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driver mistakes?

Yes or no

35.09% (20)
Yes
64.91% (37)
No
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medal 5029
3 years 295 days ago
I really feel like having the option to enable or disable driving mistakes added in the game is the realism factor the game needs. Contact with other drivers, penalties, even more car faults would make the game much more exciting in my opinion.

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medal 5475
3 years 295 days ago
Nico
I really feel like having the option to enable or disable driving mistakes added in the game is the realism factor the game needs. Contact with other drivers, penalties, even more car faults would make the game much more exciting in my opinion.



This would already be a part of any game randomiser in my opinion.


Also...

Driver mistakes = accidents = having to have a flag and safety car system.

Ergo, I refer you to this game's last foray into deploying safety cars and flags.  It was a desaster that no player liked...
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medal 5029
3 years 294 days ago

Timothy

This would already be a part of any game randomiser in my opinion.


Also...

Driver mistakes = accidents = having to have a flag and safety car system.

Ergo, I refer you to this game's last foray into deploying safety cars and flags.  It was a desaster that no player liked...





What was so bad about the safety cars and flags? sorry if im coming out as ignorant but aren't they part of motorsport?
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medal 5000
3 years 294 days ago
The safety cars were deployed when pilots would suffer mechanical failures and thus create multiple yellow flag moments most frequently occuring in the closing laps essentially locking the field into the positions they held.
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medal 5000
3 years 293 days ago
The safety car and flag wasn't a problem, the problem is it was never deployed or see a yellow until someone retired which never ever happens, adding random mechanical faults and errors is a fantastic idea! The game is 90% luck as it is now so this wouldn't be any different.  It would spice up the racing that's for sure and they can re implement the flag system again.
Everyone who votes no are the people who win constantly and last lap keys and do not want change there really isn't a downside too this idea 
Edit or better still implement an idea where maximum push gives for example 30% change to go wide on a corner and loose a small bit of time you can scale the % based on push level,  now that's a great idea 
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medal 5000
3 years 293 days ago
how about full course yellow like in formula e every time someone crashes you get limited to something like 50mph?
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medal 5000 Super Mod
3 years 293 days ago

Mr
The safety car and flag wasn't a problem, the problem is it was never deployed or see a yellow until someone retired which never ever happens, adding random mechanical faults and errors is a fantastic idea! The game is 90% luck as it is now so this wouldn't be any different.  It would spice up the racing that's for sure and they can re implement the flag system again.
Everyone who votes no are the people who win constantly and last lap keys and do not want change there really isn't a downside too this idea 
Edit or better still implement an idea where maximum push gives for example 30% change to go wide on a corner and loose a small bit of time you can scale the % based on push level,  now that's a great idea 


So the game is 90% luck and some people always win. I need to ask one of these people to choose some lottery numbers for me.


md-quotelink
medal 5000
3 years 293 days ago (Last edited by John Doe 3 years 293 days ago)
Kevin

Mr
The safety car and flag wasn't a problem, the problem is it was never deployed or see a yellow until someone retired which never ever happens, adding random mechanical faults and errors is a fantastic idea! The game is 90% luck as it is now so this wouldn't be any different.  It would spice up the racing that's for sure and they can re implement the flag system again.
Everyone who votes no are the people who win constantly and last lap keys and do not want change there really isn't a downside too this idea 
Edit or better still implement an idea where maximum push gives for example 30% change to go wide on a corner and loose a small bit of time you can scale the % based on push level,  now that's a great idea 


So the game is 90% luck and some people always win. I need to ask one of these people to choose some lottery numbers for me.





i mean with the drs and kers timing currently there isnt much we can do in terms of strategy, Maybe not 90% but it is mostly down to luck, I have tested the theory with someone in my league who dominated and i copied him for a full season with development, strat etc and he always came out on top
md-quotelink
medal 5302
3 years 293 days ago
Mr
Kevin

Mr
The safety car and flag wasn't a problem, the problem is it was never deployed or see a yellow until someone retired which never ever happens, adding random mechanical faults and errors is a fantastic idea! The game is 90% luck as it is now so this wouldn't be any different.  It would spice up the racing that's for sure and they can re implement the flag system again.
Everyone who votes no are the people who win constantly and last lap keys and do not want change there really isn't a downside too this idea 
Edit or better still implement an idea where maximum push gives for example 30% change to go wide on a corner and loose a small bit of time you can scale the % based on push level,  now that's a great idea 


So the game is 90% luck and some people always win. I need to ask one of these people to choose some lottery numbers for me.





i mean with the drs and kers timing currently there isnt much we can do in terms of strategy, Maybe not 90% but it is mostly down to luck, I have tested the theory with someone in my league who dominated and i copied him for a full season with development, strat etc and he always came out on top



When the game would be 90% luck he would not always come out on top....

