ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Tyrewear and unrealistic amounts of pitstops

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000
10 years 277 days ago
If you dont have a chance to be logged in during the race you have already lost. Already before the changes I saw that 5 stops was the mos common strategy. Since the change I now see 6 and 7 stops. When was the last F1 race when you saw a 5 stop strategy never mind 6 or 7. Tyrewear is ridicoulus and has to be changed
md-quotelink
medal 5000
10 years 277 days ago
And when was the last time you saw refuelling in F1? Although inspired by it,  this is not a 100% accurate copy of F1, and TBH I'm glad about that  it let's the developers focus on what makes it interesting game.
md-quotelink
medal 5011
10 years 277 days ago
Its made 50% races much more interesting as it was standard 2 stop everywhere b4, now theres 2 different types of 2 stop + 3 stops being used randomly combined with the different supplier usage.
md-quotelink
medal 5000
10 years 277 days ago
Weather it is real or not real, it doesn't matter, Bruno.

Fact is, in a 100% race you can be using suppliers that have the poorest "economy" rating and do a ton of short stints that only required about ~30L of fuel each. You'd think that it would be a bad idea and you'd lose time by having one or two more pitstops than your competitor... But it's not. Most importantly, you aren't racing when you have to pit so often. It's one reason fuelling was banned in modern F1. Regardless, I find these short stints a little ridiculous and I would much rather prefer people trying to conserve their tires in a race to have a better overall stint.

But since tire heating is terrible the only option is to run them down to 20-30% at near full push and do very very short stints. Tire life is now even shorter. Why would anybody choose the long-lasting tires with poor grip?
md-quotelink
medal 5000
10 years 277 days ago
"Gary
Its made 50% races much more interesting as it was standard 2 stop everywhere b4, now theres 2 different types of 2 stop + 3 stops being used randomly combined with the different supplier usage.

exactly!
md-quotelink
medal 5000
10 years 277 days ago
"David
Weather it is real or not real, it doesn't matter, Bruno.

Fact is, in a 100% race you can be using suppliers that have the poorest "economy" rating and do a ton of short stints that only required about ~30L of fuel each. You'd think that it would be a bad idea and you'd lose time by having one or two more pitstops than your competitor... But it's not. Most importantly, you aren't racing when you have to pit so often. It's one reason fuelling was banned in modern F1. Regardless, I find these short stints a little ridiculous and I would much rather prefer people trying to conserve their tires in a race to have a better overall stint.

But since tire heating is terrible the only option is to run them down to 20-30% at near full push and do very very short stints. Tire life is now even shorter. Why would anybody choose the long-lasting tires with poor grip?


You're saying 2 diffrent things now: 
1. The tire wear is way too fast, so you can only do short stints
2. You should be about preserving tires to have a better overall stint and have less stops. 

I've only done 50% races now, but I can see if you have the short stints with bad fuel economy, it's pretty well balanced over the 'old 2 stop' strategy on every track. If it's balanced in a 50% race, it can't be that in 100% races everyone has to do 30L stints, because in 50% it works with way more (even over 40L, 50 I won't say but I haven't done all tracks yet)
md-quotelink
medal 5000
10 years 277 days ago
Those two points are 1) Is the problem, 2) Is the solution and/or desire

I'm not contradicting anything (?) and I think you're looking at it out of context. If you run the current tires which do not last very long, your only option is to run your entire stint at a very low push level which in turn keeps your tires blue the entire length of the stint. You will not be competitive. So, people's solution is to run at a high push to get the tires warm and have their stint last fewer laps.
md-quotelink
medal 5000
10 years 276 days ago
Why not have scaled tyre wear? In my opinion, 50% races are perfect at the moment, with a mix of 2 and 3 stops, but 100% races seem really unrealistic, so why not make tyre last twice as long in 100% races, and in 25 and 50% keep it as is...? 
md-quotelink
medal 5000
10 years 276 days ago
"Harrison
Why not have scaled tyre wear? In my opinion, 50% races are perfect at the moment, with a mix of 2 and 3 stops, but 100% races seem really unrealistic, so why not make tyre last twice as long in 100% races, and in 25 and 50% keep it as is...? 


Except 1 other main 100% league.. The main managers race 50% and as it is fine with them.. that will take presidence.. For me personally. They have royally messed up 100% racing and made it a farce..

I know. We'll leave the exhisting bugs in the game (Pit stop issue for 1...) and we'll make them pit more times and let them lose 2 secs each time... We'll also add another 15 mins on to 100% distance because that is what is needed.. -_-

The update is geared towards 50% racing and have just messed up 100% distance... with the attitude of. "You don't like it. Drop to 75%.. Tuff !!"
md-quotelink
medal 5000
10 years 275 days ago
"Rob

"Harrison
Why not have scaled tyre wear? In my opinion, 50% races are perfect at the moment, with a mix of 2 and 3 stops, but 100% races seem really unrealistic, so why not make tyre last twice as long in 100% races, and in 25 and 50% keep it as is...? 


Except 1 other main 100% league.. The main managers race 50% and as it is fine with them.. that will take presidence.. For me personally. They have royally messed up 100% racing and made it a farce..

I know. We'll leave the exhisting bugs in the game (Pit stop issue for 1...) and we'll make them pit more times and let them lose 2 secs each time... We'll also add another 15 mins on to 100% distance because that is what is needed.. -_-

The update is geared towards 50% racing and have just messed up 100% distance... with the attitude of. "You don't like it. Drop to 75%.. Tuff !!"

