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Ban refueling

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medal 4969
5 years 4 days ago (Last edited by Patrick Majetić 5 years 4 days ago)
Add option for ban refueling. If we ban refueling, tyre and fuel economy will be more important and it will open more strategic options 
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medal 5000
5 years 4 days ago
As an option yes. Mandatory no. 

Concerning your argument about more strategic options it's half and half I'd say. You have the option to stay out longer or try an undercut, but you will only have an TE (tyre economy) advantage. You will lose the combined performance of tyres and fuel, since fuel is fixed. So you won't get as much out of a softer compound, that you usually use with less fuel, than you did before where you had the faster compound and the lighter car, too. 

But as added optional gameplay feature I like idea the very much.
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medal 5000
5 years 4 days ago
Taking a 'contrary strategy' which so often is a game changer in real F1 really isn't an option in iGP, due to the dominant 'drs train and boost' strategy. It is so powerful an effect that running 'out of sequence with pitstops is usually a bad call due to iGPs built-in clean air disadvantage. So ABSOLUTELY anything that gives other strategic options is worth considering. 
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medal 5000
5 years 2 days ago
i think it can be a good idea, but then a lot need to be changed:
- timeloss due to tyre wear should start directly after the 1st lap
- the tyre temp need to be connected to the car weight (amount of fuel left in the car) and compound. the lighter your car the harder you can push. but then again, the harder you push the faster your tyre is wearing out.
- in race there need to be a bigger difference in laptimes over the different compounds (i tested with same fuel levels the soft tyre is almoust as fast as the supersofts now)
- boost need to go

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medal 5000
4 years 360 days ago
Yes I like the idea of banning refueling. If the amount of fuel that went into the car was determined at the practice/strategy stage, with a maximum of 100 ltrs, you could decide to run light and fast but with the penalty of needing to save fuel towards the end of the race. Those who went for a heavier car may be slower early on but later in the race, with a lighter car and fresh tyres, they could push harder because they won't need to save fuel. 
I can see a refueling ban adding so many new strategy options whereas at the moment fuel is the deciding factor for when you stop. Imagine if your tyres are lasting longer than you expected, with no refuelling, you could carry on for a few extra laps but no matter how well your tyres are lasting, if you're running out of fuel, you gotta stop. 

I'm all for it. Maybe make it so that the league host can decide whether that league has refueling or not
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medal 5000
4 years 349 days ago
i see this idea come up often.
why doesnt the developer react to it?
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medal 5000 Super Mod
4 years 349 days ago
Banning refuelling would also result is a lot more DNFs. At the moment a fuel related DNF is a rarity, it should only happen if an on-line manager purposely chooses to cancel the pit stop and then the car runs out in the first part of the following lap. Cars will slowly coast back to the pits for a considerable distance to refuel so a slight miscalculation doesn't normally result in a DNF.

Banning refuelling would be a game changer, any miscalculation and the car will almost certainly DNF because there would no longer be the option for a "splash & dash" for the last lap or two.
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medal 5000
4 years 349 days ago
so? thats a good thing if you ask me.
if the manager want to take big risks of running as light as possible i think they deserve to get an DNF(if they get it wrong ofcourse).
besides, other managers also get more chances this way or steal a win by taking bigger risks than the safe managers
i would make it an option in the league
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medal 4969
4 years 349 days ago

Kevin
Banning refuelling would also result is a lot more DNFs. At the moment a fuel related DNF is a rarity, it should only happen if an on-line manager purposely chooses to cancel the pit stop and then the car runs out in the first part of the following lap. Cars will slowly coast back to the pits for a considerable distance to refuel so a slight miscalculation doesn't normally result in a DNF.

Banning refuelling would be a game changer, any miscalculation and the car will almost certainly DNF because there would no longer be the option for a "splash & dash" for the last lap or two.



That problem would be solved by introducing engine modes (push, normal and save) or fuel mixtures (rich, standard, lean) 
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medal 5000 Super Mod
4 years 349 days ago
Patrick

Kevin
Banning refuelling would also result is a lot more DNFs. At the moment a fuel related DNF is a rarity, it should only happen if an on-line manager purposely chooses to cancel the pit stop and then the car runs out in the first part of the following lap. Cars will slowly coast back to the pits for a considerable distance to refuel so a slight miscalculation doesn't normally result in a DNF.

Banning refuelling would be a game changer, any miscalculation and the car will almost certainly DNF because there would no longer be the option for a "splash & dash" for the last lap or two.



That problem would be solved by introducing engine modes (push, normal and save) or fuel mixtures (rich, standard, lean) 

Only for attending managers. 

Roald. Also, I didn't say it was a bad thing, I was just commenting on a possible consequence of a refuelling ban. Personally I think it would be a good thing (as a host controlled option) and would make the FE and TE attributes much more influential. 
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medal 5000
4 years 349 days ago

Kevin
Patrick

Kevin
Banning refuelling would also result is a lot more DNFs. At the moment a fuel related DNF is a rarity, it should only happen if an on-line manager purposely chooses to cancel the pit stop and then the car runs out in the first part of the following lap. Cars will slowly coast back to the pits for a considerable distance to refuel so a slight miscalculation doesn't normally result in a DNF.

Banning refuelling would be a game changer, any miscalculation and the car will almost certainly DNF because there would no longer be the option for a "splash & dash" for the last lap or two.



That problem would be solved by introducing engine modes (push, normal and save) or fuel mixtures (rich, standard, lean) 

Only for attending managers. 

Roald. Also, I didn't say it was a bad thing, I was just commenting on a possible consequence of a refuelling ban. Personally I think it would be a good thing (as a host controlled option) and would make the FE and TE attributes much more influential. 

if you can set the push level during training you can calculate the fuel use during the race. so no need to attend the race live.


well, its all hopes and dreams anyway. de developers never give an answer on this suggestion (or any other suggestion for that matter)
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medal 4979 Moderator
4 years 349 days ago
I can see making this an option could offer an interesting twist in our races and would require us manager to rethink our strategies. The problem I see is that push is so hard bound to tyre temperature and the half to one level on average you might be able to squeeze out without ruining your pace by overly cold or hot tyres isn't doing that much to consumption. To make this really interesting and varieties something like the suggested choices in fuel mixture (car setup perhaps) and engine modes or turbo pressure settings might be needed.
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