarding those who play lights to flag. And of course, it would be more realistic. It has with the current rules got so bad that I rarely stay online for the closing laps, all the meta game boosting makes iGP, at this stage, just like a regular powerup based racing game.... Crash Bandicoot, Sonic,...it breaks the 'suspension of disbelief, makes me realise that the race is just a silly videogame and spoils my enjoyment of the denouement. So I log out until it is over. The results aren't the thing, the experience of losing yourself in the world of an F1 team boss is far more important to me. 
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medal 5000
4 years 141 days ago

Dave
Molly
I'm sure I saw someone post something in one of the many threads about boosting, where they said that they had a ban on late race boosting. 
Given how unpopular it seems, I'm surprised league hosts haven't come up with something to stop it happening 



Probably because it would be almost impossible to police. IGP could solve the problem by making boost more like F1 KERS, a small amount, usable per lap, recharged at the end of the lap. It would have the benefit of rewarding those who are using it that way anyway (who can't just turn up 5 laps from the end and sail past cars by slicing 7 seconds off their lap time), and rewarding those who play lights to flag. And of course, it would be more realistic. It has with the current rules got so bad that I rarely stay online for the closing laps, all the meta game boosting makes iGP, at this stage, just like a regular powerup based racing game.... Crash Bandicoot, Sonic,...it breaks the 'suspension of disbelief, makes me realise that the race is just a silly videogame and spoils my enjoyment of the denouement. So I log out until it is over. The results aren't the thing, the experience of losing yourself in the world of an F1 team boss is far more important to me. 

Yep it does make it very unrealistic suppose the only way is like in leagues that have two tyre rule in place and a treatment between racers not to use it

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medal 5000
4 years 141 days ago
I think they should make 5 battery usage levels just like 5 driver s push levels.
L1 - charge the battery
L2 - charge the battery a little bit slower but drive a little bit faster
L3 - battery level remains the same and car goes faster than on L2
L4 - discharge the battery and car goes faster than on L3
L5 - discharge the battery even faster and car goes faster than on L4
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medal 5000
4 years 140 days ago (Last edited by Molly Perfect 4 years 139 days ago)
Jon & Dave, you two sound ideal for our league where the majority of us race purely for ravings sake. 
Don't worry, I'm not trying to poach you, just saying how refreshing it is to find more members like us.
I'm still looking for anyone involved in a league where boost is banned in the final stint
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medal 5000
4 years 136 days ago
Any of the mods considered this in terms of making it slightly more realistic and maybe putting in game that only a certain % can be used per lap
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medal 5000
4 years 136 days ago
I've had an idea. In the league that Molly is in, I tried to introduce a boost ban for the final 15% of the race. Most of the members in Elite were happy to race to that rule but those obsessed with winning objected so strongly to the rule that I had to remove it. Now we ha e a situation where most of our members enjoy racing with a boost ban so I work out which lap the ban will start and we boost until then. The trouble is, because its not a Fighting Spirit official rule, I can't issue penalties to those who boost to the end.
What I'd like to see, among many other things is an addition to the post race data. As well as all the stuff we get now, it would be great to add another, small, column for % of boost remaining. At the start it wod be 100% and show less as it gets used. 
This would allow league hosts to issue a rule banning the use of boost after a certain lap and it would be easy to check if anyone had used boost after that lap and issue the appropriate penalty. 
I would have thought a boost % column would be useful anyway, we have fuel levels and tyre wear so a boost % should be an easy addition 
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