"Jose
"Andrew
Unfortunately this is not going to be reversed
Andrew, if that not going to be reversed, one more reason to end with the multi-accounts, dont you think?
You can't end multiple accounts after it's been running for so long. People have spent legitimate money with their credit cards on their accounts and some people have up to 3 subscriptions running at a time. Not to mention the countless hours that have gone into the progression of each account that people wouldn't be so free willing to give up.
How do you propose they even implement such a feature? If you forced everyone to hand pick a team to keep, or even two teams, the amount of time it would take to go through and delete/process/check IP addresses for all these accounts individually would take forever - The sort of time that the iGP dev's don't have to spare at the moment. Then you're stuck with having to give people refunds if they have subscriptions on more accounts than they're able to keep which takes a hell of a lot of effort and time.
To add to the point, how would it even be done? How can you work around people who play from the same location on the same connection? My friend James who got me into iGP played from work with his colleagues. All four of them had more than 2 teams each, and often shared computers while racing if one computer was being used for something at work. So even if you limited the amount of teams per person to certain computer specifications on IP addresses (like quake live does), or even by IP addresses by themselves, how do you get around situations like this?
Then there's still ways to get around the problem any way. I have two internet connections at home with 5 computers in my house, if you started limiting accounts to computers or IP address some people will still be able to get around the system. Then there is proxies aswell.
I don't think it's as simple as people think it is (you're not the first person to mention it)