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Unresolved
Stewards Office - Track Limits

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medal 5000
3 years 46 days ago (Last edited by James Greer 3 years 29 days ago)
Since the iGP Team are trying to improve the game playing experience. I think it's only fair we try to stamp out corner cutting while we can. Imagine losing the race because the car on the inside of the corner used the grass to pass you or keep position, it's just not fair-play in 2D or 3D. 

Over the next few days I will be trying to spot cars exceeding limits and posting here the track & corner numbers. If anyone else feels the same, feel free to post.

Nit-picking is accepted. One wheel on the grass, is one wheel too many!


Picked the worst place to start
3D Singapore
To keep it short! car cuts all apart from turns 2, 3, the start of turn 10 chicane & the last 2 corners (22 & 23)

3D Australia
Car cuts all, but turns 7, 10 & 14

3D Bahrain
Car cuts all, but turns 3, 5, 6, 7 & 9

2D Mexico 
Needs a wider Pit lane
md-quotelink
medal 5000
3 years 46 days ago

James
Since the iGP Team are trying to improve the game playing experience. I think it's only fair we try to stamp out corner cutting while we can. Imagine losing the race because the car on the inside of the corner used the grass to pass you or keep position, it's just not fair-play in 2D or 3D. 

Over the next few days I will be trying to spot cars exceeding limits and posting here the track & corner numbers. If anyone else feels the same, feel free to post.

Nit-picking is accepted. One wheel on the grass, is one wheel too many!

You know that’s just a visual big right?


md-quotelink
medal 5000
3 years 46 days ago

Richard

James
Since the iGP Team are trying to improve the game playing experience. I think it's only fair we try to stamp out corner cutting while we can. Imagine losing the race because the car on the inside of the corner used the grass to pass you or keep position, it's just not fair-play in 2D or 3D. 

Over the next few days I will be trying to spot cars exceeding limits and posting here the track & corner numbers. If anyone else feels the same, feel free to post.

Nit-picking is accepted. One wheel on the grass, is one wheel too many!

You know that’s just a visual big right?





I would of thought it's more a racing line cutting through or not in line with the track overlay. Rather than it being a visual bug.
Like in Hungary turn one. It has been getting cut for years in the old version or the pit exit in Malaysia. 
md-quotelink
medal 5000
3 years 45 days ago

James

Richard

James
Since the iGP Team are trying to improve the game playing experience. I think it's only fair we try to stamp out corner cutting while we can. Imagine losing the race because the car on the inside of the corner used the grass to pass you or keep position, it's just not fair-play in 2D or 3D. 

Over the next few days I will be trying to spot cars exceeding limits and posting here the track & corner numbers. If anyone else feels the same, feel free to post.

Nit-picking is accepted. One wheel on the grass, is one wheel too many!

You know that’s just a visual big right?





I would of thought it's more a racing line cutting through or not in line with the track overlay. Rather than it being a visual bug.
Like in Hungary turn one. It has been getting cut for years in the old version or the pit exit in Malaysia. 



exactly, you get no advantage of going off track its just the games way of showing an overtakes been made
md-quotelink
medal 5000
3 years 45 days ago

Richard

James

Richard

James
Since the iGP Team are trying to improve the game playing experience. I think it's only fair we try to stamp out corner cutting while we can. Imagine losing the race because the car on the inside of the corner used the grass to pass you or keep position, it's just not fair-play in 2D or 3D. 

Over the next few days I will be trying to spot cars exceeding limits and posting here the track & corner numbers. If anyone else feels the same, feel free to post.

Nit-picking is accepted. One wheel on the grass, is one wheel too many!

You know that’s just a visual big right?





I would of thought it's more a racing line cutting through or not in line with the track overlay. Rather than it being a visual bug.
Like in Hungary turn one. It has been getting cut for years in the old version or the pit exit in Malaysia. 



exactly, you get no advantage of going off track its just the games way of showing an overtakes been made



It's better looking if fixed though, keeping cars on the tarmac by moving the line slightly.

