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Suggested
Reintroduce the Reset Cap

Do you agree?

76.67% (23)
Yes
23.33% (7)
No
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medal 5000
3 years 330 days ago
I would like to start from some considerations:
- in the most competitive leagues I found that 80% of managers come out and rejoin in the league every season;
- use CDs only to maximize search;
- obviously they are with the machine the same as at the beginning, only the choice of skill where to allocate all the points changes;
- this leads to making development extremely banal, because logically it is convenient to develop that skill and search in the others alternating them, this happens if at least three managers allocate 20 points each time in the 3 most important skills, and these 3 managers, each one carrying out a skill , there are always or almost;
- no one thinks about balancing the car for each type of track anymore because currently it is much more important to have a higher number of DPs than the others in the sum of the top 3.

I personally in my league have banned the exit and rejoin, but we are 16 and we are always the same apart from some new entry every now and then. Obliging new promoters to quit and rejoin because of the bug, but that's another matter.

I therefore propose to reintroduce the cap in the design, which would discourage the exit and the rejoin, forcing to design the car for the following season. This is how it worked before, and it worked very well. I understand very well the reason why it was removed, that is, to adapt to the different race lengths. But the bull was not taken by the horns but elsewhere.

My proposal is to insert a cap proportional to the number of races. I will give you an example:
15 races cap 37
16 ..... 40
17 .... 42
18 .... 44
19 .... 47
20 .... 49
21 .... 51
22 .... 54

I hope you will take into consideration this proposal of mine and therefore the development of the car can become interesting again, which is fundamental in a managerial game. I wish you a good job.
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medal 5001 Super Mod
3 years 330 days ago
Hi Dome.

I don't disagree with this for the sake of disagreeing because on a personal level your suggestion would benefit me. However, I think it would really only benefit managers such as you and I with high level accounts and most likely already having a team of 4.5/5 star CDs with good strength/weakness.

You can only take advantage of capped design by using more than one CD so by reintroducing caps you would once again make two/three CDs a requirement to be competitive.

This is OK for L20 managers who, once they have recruited a good CD, will retain them until they retire, but it makes it very expensive for lower level teams to be competitive. Each time they level up they have maybe three new CDs to recruit, and we all know how hard they can be to find. Even now, when CDs can be edited, a really good strength/weakness combination can cost 100 tokens.

Additionally I don't understand how introducing caps overcomes the issue that you have highlighted regarding higher number of DP being more important than a balanced design. And in a league full of experienced managers who understand research it is almost inevitable that will happen...
 this leads to making development extremely banal, because logically it is convenient to develop that skill and search in the others alternating them, this happens if at least three managers allocate 20 points each time in the 3 most important skills, and these 3 managers, each one carrying out a skill

Finally, your suggestion focusses on the Elite tier, I assume this would need to be scaled for the lower tiers and the devs would also need to accommodate promotion and relegation into the algorithm. I'm not a programmer but logically that sounds like a lot of hard work, a lot of testing and a real possibility of introducing more bugs.

It's an interesting concept, worth debating but personally I'm not convinced. 

What I would like to see would be for the Devs to roll back the code to the original design system (which worked well) and then tweak that to overcome the issue of design maxing out mid-season. I don't suppose it will ever happen but I can dream :-) 
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medal 5000
3 years 330 days ago (Last edited by Gian Michele Pisanu 3 years 330 days ago)
The concept expressed by Dome is right, and I confirm, in my league 100% of the managers have re-joined, if I'm not mistaken. I can't forbid it like he did because usually there are about ten outings per season, and therefore there are so many new entries. The concerns expressed by Kevin about the flaws that this implementation would have, are just as right.

To combine your opinions, you could apply the same concept by doing something simpler and easier to program: for those who join the league, the reset is calculated for (n-2) races, so it will have 6 DP less in the strength of the CD, 2 DP less in weakness, 4 DP less in other skills. What do you think about it?

This makes it harmful to exit and re-join, and also since there is no cap, there would be cars with completely different developments, therefore it would be much less banal than now and also compared to what happened with the old 50-cap system.
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medal 5000
3 years 329 days ago

I agree, in theory, the points of a "restored car", without CD, are 2 per race ...

Thus, in a League with 20 races, the car must have 40 in each attribute. 1 in the favorite attribute of CD and -1 in weak.

He has no sense of entering the league in the first race and receiving a car with better CD points, as if he researched the entire last season in 2 seconds ...


Just as it doesn’t make sense to enter the second race and have all the attributes in 1 ... if he lost his research the design points of the first race
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