Everyone who votes yes does not understand the game and needs luck to be successful instead of winning on their own. There are plenty of skills and strategy needed to succeed.
md-quotelink
medal 5000
3 years 292 days ago (Last edited by John Doe 3 years 292 days ago)
Bastian
Mr
Kevin

Mr
The safety car and flag wasn't a problem, the problem is it was never deployed or see a yellow until someone retired which never ever happens, adding random mechanical faults and errors is a fantastic idea! The game is 90% luck as it is now so this wouldn't be any different.  It would spice up the racing that's for sure and they can re implement the flag system again.
Everyone who votes no are the people who win constantly and last lap keys and do not want change there really isn't a downside too this idea 
Edit or better still implement an idea where maximum push gives for example 30% change to go wide on a corner and loose a small bit of time you can scale the % based on push level,  now that's a great idea 


So the game is 90% luck and some people always win. I need to ask one of these people to choose some lottery numbers for me.





i mean with the drs and kers timing currently there isnt much we can do in terms of strategy, Maybe not 90% but it is mostly down to luck, I have tested the theory with someone in my league who dominated and i copied him for a full season with development, strat etc and he always came out on top



When the game would be 90% luck he would not always come out on top....

Everyone who votes yes does not understand the game and needs luck to be successful instead of winning on their own. There are plenty of skills and strategy needed to succeed.



Please teach Me then I must be doing something wrong.. 4 stop softs seems to be the standard for 95% of races, please educate me in how I can add some skill or strategy? Ya can't there is nothing else that can be done.. manage tyres save boost hop on board the train and sit tight. 
You can run two identical accounts I mean literally the same and the results vary alot,  you would think the race would be super close between these two but somr races the difference is mega,
In all seriousness tho if you know something I don't please share :D
md-quotelink
medal 5302
3 years 292 days ago (Last edited by Bastian Ba 3 years 292 days ago)
Mr
Bastian
Mr
Kevin

Mr
The safety car and flag wasn't a problem, the problem is it was never deployed or see a yellow until someone retired which never ever happens, adding random mechanical faults and errors is a fantastic idea! The game is 90% luck as it is now so this wouldn't be any different.  It would spice up the racing that's for sure and they can re implement the flag system again.
Everyone who votes no are the people who win constantly and last lap keys and do not want change there really isn't a downside too this idea 
Edit or better still implement an idea where maximum push gives for example 30% change to go wide on a corner and loose a small bit of time you can scale the % based on push level,  now that's a great idea 


So the game is 90% luck and some people always win. I need to ask one of these people to choose some lottery numbers for me.





i mean with the drs and kers timing currently there isnt much we can do in terms of strategy, Maybe not 90% but it is mostly down to luck, I have tested the theory with someone in my league who dominated and i copied him for a full season with development, strat etc and he always came out on top



When the game would be 90% luck he would not always come out on top....

Everyone who votes yes does not understand the game and needs luck to be successful instead of winning on their own. There are plenty of skills and strategy needed to succeed.



Please teach Me then I must be doing something wrong.. 4 stop softs seems to be the standard for 95% of races, please educate me in how I can add some skill or strategy? Ya can't there is nothing else that can be done.. manage tyres save boost hop on board the train and sit tight. 
You can run two identical accounts I mean literally the same and the results vary alot,  you would think the race would be super close between these two but somr races the difference is mega,
In all seriousness tho if you know something I don't please share :D



The best strategy is based on what other players chose, the key here is to exploit DRS when you are heavier and have a free track when you are lighter.

Sometimes it is 4 stop s sometimes it is 4 stop starting on ss and making a gap. Sometimes it is 3 Stop S. Every track has a dominant Strategy which would be the best without traffic. Sometimes it is just the similiar strategy with a bigger overcut. Reading the race right and making the right move, based on your and your opponents strategy and Situation.
While you are doing that saving as much boost as possible is a skill, so pushing at the right areas of the track. On the other hand you can try that your opponents have to use their boost to follow you, by pushing at the right area of the track, so that you have more at the end and so on, there are many ways.
A good start is to read the guides and implement that, then build your own style based on that.
md-quotelink
medal 5000
3 years 292 days ago (Last edited by John Doe 3 years 292 days ago)
Bastian
Mr
Bastian
Mr
Kevin

