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DRS activation

What is better to do with DRS?

44.44% (8)
leave as is
55.56% (10)
make a separate fixation point
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medal 5000
4 years 302 days ago (Last edited by Mister BoMo 4 years 302 days ago)
The proposal concerns the DRS system. There has been a lot of controversy around this system recently. Someone likes it, someone is against it. Everyone knows that in order for the system to activate, it is enough to be less than one second behind,in front of the zone. And it doesn't matter whether you are fighting for position or the opponent is behind by a lap. There have already been a lot of manipulations and play-ins on the part of the players. Either the player who goes behind the circle, catches the moment to be behind the circle, to use the DRS and win back the coveted time. I suggest that you activate the DRS using the example of a real Formula 1. Namely, to activate the system not at the very beginning of the zone, but at a different point on the track. Crossing this point is measured, and if a player is less than a second from another player, whether in the circle or behind, then when approaching the DRS zone, it would be triggered. In my opinion, this solution will remove (if not all,then many) fraud on the part of players who have two accounts in the League. It also adds the effect of surprise and difficulty when running the race. There will be no more predictable trains in the DRS zone. It will be necessary to think and think differently. And make decisions about what to do in the race
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medal 4979 Moderator
4 years 302 days ago
I'm not sure what this would change for the points mentioned. If a manager is able to time his car to be inside of one second at the current activation point then he'd manage the same at any other point on the track. Moving the point would just make it slightly easier to get DRS as the distance between end of DRS zone and new activation point would be shorter and thus less time for dirty air and/or a slower car to work to open that one second gap.
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medal 5000
4 years 301 days ago

Frank
I'm not sure what this would change for the points mentioned. If a manager is able to time his car to be inside of one second at the current activation point then he'd manage the same at any other point on the track. Moving the point would just make it slightly easier to get DRS as the distance between end of DRS zone and new activation point would be shorter and thus less time for dirty air and/or a slower car to work to open that one second gap.



Partly agree. But the game is not all crooks. Most players play by the rules. Creating a DRS fix point (if done correctly) should improve strategies in the race. If you remember, when the DRS system was just introduced in real F1, Nico Rosberg did something in one of the races that he intentionally let the opponent go ahead before the activation point to get the right to use the DRS,and after entering the zone, he overtook the opponent and went into the gap!  That was awesome! It's pretty hard to do that in the game right now. With the introduction of the fixing point, you can try to make such schemes.  I'm not saying that the point of fixing the DRS should be done a few meters before the zone itself. This point can be placed anywhere on the track. This would be an interesting situation. The fix point is located,for example, in the middle of the track. The DRS zone itself is for a direct start/finish. You catch up with your opponent in the middle of the track and get the right to use the DRS. Next, use the KERS to bypass the opponent and at the end of the circle, you turn on the DRS, not the opponent. It would liven up the race. I often try to give developers different reasonable ideas. But! Either they are ignored, or all players accept them with hostility. I'm trying to do something for the game! Or is it better to read on the forum about the idea that you need to add numbers to the cars that we can choose for ourselves? What for? You can't see them in the game!
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medal 4979 Moderator
4 years 301 days ago
Yes, most players are playing fair, that's why I wanted to read a reason other than a questionable effect against fraud. One that enhances gameplay, like offering those tactical options to build a gap or activating at the point but then intentionally falling back a bit so to not overtake the opponent, only one instead of two or avoiding the opponent behind overtaking the leading car of your two, at DRS. You got my vote.
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medal 5000
4 years 300 days ago

Frank
Yes, most players are playing fair, that's why I wanted to read a reason other than a questionable effect against fraud. One that enhances gameplay, like offering those tactical options to build a gap or activating at the point but then intentionally falling back a bit so to not overtake the opponent, only one instead of two or avoiding the opponent behind overtaking the leading car of your two, at DRS. You got my vote.



thanks. I'm glad that we understood each other?
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