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Larger negative effect when using low-push modes

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medal 5000
11 years 145 days ago
This may or may not apply to higher level players but I find that there is a problem with the levels of push where some tracks warrant only one type of tire and only one type of low-push level to keep them at optimum temp.

To better explain...

There are many tracks where the conditions create this situation:
[list]
[*]Softs are only best option with shorter stints + more stops.
[*]The Softs are slightly faster than Hards IF you run at 1-Push or 2-Push (lowest settings) to avoid overheating.
[*]The car, driver, and fuel usage does not deteoriate as fast due to low push giving an edge over long-term.
[/list]
Sure, it is logical to have the driver push less to conserve but I find this to be a problem because there is no feasible way to attack opponents when the conditions warrant the lowest possible push setting as the quickest. It's frustrating and not exciting for racing. I would prefer to be able to put on a set of hards and push at mid-to-high level and be quicker than Driver B who is using softs and idling back using 1-Push. I should be faster if Driver B is not pushing at all. If you put that into perspective from a real-world situation you would not see a driver sitting back taking it easy on a pair of super-softs and be lapping quicker than a driver on Hards. Push means PUSH. Perhaps this is also a product of the writing because "not taking any risks" or "playing it safe" does NOT read to me as lapping the quickest out on the track.

I would like to suggest that the lower push levels have a greater curve of effect to cool the tires quicker but at the negative effect of slowing the car down so that it is clearly off the pace. This would avoid players having to race at the lowest possible push while making the harder tire more competitive... Thus allowing greater attack/passing opportunities. Currently the push levels feel very linear and it does not make sense to run a race on all Softs @ 1-Push to be the quickest.

I am open to criticism and/or feedback on this. I would like to know what others think.
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medal 5000
11 years 145 days ago
Its a good idea but i dont like the way you are suggesting it should be implemented. 

I agree that ''lower push levels have a greater curve of effect to cool the tires quicker but at the negative effect of slowing''  BUT that would make EVERYONE who goes on 'backoff'' slower than the rest of the field no matter how good the car/driver/manager is.
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medal 5000
11 years 144 days ago
Maybe it's not down to changing how the push setting works, or maybe it need not be a steep curve the lower your push setting is... But I think there needs to be some kind of consquence of running Soft Tires at 1-Push. If that is the only thing that can keep the Soft tires cool than it should only be the best idea to run Hard Tires for the entire span of the race. It's a problem that I view as not giving the other tires a chance, and a chance to pass and utilize the push options more often because most people are just running 1-Push over the course of their entire stint and then maybe going up one level of push as the tires and fuel are on their last few remaining laps. We should be able to edge out on our opponents for better racing than just sit back and run cool tires the whole race.

This is the problem:

60 Laps
1-Push = 3.2L/lap
5-Push = 3.8L/lap
Tire Wear = High

Driver A (Winner)
Strategy: 5 Stops / SSSSSS (10 lap stints)
Driver A would run @ 1-Push and only consume 3.2L/lap which would be approximately ~32L of fuel per stint. This driver would be the quickest because of low fuel and soft tires running at their optimum temperature, if not, slightly hot. Tire wear would be respectable and Softs would not wear below, say, 35%.

Driver B (10-20secs down from 1st place)
Strategy: 4 Stops / SHHHH (10 laps initially, then ~12 Laps stints afterwards)
Driver B would run @ 1-Push initially for qualification then switch to Hards to minimize the # of pitstops. But while on any Hard tire stint @ 3-Push, maybe 4, he would consume around 3.6/lap which would be about ~46L of fuel per 12 lap stint, and one or two more stints at 13 or 14 laps. That is much heavier and it is commonly known that 40L of fuel or lower is ideal.

Having a soft tire that only lasts 10 laps and running multiple short stints should NOT be faster in my opinion. Hards should pay off more when used over longer distance. If I were to see a real-world strategy I would see something that has minimal time in the pits while still having pace. Something like this:

Driver C:
Strategy: 3 Stops / SHHH
Driver C would run @ 1-Push initially for 8 or 10 laps and then run Hards for ~16 lap stints @3-Push or higher. But the problem there is that the car will be so damn heavy. There is no way you can ever be competitive with fuel level at ~57L. Another problem there...

------------------------------------------------------------------------------

Again, I think this is down to the descriptions (or at least the way I interpret them) of the push settings because running at the lowest possible setting, by meaning, should have a greater negative effect on overall speed and laptimes. It just does not make any sense to have a driver at the lowest and most safe push level to be the fastest. If that were the case then the Hard tires should be far better at a higher push level and the strategies of Driver B and Driver C would win.

And I suppose this is also really down to the value of Hards. I know there are many other threads on the differences in tires already but I do not think it's just a tire capability adjustment, it's down to the push levels too. Could it also be the falloff of performance of softs at wear below 50%? They seem to work just fine for a while. Let's get some degradation in this game :)
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medal 5000
11 years 144 days ago
i agree...dont make sense how it works like that...i'd win more races if it worked that way...cuz ppl use softs and they shouldnt be running away with next to no tread with red hot tires....so i feel ur pain with this issue
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medal 5000
11 years 144 days ago
"Aaron
i agree...dont make sense how it works like that...i'd win more races if it worked that way...cuz ppl use softs and they shouldnt be running away with next to no tread with red hot tires....so i feel ur pain with this issue


Hards are quicker almost everywhere though. Malaysia, China, Bahrain (arguable), Spain, Turkey, Silverstone (arguable depending on temp), Italy, Japan, Brazil, Abu Dhabi.

If you run nothing but softs in the best leagues in the game, you're going to get hammered at the above tracks.
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medal 5117
11 years 144 days ago
I Still think that we should have to use BOTH tyre compounds within a Race, to align it more with Real F1
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medal 5000
11 years 144 days ago
"Michael
I Still think that we should have to use BOTH tyre compounds within a Race, to align it more with Real F1

So a rule to force people to use both. problem solved.
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medal 5000
11 years 144 days ago
Which in return would make for even more static racing, and obvious strategies. I personally really don't like that idea.
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medal 5000
11 years 144 days ago
Maybe we should introduce Pirelli as a partner & force everyone to use them!

In all seriousness I would prefer to have to use both compounds in a race, I don't see how it would make it more static

Oh & whilst we're at it, DRS in qualy
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medal 5000
11 years 144 days ago
Needs some more explorering/tinkering to make it an acceptable idea... But I still like it... 

''Maybe we should introduce Pirelli as a partner & force everyone to use them! ''   That is a very good idea, I'm open to it.
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medal 5000
11 years 144 days ago
I agree with using both tyres in a race... Mostly from a realism perspective!
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