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medal 5000
4 years 248 days ago
Hi, could you give the possibility to enter championships even in lower categories? For example if I am elite and I see a nice championship but it is full, I would like to be able to enter pro, with an automatic relegation, instead of having to look for other championships that are the last race to go back in pro ... also because the filters do not work well ?.

It could also help rookie / pro categories which are almost always empty, thus avoiding dispersing players for almost empty leagues.
What do you think?
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medal 4979 Moderator
4 years 248 days ago
Long term I think the league tier system needs an overhaul, but short term your suggestion would be nice.
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medal 5000
4 years 247 days ago
so you want to be able to go back to pro even though your car is at elite level?

(if its easy wins you want start your own league and race on your own.)

you should only be relegated or promoted if you deserve it.

being able to relegate yourself by joining an ending league should be stopped, maybe we need a period mid season where teams can leave or join a league to stop this happening.

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medal 4979 Moderator
4 years 247 days ago
No, all teams joining Pro get a Pro car. What remains is the level of the team and what it brings in HQ and drivers, but if that level is above level 14 it also brings a ballast to compensate. For Gaetano at level 20 it would mean 7 kg, or in effect his cars would drive around with 7 litres unusable extra fuel at all times, so an Elite level manager ending up in Pro often struggles quite a bit to remain competitive, it's not really the easy way and should be considered carefully to try to enter a league this way.
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medal 5000
4 years 247 days ago
When someone changes level, they need to start one league lower in new league. 
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medal 5000
4 years 246 days ago
hq lvl 20 driver lvl 20 is a massive boost against pro drivers, unless they give up playing the driver alone gives them the speed to overcome the extra weight carried.

he will start with more dev points due to his cd or td and yes maybe others will catch up but getting relegated on purpose to me is bad sportmanship
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medal 5000
4 years 246 days ago

Dan
hq lvl 20 driver lvl 20 is a massive boost against pro drivers, unless they give up playing the driver alone gives them the speed to overcome the extra weight carried.

he will start with more dev points due to his cd or td and yes maybe others will catch up but getting relegated on purpose to me is bad sportmanship



You don't know what you're talking about, there wouldn't be the differences you believe, and even if wins level 20, this would help to see fewer people like you in elite. It's not bad sportmanship but just the right thing to do.
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medal 4680
4 years 246 days ago
Having Top Level drivers does nothing even if you are relegated, the Ballast makes things fair. We have recently finished a season with 4 Level 20 Teams in Pro, 1 finished 1st, but he's a damn good racer, the second finished 3rd, the third 5th and the fourth finished 7th in the standings, all of them have level 20 drivers and maxed HQs so please lets have no more of this 'level 20 players win all the time' mentality, it's not what you have but how you use it.

Personally I think being able to relegate yourself is a good idea if the league you want to join is full, but perhaps only allow such an option if it is actually full or we may get some people who want the 'easy wins' joining pro purely for that reason.
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medal 4979 Moderator
4 years 246 days ago

Dan
...
he will start with more dev points due to his cd or td ...

As most was addressed I just want to clear up this as it seems to be a popular misunderstanding. The CD has the same effect over all levels. A level 1 CD in a level 1 team generates the same design (if a team could manage to stay level 1 for a season) as a same Strength/Weakness combination level 18 CD in a level 18 team. The same is basically true for the TD, however research power gets scaled down the higher the level, so in effect the TD (together with CD in secondary function) gets weaker with leveling up.
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medal 5000
4 years 245 days ago
so im right then as once your level 20 and have your staff they dont get any better yet while going through promotions you have to keep upgrading your TD and CD so that you get the dev points you should for your level, getting that TD and CD isnt always easy.

right now a level 20 players gets more dev points to put on his car than i do per race, i may get good exp from racing with them but i'm always behind, ive also found having a level 20 hq means more car parts made so repairing your car every race is easier.

The original post was about someone wanting to be relegated, im trying to point out why it would be an advantage yet im shocked ppl are trying to say it wont be.

it you do not have a better car and overall better team at lvl 20 why is there even levels in the game.

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medal 5000 Super Mod
4 years 245 days ago
Dan
it you do not have a better car and overall better team at lvl 20 why is there even levels in the game.


Hi Dan

If you're talking about an Elite tier you are correct, a higher level team will have an advantage because they benefit from more design points per race and a higher level Tech Centre. But...

... if a L20 team relegates to Pro the higher level is no longer an advantage because 7kg of ballast is an enormous handicap. In my experience a good manager running a L14 team in Pro will run rings around a L20. The L14 team will qualify ahead (sometimes even with a harder compound tyre) and will then drive off into the distance forcing the L20 team to use their KERS in a vain attempt to remain in DRS range. 

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medal 5004
4 years 244 days ago
Kevin
Dan
it you do not have a better car and overall better team at lvl 20 why is there even levels in the game.


Hi Dan

If you're talking about an Elite tier you are correct, a higher level team will have an advantage because they benefit from more design points per race and a higher level Tech Centre. But...

... if a L20 team relegates to Pro the higher level is no longer an advantage because 7kg of ballast is an enormous handicap. In my experience a good manager running a L14 team in Pro will run rings around a L20. The L14 team will qualify ahead (sometimes even with a harder compound tyre) and will then drive off into the distance forcing the L20 team to use their KERS in a vain attempt to remain in DRS range. 




True, if the level 14 has at least a level 10-11 Technology.


I joined a league mid-season (race 11/22) with a freshly created Rookie team. By the end of the season I was already level 8, cause there were a few level 20 inactive teams in Rookie. I got the 2nd place in the Championship and I got promoted to Pro. But my Technology was level 1 (and so my Design). Cause upgrading Design and Technology is hella slow compared to leveling up in lower tiers now that so many leagues are plenty of high level teams in lower tiers.
Following season in Pro, I was always the fastest one in Practice, in Qualifying and during races but my Technology was level 1 (then upgraded to level 2 and level 3). Result: Even tho I was always the fastest one in racing pace, I didn't have the drs and kers to fight with slower cars and always finished behind a few of them. My whole kers battery lasted the duration of a 5% usage of a level 20 team. And drs was completely useless.

I'm in favour of Gaetano's suggestion but I think the whole "cap level and ballast" thing has to be completely reworked in the game.
In my opinion, it would be better and fairer for a high level team to be limited at level 14 with his Technology and Design facilities if they are in Pro, instead of giving them ballast but still allowing them to use a level 20 technology and get 20 points from Design.
If they're in Pro, they should be limited to a level 14 technology and get 14 points from Design.
If they're in Rookie, they should be limited to a level 8 Technology and a level 8 Design.
No ballast. 
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