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Limiting driver attributes

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medal 5259
3 years 252 days ago
The problem - it’s too easy to have a fully developed driver meaning it’s difficult to have diversity within the field and everyone has one. 

Possible solution - currently theres 11 stats to get to 20 points, so that’s 220 points, how about when you train a driver you get a ‘training point’ which you can assign to an attribute with a maximum of 150 points in total, therefore we have to design drivers how we want and they’ll have strong points and weak points which may influence a race rather than everyone just have a fully developed driver which technically wouldn’t have any influence on a race. 

I guess there’s 2 ways it could be done - training as it is, so train either physical, driving, mental and its randomally assigned but limited to 150 so you get no choice or like above as you get to choose where the points go
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Best Solution -- Selected by José Trujillo

medal 5001
3 years 252 days ago (Last edited by Antonio Ascari 3 years 252 days ago)
As soon as someone finds out how to train the fastest driver with 150 points, all top managers will replicate, it will be put in a guide and you’ll be exactly where you are now: equal drivers

Only way to counter it is hidden stats or driver traits. For example one driver is just a bit faster in rainy conditions, another is faster in high temperature tracks. Or a driver who loves long straits or causes a bit more wear on engine, loses more health or one who’s faster near the end of a stint, ...
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medal 5000
3 years 252 days ago
+1. 
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medal 5001
3 years 252 days ago (Last edited by Antonio Ascari 3 years 252 days ago)
As soon as someone finds out how to train the fastest driver with 150 points, all top managers will replicate, it will be put in a guide and you’ll be exactly where you are now: equal drivers

Only way to counter it is hidden stats or driver traits. For example one driver is just a bit faster in rainy conditions, another is faster in high temperature tracks. Or a driver who loves long straits or causes a bit more wear on engine, loses more health or one who’s faster near the end of a stint, ...
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medal 5000
3 years 252 days ago

Slo
As soon as someone finds out how to train the fastest driver with 150 points, all top managers will replicate, it will be put in a guide and you"ll be exactly where you are now: equal drivers

Only way to counter it is hidden stats or driver traits. For example one driver is just a bit faster in rainy conditions, another is faster in high temperature tracks. Or a driver who loves long straits or causes a bit more wear on engine, loses more health or one who"s faster near the end of a stint, ...



I often do not see these loop holes but you often do so bravo
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medal 5000
3 years 252 days ago

Slo
As soon as someone finds out how to train the fastest driver with 150 points, all top managers will replicate, it will be put in a guide and you"ll be exactly where you are now: equal drivers

Only way to counter it is hidden stats or driver traits. For example one driver is just a bit faster in rainy conditions, another is faster in high temperature tracks. Or a driver who loves long straits or causes a bit more wear on engine, loses more health or one who"s faster near the end of a stint, ...

i like this idea



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medal 5259
3 years 252 days ago

Slo
As soon as someone finds out how to train the fastest driver with 150 points, all top managers will replicate, it will be put in a guide and you"ll be exactly where you are now: equal drivers

Only way to counter it is hidden stats or driver traits. For example one driver is just a bit faster in rainy conditions, another is faster in high temperature tracks. Or a driver who loves long straits or causes a bit more wear on engine, loses more health or one who"s faster near the end of a stint, ...


But will there be an optimal?? Depends on the race, have someone with good attacking may benefit them mid pack, but if the defending isn’t great they’ll also lose places for example. I guess it could just be random the improvement like it is atm.


Hidden traits wouldn’t work as you’d get too much complaining as 2 drivers wouldn’t have the same stats but race differently. They could be something related into the stats, so a consequence of making a driver good at attacking is that tyre wear is higher. Although if the traits are visible it would be a good edition, as it would bring diversity to drivers and they’re not all the same 
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medal 5000
3 years 252 days ago

James

Slo
As soon as someone finds out how to train the fastest driver with 150 points, all top managers will replicate, it will be put in a guide and you’ll be exactly where you are now: equal drivers

Only way to counter it is hidden stats or driver traits. For example one driver is just a bit faster in rainy conditions, another is faster in high temperature tracks. Or a driver who loves long straits or causes a bit more wear on engine, loses more health or one who’s faster near the end of a stint, ...


But will there be an optimal?? Depends on the race, have someone with good attacking may benefit them mid pack, but if the defending isn"t great they"ll also lose places for example.

I feel there would still be an optimal, as right now we have a more common or "optimal" training technique of focusing on weight and stamina, then driver ability, then mental. I feel the same sort of prioritization on certain stats could be similar to the prioritization we have now of for example driver ability < mental ability.


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medal 5001
3 years 252 days ago
Indeed, we would all revert to the same distribution of the 150 points. As for hidden stats, imo they should stay hidden as we all would search for the ‘perfect driver’ and that again would lead to one type of driver beeing selected in all top teams.
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medal 4972
3 years 251 days ago
i think there might be something here. i should do it like this:
in the driver abilities you can train the guy till 50 of 60 points in stead of 80, so you can choose if you want to have an overall driver or maybe one that is verry good on fast tracks but not as good on the slower ones. than you have to look in your own league what kind of tracks are more common.
also you can build your driver good for attack or defence.

i think in this situation there is no best driver point system because it all depends on the tracks your racing and others drivers you race against
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medal 5000
3 years 251 days ago

Roald
i think there might be something here. i should do it like this:
in the driver abilities you can train the guy till 50 of 60 points in stead of 80, so you can choose if you want to have an overall driver or maybe one that is verry good on fast tracks but not as good on the slower ones. than you have to look in your own league what kind of tracks are more common.
also you can build your driver good for attack or defence.

i think in this situation there is no best driver point system because it all depends on the tracks your racing and others drivers you race against



I think there still would be a best driver in this situation, it would just be league by league.
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medal 5000
3 years 250 days ago

Sorry but, not my favourite idea.



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medal 5000
3 years 250 days ago
Has high risk low reward in my opinion.
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