Frank
I'm not sure what this would change for the points mentioned. If a manager is able to time his car to be inside of one second at the current activation point then he'd manage the same at any other point on the track. Moving the point would just make it slightly easier to get DRS as the distance between end of DRS zone and new activation point would be shorter and thus less time for dirty air and/or a slower car to work to open that one second gap.
Partly agree. But the game is not all crooks. Most players play by the rules. Creating a DRS fix point (if done correctly) should improve strategies in the race. If you remember, when the DRS system was just introduced in real F1, Nico Rosberg did something in one of the races that he intentionally let the opponent go ahead before the activation point to get the right to use the DRS,and after entering the zone, he overtook the opponent and went into the gap! That was awesome! It's pretty hard to do that in the game right now. With the introduction of the fixing point, you can try to make such schemes. I'm not saying that the point of fixing the DRS should be done a few meters before the zone itself. This point can be placed anywhere on the track. This would be an interesting situation. The fix point is located,for example, in the middle of the track. The DRS zone itself is for a direct start/finish. You catch up with your opponent in the middle of the track and get the right to use the DRS. Next, use the KERS to bypass the opponent and at the end of the circle, you turn on the DRS, not the opponent. It would liven up the race. I often try to give developers different reasonable ideas. But! Either they are ignored, or all players accept them with hostility. I'm trying to do something for the game! Or is it better to read on the forum about the idea that you need to add numbers to the cars that we can choose for ourselves? What for? You can't see them in the game!