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Leagues results

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medal 5000
11 years 17 days ago
Is it possible for us to delete the league results which we joined but never raced? For example, like the pic below, can I delete Everyday iGP, Rookies Only and Internation Racing Championship? I was new and was testing how it looks like to be in a league but I didn't race in any of it.


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medal 5000
11 years 17 days ago
That facility is not available at this time
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medal 5000
11 years 17 days ago
"Andrew
That facility is not available at this time

But can you guys make it happen in the future? It's just....it doesn't look good. If it's not possible then it's okay :D
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medal 5000
11 years 17 days ago
If enough people would like this facility the we will add it to our list
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medal 5000
11 years 17 days ago
...if not a possibility to delete it by ourselves, maybe the game itself could not register the leagues that we havent done a single race...
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medal 5000
11 years 17 days ago
"Ioannis
...if not a possibility to delete it by ourselves, maybe the game itself could not register the leagues that we havent done a single race...

Yeah this is much better than deleting it by ourself.
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medal 5000
11 years 17 days ago
It'd be nice, yeah. It could be a simple code I believe.

It also happens when you're in a league, and promote, but then directly leave. You might have spend five minutes in that tier, but it stays to show on your summary.


I think the importance of these statistics can't be underestimated. They're very important for manangers, building their team makes them proud. It's a vanity, like the livery, but still, it grows onto you.
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medal 5000
11 years 17 days ago (edited 11 years 16 days ago)
"Jaap
It'd be nice, yeah. It could be a simple code I believe.



It also happens when you're in a league, and promote, but then directly leave. You might have spend five minutes in that tier, but it stays to show on your summary.





I think the importance of these statistics can't be underestimated. They're very important for manangers, building their team makes them proud. It's a vanity, like the livery, but still, it grows onto you.

I don't know.. It just depens how races and teams and leagues are related to each others in database. However I think database should be made that way, it'd be an easy operation from coding side.


Using C# it would went something like (with basic Silverlight application architecture):

client side dataModel code:

public LeaguePageDataModel()
{
       //Beware no multiple callback methods made
       Client.GetLeaguesTeamHaveRacedCompleted += Client_GetTeamsRacedLeaguesCompleted;

       //You have to have team identifier somewhere to get the leagues you want, lol! :D
       GetLeaguesTeamHaveRaced(Guid teamIdentifier);
}

private ObservableCollection<LeagueDto> _leagues;
//Binded league information shown to user in UI
public ObservableCollection<LeagueDto> Leagues
{
      get { return _leagues; }
      set
     {
            _leagues = value;
            CustomNotifier("Leagues")
     }
}

private void GetLeaguesTeamHaveRaced(Guid teamIdentifier)
{
      //Client must be connected separately in base model
      Client.GetTeamsRacedLeaguesAsync(teamIdentifier);
}


private void Client_GetTeamsRacedLeaguesCompleted(object sender, GetTeamsRacedLeaguesCompletedEventArgs e)
{
      Leagues = e.Result;
 }

You could of course filter data in client side code, if you need more complicated data sets available in user interface. In this example however you'd need WCF dataservice to hold your database operations like:

public List<LeagueDto> GetLeaguesTeamHaveRaced(Guid teamIdentifier)
{
     var leagueQry = from teams in DatabaseEntities.TeamDto where TeamDto.Id == teamIdentifier
                                  join teamLeagueHistory in Database.TeamLeagueHistoryDto on teamLeagueHistory.TeamId equals teams.Id
                                              where teamLeagueHistory.Races > 0   //then you'd need database trigger to count that Races there too, but obivously it is yet available
                                  join leagues in DatabaseEntities.LeagueDto on leagues.Id equals teamLeagueHistory.LeagueId select teamLeagueHistory;
      return leagueQry.ToList();
}

which need to be implemented too:

[OperationContract]
List<LeagueDto>
GetLeaguesTeamHaveRaced(Guid teamIdentifier);

This was just plain example, how it could be and there's not even custom UI objects or filters made and then you need to think the way and what data should be transferred and in which form (should not be too important with one function and base architecture should be neat, so you could easier implement new functionalities to code). Then there is things like user authentication for example, you have to worry in code. But what I'm trying to say that there is heck lot of things could went wrong too and in coding side it is never just not like picking berries or something like that, what would be easy to do. If you wan't more juice, you just pick more berries.. But you can do that too in right way or not. But I sure agree the idea.

I think it is just, iGP crew has so many ideas in line, so it's about resources too, what can actually be done. I mean, doesn't we all have limited resources to make everyone happy :)
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medal 5000
11 years 16 days ago
I think it is just, iGP crew has so many ideas in line, so it's about resources too, what can actually be done. I mean, doesn't we all have limited resources to make everyone happy


That is a good point JJ.

We are a small team & therefore cannot change things as quickly as we would like. We have been through a period without changes, but we have turned the corner with that & have a design & development program now with changes at every stage of the process, some of which will be deployed soon. 

I know this is a bit jam tomorrow, but I can say with confidence that things have changed.
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medal 5000
11 years 16 days ago
i like that idea
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medal 5000
11 years 15 days ago
"Andrew


Nice to hear Andrew. I have a few years experience working in what seems to be bit similar circumstances and if I can help at any way I'm always interested to, but I just have to say that to me this is a great product already and I really believe there is a very capable team pushing it forward too. Thus I believe product is heading to good and solid direction from gamer point of view specially. 
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