Sebastian
My suggestion is to add an option to set a max level for DRS/KERS in the league. When ALL managers have maxed out DRS/KERS, races become boring, because a massive drs train is formed during the race. Due to this train, the strategy becomes useless, as in the final stage of the race, everybody will end up in this endless DRS train.
In order to fix this, i suggest to add this option.
EX: If the league owner sets lvl fourteen as the max DRS/KERS of the league , even tho i have a lvl twenty drs, all managers will have a lvl fourteen DRS/KERSduring the race.
I can't see how that would change things for the better if all teams still have the same level of technology.
DRS is way too powerful and I agree, but we have a basic problem here with it.
I would just remove it and add slipstream effect to the game and would also remove the current kers system. Kers should last just a little bit and recharge every lap or we should just have a number of "push to pass" to use during the race, so we'd need to learn how to use it in the right moment to attack or defend and don't get it wasted.
Current DRS and KERS systems are no fun.