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medal 5000
4 years 113 days ago
When are the races in iGP going to get real?

When are we going to see an end to the 'peloton' of a drs train?

When are drivers going to make real mistakes and lose control?

There is so much that is good about this simulation management game, but, unfortunately, the actual races  let the game's players down in many ways. 

The spectacle of a train of cars closely following the unfortunate leader who is then swallowed up by a gaggle under drs is not one you see in real racing. But it is prevalent in iGP. 
The sight of a car, on worn-out tyres near the end of a race shaving five seconds or more off it's best lap time is a common sight in iGP, on the real circuits of the World Championship, it simply cannot happen. 
Have you ever seen a real Grand Prix in which not one driver has had an off?
Have you ever seen one off in a iGP race?
I could go on but these examples are the most obvious flaws. 
My question to the games developers is, which, if any, of these problems is being worked on for rectification?
And to the players, which one would you like to see made a priority?
This game is very good...but it could be excellent. 
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medal 5000
4 years 112 days ago
If all these changes were to happen, this game would become as boring and/or frustrating as real life. Luckily it’s not, it’s a game.
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medal 5000
4 years 112 days ago (Last edited by José Trujillo 4 years 112 days ago)
Дэйв
Когда гонки в iGP станут реальностью?

Когда мы увидим конец «пелотона» поезда?

Когда водители совершат реальные ошибки и потеряют контроль?

В этой игре по управлению симуляторами есть много хорошего, но, к сожалению, настоящие гонки во многом разочаровывают игроков. 

Зрелище поезда автомобилей, следящего за несчастным лидером, которого затем поглотила стайка под дроами, не то, что вы видите в реальных гонках. Но это распространено в iGP. 
Вид машины на изношенных шинах ближе к концу гонки, бреющий пять или более секунд от лучшего времени круга, является обычным явлением в iGP, на реальных трассах чемпионата мира этого просто не может быть. 
Вы когда-нибудь видели настоящий Гран При, в котором ни один гонщик не был выключен?
Вы когда-нибудь встречались в гонке iGP?
Я мог бы продолжить, но эти примеры являются наиболее очевидными недостатками. 
У меня вопрос к разработчикам игр: над какими из этих проблем ведется работа над исправлением?
А для игроков, кого бы вы хотели видеть приоритетным?
Эта игра очень хорошая ... но она может быть отличной. 



I saw a race in which all who started, those and finished. all 20 pilots!!! it was Italy!!! year not remember,but somewhere 2005.do not here demagoguery about boring races to breed. we do not need random pilot errors and random retired!!! do not. it is enough that the qualification is random. and it's sad. if you make random retired of bolid, many players will start to rebel. why did his pilot get off and not his rival's pilot?
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medal 5000
4 years 112 days ago
BoMo
Дэйв
Когда гонки в iGP станут реальностью?

Когда мы увидим конец «пелотона» поезда?

Когда водители совершат реальные ошибки и потеряют контроль?

В этой игре по управлению симуляторами есть много хорошего, но, к сожалению, настоящие гонки во многом разочаровывают игроков. 

Зрелище поезда автомобилей, следящего за несчастным лидером, которого затем поглотила стайка под дроами, не то, что вы видите в реальных гонках. Но это распространено в iGP. 
Вид машины на изношенных шинах ближе к концу гонки, бреющий пять или более секунд от лучшего времени круга, является обычным явлением в iGP, на реальных трассах чемпионата мира этого просто не может быть. 
Вы когда-нибудь видели настоящий Гран При, в котором ни один гонщик не был выключен?
Вы когда-нибудь встречались в гонке iGP?
Я мог бы продолжить, но эти примеры являются наиболее очевидными недостатками. 
У меня вопрос к разработчикам игр: над какими из этих проблем ведется работа над исправлением?
А для игроков, кого бы вы хотели видеть приоритетным?
Эта игра очень хорошая ... но она может быть отличной. 



