"Yuri
"Ignatius
"Rob
Super Softs, Softs, Medium, Hards and Super Hards.
Bad names I know, but you get the idea.
25% Leagues Super Softs + Softs.
50% leagues = Super Softs, Softs and Medium compounds only..
75% distance gets the Softs, Medium and Hards..
100% gets the Medium, Hards and Super Hards...
I like that.. alot.
but i think
25% Leagues Super Softs + Softs.
50% leagues = Super Softs, Softs and Medium compounds only..
75% distance gets the Super softs, Softs, Medium and Hards..
100% gets the Super softs, Softs, Medium, Hards and Super Hards...
I dont think there is any reason for longer distances not to have the softer compounds available
You'll go back to the 9 stoppers then in 100% races if the balance isn't perfect, witch is very hard to get perfect.
Shouldn't that be a choice for the manager ?.. if there are lots of different tyre compounds (5 in this case) a race can be completed with 3 stops on superhards for example or 12 stops on superstops...
A manager should have the choice to choose.
At the end of the day the game is not meant to replicate real F1.
I dont understand why you would want to limit the number of stops... with lots of different tyre compounds, a mandatory one stop for race, there would be lots of different strat choices for managers expecially in 100% races..
If you limit the number of stops then you eliminate the 9 stops but now you have everyone on the same strat