Account One medal 5000 4 years 317 days ago (Last edited by
Account One 4 years 317 days ago)
At current time,dirty air means you lose 0.5-1.5 seconds a lap. This means you must be 1/2 a second a lap faster to pass in a wet race (a VERY large margin in elite, or even in pro). In dry races, DRS cancels this out. So my question is this; What is your opinion on what the devs should do to it? Does it ruin wet races or is it necessary to cancel out DRS? Feel free to discuss below.
Richard Herman medal 5000 4 years 316 days ago
For wet races (above 1mm), they should get rid of about half of the dirty air effect. Also make it a little less for Monaco nothing ever happens there.
Frank Thomas medal 4979 Moderator 4 years 316 days ago
Tricky one. With DRS dirty air is about good as it is or could even be stronger, especially at some tracks, but loosing power faster with distance (aka a faster car has less trouble opening an one second gap but an about equally fast or even faster car has not as much problems staying in an area of about one second behind, unlike Monaco now).
But I'd also like to try races closer to touring cars, less finicky and fragile aerodynamic open wheel series or F1 in the past. No or much less DRS, much less dirty air effect that allows (at least slightly faster) cars to get into an usable slipstream effect.
Also what might be worth considering would be making the wing value affecting dirty air strength, so on tracks like Monaco or in rain with already high perfect setups the effect is automatically reduced but also managers could set higher values above perfect which slows them down somewhat but makes their cars less sensitive to dirty air through more brute wing downforce (at the cost of more drag). Difficult choice, but perhaps your car just happens to have ample more Acceleration than you competition in that rain race.
Account One medal 5000 4 years 313 days ago
Richard
For wet races (above 1mm), they should get rid of about half of the dirty air effect. Also make it a little less for Monaco nothing ever happens there.
Yeah
Dave Benton medal 5000 4 years 307 days ago
My reasoning here is simple. Currently the 'peloton and sprint' tactic is dominant in iGP across all circuits. This is far more reminiscent of cycle Road racing than motor racing. Cars do not, in real life, generally seek to run consistently within a second of the car they are following largely due to effects upon tyre wear rate of running in dirty air. The strength of drs, (being in front at a drs point can cost you four or five places) means that the improvement in laptime from this is far more important than extending the usable life if a set of tyres. This is where the balance is wrong, if either drs power is reduced or dirty air tyre deg is made much more of a factor, then a far more varied set of strategic options are opened up, simply by making it more likely to be successful if you step away from the currently dominant tactic. Tactical variability in races makes the game far more challenging and as a bonus closer in structure to what we see in real world motorsports.