I saw a race in which all who started, those and finished. all 20 pilots!!! it was Italy!!! year not remember,but somewhere 2005.do not here demagoguery about boring races to breed. we do not need random pilot errors and random retired!!! do not. it is enough that the qualification is random. and it's sad. if you make random retired of bolid, many players will start to rebel. why did his pilot get off and not his rival's pilot? if you are bored with the game go play F1 Manager on Android. there are a lot of random retired of the car



Who said anything about 'random'? I spoke of cars being driven too close to the limits of grip, too close to the safety margins of the engineering, too close to the limits of the driver's skill. In real F1 a mechanical failure is very rarely random, a driver rarely loses control for no reason. Parts are more likely to fail when driven hard, cars go off when the grip is inadequate due to track conditions, tyre wear, excess speed and other factors, it's hardly random crashes or random retirements we see every single race in the real world and never, bar an occasional mech DNF in iGP. These events are often unexpected, rarely random, and it is dealing with the unexpected that is the true test of an F1 team boss. 
If you don't want to have to deal with the unexpected maybe sports based gaming is not for you. 
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medal 5000
4 years 112 days ago
The DRS trains are pretty unrealistic and tend to nullify a lot of earned time through development & strategy, IMO. all you need to do is push hard to catch the train and from there save the boost. Even if you're a lot faster than those surrounding you, it's almost impossible to break away without using boost (which will cost you later). Then when you break away you will be caught again if you're not 1s faster than everyone. In F1 the DRS isnt worth 0.8-1+ seconds per lap. I love the game but can understand why Elite teams feel stagnant 
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medal 5000
4 years 111 days ago

Dave
BoMo
Дэйв
Когда гонки в iGP станут реальностью?

Когда мы увидим конец «пелотона» поезда?

Когда водители совершат реальные ошибки и потеряют контроль?

В этой игре по управлению симуляторами есть много хорошего, но, к сожалению, настоящие гонки во многом разочаровывают игроков. 

Зрелище поезда автомобилей, следящего за несчастным лидером, которого затем поглотила стайка под дроами, не то, что вы видите в реальных гонках. Но это распространено в iGP. 
Вид машины на изношенных шинах ближе к концу гонки, бреющий пять или более секунд от лучшего времени круга, является обычным явлением в iGP, на реальных трассах чемпионата мира этого просто не может быть. 
Вы когда-нибудь видели настоящий Гран При, в котором ни один гонщик не был выключен?
Вы когда-нибудь встречались в гонке iGP?
Я мог бы продолжить, но эти примеры являются наиболее очевидными недостатками. 
У меня вопрос к разработчикам игр: над какими из этих проблем ведется работа над исправлением?
А для игроков, кого бы вы хотели видеть приоритетным?
Эта игра очень хорошая ... но она может быть отличной. 



I saw a race in which all who started, those and finished. all 20 pilots!!! it was Italy!!! year not remember,but somewhere 2005.do not here demagoguery about boring races to breed. we do not need random pilot errors and random retired!!! do not. it is enough that the qualification is random. and it's sad. if you make random retired of bolid, many players will start to rebel. why did his pilot get off and not his rival's pilot? if you are bored with the game go play F1 Manager on Android. there are a lot of random retired of the car



Who said anything about 'random'? I spoke of cars being driven too close to the limits of grip, too close to the safety margins of the engineering, too close to the limits of the driver's skill. In real F1 a mechanical failure is very rarely random, a driver rarely loses control for no reason. Parts are more likely to fail when driven hard, cars go off when the grip is inadequate due to track conditions, tyre wear, excess speed and other factors, it's hardly random crashes or random retirements we see every single race in the real world and never, bar an occasional mech DNF in iGP. These events are often unexpected, rarely random, and it is dealing with the unexpected that is the true test of an F1 team boss. 
If you don't want to have to deal with the unexpected maybe sports based gaming is not for you. 



I will repeat once again, it is not necessary to add new problems to the game in the form of accidents, car crashes, and other things. developers need to treat existing problems! namely, the balance of the tires. at the moment, hard is not in demand at all. soft rides worse than midium. KERS? there is a lot of it. who saved it at the finish of the race, he won. it shouldn't be like this. it is better to remove it from the game, or reduce its impact on the gameplay. in the League settings, it is worth adding the function of mandatory change of tire type in the race. players have long entertained themselves as much as they can. developers don't see it or don't want to see it
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medal 5000
4 years 111 days ago

Luke
The DRS trains are pretty unrealistic and tend to nullify a lot of earned time through development & strategy, IMO. all you need to do is push hard to catch the train and from there save the boost. Even if you're a lot faster than those surrounding you, it's almost impossible to break away without using boost (which will cost you later). Then when you break away you will be caught again if you're not 1s faster than everyone. In F1 the DRS isnt worth 0.8-1+ seconds per lap. I love the game but can understand why Elite teams feel stagnant 



I agree, the two tech gimmicks are overpowered and dominate tactics to such an extent that innovative pit strategy, balance of car development and any other tactics are almost irrelevant. This is neither fun nor realistic, in my view. It desperately needs change. 
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medal 5000
4 years 111 days ago
This is a nice idea but need safety cars too
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medal 5000
4 years 111 days ago
I agree a bit with the post . 
My suggest : nerf the DRS , the gain on some tracks are over 1 sec which is way too much ! 

