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Car design

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medal 5000
4 years 27 days ago
Could you spread the points out a lot more.

I'm starting new season with 49 point Tyre Economy and it's just 2% more wear on SS and 1% more wear on S, compared to finishing last season with 170 point on the same track. Azerbaijan.

I was expecting this increased in design to be doing away with this throw all on the big 4, but it looks like it's just the same.
 
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medal 5000
4 years 23 days ago
The Blog said needed 200 to equal the power of the old design 100.

After the first I've noticed Cooling, Reliability, Tyre & Fuel Economy is no different from before and they are under 50 points.

Is this what was planned, take longer to get full power in the big 4 or is it just not working?

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medal 6675 Super Mod
4 years 23 days ago
Hi James, I've found the answer to your question in this post from Jack https://igpmanager.com/forum-thread/31016#177664:
"By switching to the scale of 1-200 in design nobody will hit maximum performance even by the end of the season."

If you have any suggestions, please write another thread.
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medal 5000
4 years 22 days ago
So it's to stop having maxed out car's, but it's still just throw all on Acceleration, Braking, Handling and Downforce.
1-200 hasn't weakened Cooling, Reliability, Fuel & Tyre economy to force throwing design points on them. :( 

Every 25 points gives different abilities would be nice. 

25
50
75
100
125
150
175
200

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