Take old track for example built up with layers
Layer 1 Racing line
Layer 2 Track image
Layer 3 Car
Layer 4 Trees/Tunnels/Bridges

Likely not how iGP built theirs, but it's the easiest way lol
md-quotelink
medal 5000
3 years 45 days ago

James

Richard

James

Richard

James
Since the iGP Team are trying to improve the game playing experience. I think it's only fair we try to stamp out corner cutting while we can. Imagine losing the race because the car on the inside of the corner used the grass to pass you or keep position, it's just not fair-play in 2D or 3D. 

Over the next few days I will be trying to spot cars exceeding limits and posting here the track & corner numbers. If anyone else feels the same, feel free to post.

Nit-picking is accepted. One wheel on the grass, is one wheel too many!

You know that’s just a visual big right?





I would of thought it's more a racing line cutting through or not in line with the track overlay. Rather than it being a visual bug.
Like in Hungary turn one. It has been getting cut for years in the old version or the pit exit in Malaysia. 



exactly, you get no advantage of going off track its just the games way of showing an overtakes been made



It's better looking if fixed though, keeping cars on the tarmac by moving the line slightly.

Take old track for example built up with layers
Layer 1 Racing line
Layer 2 Track image
Layer 3 Car
Layer 4 Trees/Tunnels/Bridges

Likely not how iGP built theirs, but it's the easiest way lol



yeah but theres no need for any stewards or anything

md-quotelink
medal 5000
3 years 45 days ago

Richard

James

Richard

James

Richard

James
Since the iGP Team are trying to improve the game playing experience. I think it's only fair we try to stamp out corner cutting while we can. Imagine losing the race because the car on the inside of the corner used the grass to pass you or keep position, it's just not fair-play in 2D or 3D. 

Over the next few days I will be trying to spot cars exceeding limits and posting here the track & corner numbers. If anyone else feels the same, feel free to post.

Nit-picking is accepted. One wheel on the grass, is one wheel too many!

You know that’s just a visual big right?





I would of thought it's more a racing line cutting through or not in line with the track overlay. Rather than it being a visual bug.
Like in Hungary turn one. It has been getting cut for years in the old version or the pit exit in Malaysia. 



exactly, you get no advantage of going off track its just the games way of showing an overtakes been made



It's better looking if fixed though, keeping cars on the tarmac by moving the line slightly.

Take old track for example built up with layers
Layer 1 Racing line
Layer 2 Track image
Layer 3 Car
Layer 4 Trees/Tunnels/Bridges

Likely not how iGP built theirs, but it's the easiest way lol



yeah but theres no need for any stewards or anything




Well now, if you're gonna keep using the grass, I might need them to give you a penalty or two or a drive through  
md-quotelink
medal 5000
3 years 45 days ago

James

Richard

James

Richard

James

Richard

James
Since the iGP Team are trying to improve the game playing experience. I think it's only fair we try to stamp out corner cutting while we can. Imagine losing the race because the car on the inside of the corner used the grass to pass you or keep position, it's just not fair-play in 2D or 3D. 

Over the next few days I will be trying to spot cars exceeding limits and posting here the track & corner numbers. If anyone else feels the same, feel free to post.

Nit-picking is accepted. One wheel on the grass, is one wheel too many!

You know that’s just a visual big right?





I would of thought it's more a racing line cutting through or not in line with the track overlay. Rather than it being a visual bug.
Like in Hungary turn one. It has been getting cut for years in the old version or the pit exit in Malaysia. 



exactly, you get no advantage of going off track its just the games way of showing an overtakes been made



It's better looking if fixed though, keeping cars on the tarmac by moving the line slightly.

Take old track for example built up with layers
Layer 1 Racing line
Layer 2 Track image
Layer 3 Car
Layer 4 Trees/Tunnels/Bridges

Likely not how iGP built theirs, but it's the easiest way lol



yeah but theres no need for any stewards or anything




Well now, if you're gonna keep using the grass, I might need them to give you a penalty or two or a drive through  


Same for you, I saw you at the chicane in Japan, really wanna give me a pen when you’ll get one to?

md-quotelink
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