Stop with the random qualifications : it needs to be decide on how much fuel we decide to bring on first stint and overall car and driver performance. It is outrageous to see someone underperforming starting 3rd and basically slowing cars behind and creates unfair gap between the guys that started in front and behind him. 

My final point is that it is almost impossible to undercut in this game which is not logic. Guys that decides to stay out and enjoy a drs will stay ahead. The performances of the tires in the first two laps should be overpowered. Actually it’s the contrary. 
The performance given by low fuel compared to a new set of tyre is too much maybe ? 

The race win is setup by the drs peloton and not by the person with the best strategy which is bad. 
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medal 5002
4 years 111 days ago (Last edited by Joshua Johnson 4 years 111 days ago)
Enzo

Stop with the random qualifications : it needs to be decide on how much fuel we decide to bring on first stint and overall car and driver performance. It is outrageous to see someone underperforming starting 3rd and basically slowing cars behind and creates unfair gap between the guys that started in front and behind him. 


I've somewhat accept the random qualifying due to the performance caps.  In the real world, F1 and the FIA don't tell Mercedes, "Your car has reached the maximum allowed performance and are forbidden from developing it any further" and then tell all the remaining teams the same thing once they have reached that point. In iGP, that's what happens to the higher level teams.  Once the big 4 are maxed, the 2 economy stats have a minimal effect on qualifying.  After those 6, cooling and reliability have a nonexistent if any effect on it.

As for the suggestion to have qualifying pace be based on stint 1 fuel, I'd say no. A moderator and/or developer has stated when qualifying was done this way, many managers would use softer tires and lighter fuel loads in an attempt to better their qualifying position.  Seeing how many people complain about managers in their leagues using the same if not similar strategies for each track every time, I don't think this idea would be in iGP's best interest.

Enzo


My final point is that it is almost impossible to undercut in this game which is not logic. Guys that decides to stay out and enjoy a drs will stay ahead. The performances of the tires in the first two laps should be overpowered. Actually it’s the contrary. 
The performance given by low fuel compared to a new set of tyre is too much maybe ? 


Undercuts are more effective when refueling isn't allowed.  The weight of the extra fuel negates the better grip of fresh tires.  Overcuts worked better in F1 when refueling was still allowed.  Once they were forbidden, undercuts became better.



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medal 5000
4 years 111 days ago
"Have you ever seen a real Grand Prix in which not one driver has had an off?"

Actually yes, plenty - you just have to look at the results over the past few years, there may have been a few lock ups but there are plenty of races where everyone has finished and no one has gone off. 
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medal 5000
4 years 110 days ago

Joshua

As for the suggestion to have qualifying pace be based on stint 1 fuel, I'd say no. A moderator and/or developer has stated when qualifying was done this way, many managers would use softer tires and lighter fuel loads in an attempt to better their qualifying position.  Seeing how many people complain about managers in their leagues using the same if not similar strategies for each track every time, I don't think this idea would be in iGP's best interest.



You have quite strong arguments :) 
in my league, we have particular rules to make the race strategy more different. I was really talking about my own experience. In a traditional league with no rules. I would completely agree with you. 
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medal 5000
4 years 110 days ago

Molly
"Have you ever seen a real Grand Prix in which not one driver has had an off?"

Actually yes, plenty - you just have to look at the results over the past few years, there may have been a few lock ups but there are plenty of races where everyone has finished and no one has gone off. 



By 'off' I don't necessarily mean a dnf, just where a driver leaves the circuit,  including spins, drifting wide, cutting chicanes, as well as a bigger crash out. The whole spectrum. There are almost no races where this is missing as an element in F1. Sorry if I wasn't clear on that. 
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medal 5000
4 years 97 days ago
I think instead of boost an Indy car style over take button would be better, so it can be used anywhere on track 10 times per race and doesn't have to be used to get into drs per se
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medal 5002
4 years 96 days ago
That's a previous push to pass system they used.  The current system adds extra turbo boost that has a maximum amount of usage in a single activation (which varied from track to track) and had an overall usage of either 150 or 200 seconds (again, depending on the track).
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