Did i miss the post on the announcement that the "improvements" were only geared towards 50% races? In that case I understand because 100% races sucks  right now. Became 100% more unrealistic and they were pretty bad before.

I would have appreciated if that was mentioned. Now I have to either quit the game or switch league. Not continuing as it is now that is for sure....
md-quotelink
medal 5000
10 years 275 days ago
The update was for everyone not just 50% races.  It will take time to get used to the new set up in 100% races.  It will evenually make for more interesting racing.  I thought most managers were getting bored with the old set up - they were complaining enough.  But as usual, when a change is made then it upsets a whole raft of different people.   Either way I don't care.
md-quotelink
medal 5000
10 years 275 days ago
"Jake
The update was for everyone not just 50% races.  It will take time to get used to the new set up in 100% races.  It will evenually make for more interesting racing.  I thought most managers were getting bored with the old set up - they were complaining enough.  But as usual, when a change is made then it upsets a whole raft of different people.   Either way I don't care.

I was being ironic Jake. You dont care, good for you :) !
md-quotelink
medal 5000
10 years 275 days ago


Skidmark beat me last time out.. I made 6 stop stints and by the time I thought about moving to hards or something else.. 6 x softs was crazy quick with an average of low 18's per lap. Them 2 fastest laps was without DRS or any KERS..


So this is the new way forward for 100% racing is it ?
md-quotelink
medal 5040
10 years 275 days ago
So, my take on the new regime is:

 The way things have been shaken up by the changes to supplier attributes is a good thing in general but it may take some more fiddling with the details.

I was third in  the results Rob posted above.  Note 4  stops on hards versus 9 stops on softs.  Rob is normally quite a bit faster than me but five more stops?  Without having any insight into the underlying complexities I  would suggest the following:

Increase the wear attribute for all tire suppliers by 1.  Yes, that may help the 100% races and mess up the shorter ones.  Maybe not.

Increase the pit stop delta.  It looks like the lap time advantage between soft and hard tires is about right.

And long term, why are all of the pit stop deltas so close to being the same?  I don't feel like that is true in real-life F1.


md-quotelink
medal 5000
10 years 274 days ago
"David

And long term, why are all of the pit stop deltas so close to being the same?  I don't feel like that is true in real-life F1.




why would it be the same as real f1 ?
md-quotelink
medal 5040
10 years 274 days ago
"Ignatius

"David

And long term, why are all of the pit stop deltas so close to being the same?  I don't feel like that is true in real-life F1.





why would it be the same as real f1 ?

There is no reason it would have to be.  But if we want our simulation to mimic as much as possible the real life and present the same challenges as the real managers face then this seems logical to me.  And it would be another variable to consider in planning and executing race strategy
md-quotelink
medal 5000
10 years 274 days ago


This was Brazil 10 Days ago.

My 2 drivers are of near-equal pace (removes variables of suppliers, car design percentage etc.) and one was on Hards for the whole race and one was on Softs.
Hards were stints of: 11, 12, 13, 12, 12 and 11. Wear was down to ~38% after 12 laps.
Softs were stints of: 8, 7, 8, 8, 8, 8, 8, 8 and 8. Wear was down to ~33% after 8 laps.

Weather was hot so push levels were low.

I've seen more occasions since where I had started off with the intention of running a split strategy (one on softs, one on hards) and the hard tyres being the better ones to be on so adjusted strategy mid race. Using both types of tyres seems the fastest overall but in what combination will depend on track and prevailing conditions. Typically, 2 stints on hards (one stop) have been pretty close with 3 stints (2 stops) on soft.

I think it was intended that the combination of softs and hards to make the best strategy would result in more action during the races for all tiers.
md-quotelink
medal 5000
10 years 274 days ago
The fact of the matter is this...

Pit stops are a mess... So keep that in the system and then add tweeks that makes you use a messed up problem even more.. That makes sense.. Jezzz..

What should of happened was a message going to that NO updates would happen for at least 6 months and them 6 months was nothing but bug fixing.. I would be more happy knowing about big fixes more than any crappy little update that messes about with an already messed up system..

IF they really needed to change things up for the short term.. 1 new set of tyres that is a medium tyre.. (They bought the Inters out quite quickly..) They could of messed about with the new tyres that fits with the 10 degree block on the lowest temps and made something far far better and far far easier to impliment..

This update reminds me of modern day F1.. "Oh crap, it's not working and some are moaning. Lets just chuck any old rubbish on it to make it seem new and fresh, no matter how bad it is."

Then the main dev brings out an update (We all know how well new updates go on release) and then buggers off to a few weeks. (Deserved holliday yes.. but a very inappropriate time.. Yes.) Holiday should of come before the update as now Jack will come back and then have to sit and go though things before any work can start..
md-quotelink
medal 5018
10 years 274 days ago
Im loving the new suppliers, race's been alot more fun, and more interesting seeing the different strategy's & suppliers converge, races had become boring after along time playing, everyone one pitting on the same lap with the same speed/suppliers doing the same amount of stops (as it was the fastest way and everyone knew), its made Qualifying 'slightly' less important also.
If i had 2 choices: keep it how it is now or take it back to b4 this new update then i'd chose what we have now without a doubt.
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.