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End of refueling.

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medal 4927
4 years 300 days ago
I think that in order to bring the game closer to the reality of F1, the game should end the refueling and force everyone to use two compounds, with the exception of rainy racing.

Regarding the use of different compounds, the game itself could punish those who do not comply with the rule.

My suggestion remains.
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medal 5543 Community Manager
4 years 300 days ago
Hello Eduardo,

We don’t try to be a F1 copy, it would be very boring, the same team winning and winning again or a fight between the best three teams.

Why remove the refuelling option? That wouldn’t remove a lot of strategies? I wait for your reply. ?
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medal 4969
4 years 299 days ago (Last edited by Patrick Majetić 4 years 299 days ago)
José
Hello Eduardo,

We don’t try to be a F1 copy, it would be very boring, the same team winning and winning again or a fight between the best three teams.

Why remove the refuelling option? That wouldn’t remove a lot of strategies? I wait for your reply. ?


But it could add new strategy options becase tyre wear and grip will be more important. With refueling, strategy is oriented more on fuel consumption, which means that 2 stop in 50% race distance will always be a winning one. Without refueling, you can try one stop strategy with harder tyres (S-M) or two stop with softer tyres (SS-S-S)
I don't think forcing "no refueling" rule and "2 compounds" rule is good idea, I think that players should choose will they have those rules in their league
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medal 5000 Super Mod
4 years 299 days ago
There are another couple of things to consider which would spice up the racing and change the way we think about strategy and car development.

You can be aggressive by starting the race with just enough fuel to get you to the end. You will have lighter car (and therefore a faster car at the beginning of the race) than a manager taking a more cautious approach. The danger is that if you push too hard or miscalculate you will run out of fuel. Under current rules if you under fuel you can compensate by adjusting your fuel during a later stint or worst case you do an additional unplanned pit stop. If refuelling is removed you would risk running out a lap or two from the end of the race and DNF. If flags and safety cars remain in the game, you know what will happen next LOL.

The FE attribute would become more important. If by developing FE you need maybe 5 litres less fuel to complete the full race distance than your competitor your car at the beginning of the race would be much lighter and faster. The advantage would slowly reduce as the race progresses until the last few laps when the effect would be insignificant.
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medal 4969
4 years 299 days ago
Kevin
There are another couple of things to consider which would spice up the racing and change the way we think about strategy and car development.

You can be aggressive by starting the race with just enough fuel to get you to the end. You will have lighter car (and therefore a faster car at the beginning of the race) than a manager taking a more cautious approach. The danger is that if you push too hard or miscalculate you will run out of fuel. Under current rules if you under fuel you can compensate by adjusting your fuel during a later stint or worst case you do an additional unplanned pit stop. If refuelling is removed you would risk running out a lap or two from the end of the race and DNF. If flags and safety cars remain in the game, you know what will happen next LOL.

The FE attribute would become more important. If by developing FE you need maybe 5 litres less fuel to complete the full race distance than your competitor your car at the beginning of the race would be much lighter and faster. The advantage would slowly reduce as the race progresses until the last few laps when the effect would be insignificant.


See, not only that removing refueling will make new strategy options, it will make fuel and tyre economy more important. To enable conserving or "burning" fuel I suggest engine modes
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