Mr
The safety car and flag wasn't a problem, the problem is it was never deployed or see a yellow until someone retired which never ever happens, adding random mechanical faults and errors is a fantastic idea! The game is 90% luck as it is now so this wouldn't be any different.  It would spice up the racing that's for sure and they can re implement the flag system again.
Everyone who votes no are the people who win constantly and last lap keys and do not want change there really isn't a downside too this idea 
Edit or better still implement an idea where maximum push gives for example 30% change to go wide on a corner and loose a small bit of time you can scale the % based on push level,  now that's a great idea 


So the game is 90% luck and some people always win. I need to ask one of these people to choose some lottery numbers for me.





i mean with the drs and kers timing currently there isnt much we can do in terms of strategy, Maybe not 90% but it is mostly down to luck, I have tested the theory with someone in my league who dominated and i copied him for a full season with development, strat etc and he always came out on top



When the game would be 90% luck he would not always come out on top....

Everyone who votes yes does not understand the game and needs luck to be successful instead of winning on their own. There are plenty of skills and strategy needed to succeed.



Please teach Me then I must be doing something wrong.. 4 stop softs seems to be the standard for 95% of races, please educate me in how I can add some skill or strategy? Ya can't there is nothing else that can be done.. manage tyres save boost hop on board the train and sit tight. 
You can run two identical accounts I mean literally the same and the results vary alot,  you would think the race would be super close between these two but somr races the difference is mega,
In all seriousness tho if you know something I don't please share :D



The best strategy is based on what other players chose, the key here is to exploit DRS when you are heavier and have a free track when you are lighter.

Sometimes it is 4 stop s sometimes it is 4 stop starting on ss and making a gap. Sometimes it is 3 Stop S. Every track has a dominant Strategy which would be the best without traffic. Sometimes it is just the similiar strategy with a bigger overcut. Reading the race right and making the right move, based on your and your opponents strategy and Situation.
While you are doing that saving as much boost as possible is a skill, so pushing at the right areas of the track. On the other hand you can try that your opponents have to use their boost to follow you, by pushing at the right area of the track, so that you have more at the end and so on, there are many ways.
A good start is to read the guides and implement that, then build your own style based on that.

That's a lot of words but it's just everything I said, the only strategy that works is the over cut try to do 2 or 3 laps extra and you gain a few seconds which everyone does, undercut never works neither does starting on SS, the gameplay update is coming and I'm super excited to the tyre adjustments I just hope they do fuel too this will add strategy 

Back to the ops topic there should be driver errors or sometimes similar to that effect 

md-quotelink
medal 5302
3 years 292 days ago (Last edited by Bastian Ba 3 years 292 days ago)
Mr
Bastian
Mr
Bastian
Mr
Kevin

Mr
The safety car and flag wasn't a problem, the problem is it was never deployed or see a yellow until someone retired which never ever happens, adding random mechanical faults and errors is a fantastic idea! The game is 90% luck as it is now so this wouldn't be any different.  It would spice up the racing that's for sure and they can re implement the flag system again.
Everyone who votes no are the people who win constantly and last lap keys and do not want change there really isn't a downside too this idea 
Edit or better still implement an idea where maximum push gives for example 30% change to go wide on a corner and loose a small bit of time you can scale the % based on push level,  now that's a great idea 


So the game is 90% luck and some people always win. I need to ask one of these people to choose some lottery numbers for me.





i mean with the drs and kers timing currently there isnt much we can do in terms of strategy, Maybe not 90% but it is mostly down to luck, I have tested the theory with someone in my league who dominated and i copied him for a full season with development, strat etc and he always came out on top



When the game would be 90% luck he would not always come out on top....

Everyone who votes yes does not understand the game and needs luck to be successful instead of winning on their own. There are plenty of skills and strategy needed to succeed.



Please teach Me then I must be doing something wrong.. 4 stop softs seems to be the standard for 95% of races, please educate me in how I can add some skill or strategy? Ya can't there is nothing else that can be done.. manage tyres save boost hop on board the train and sit tight. 
You can run two identical accounts I mean literally the same and the results vary alot,  you would think the race would be super close between these two but somr races the difference is mega,
In all seriousness tho if you know something I don't please share :D



The best strategy is based on what other players chose, the key here is to exploit DRS when you are heavier and have a free track when you are lighter.

Sometimes it is 4 stop s sometimes it is 4 stop starting on ss and making a gap. Sometimes it is 3 Stop S. Every track has a dominant Strategy which would be the best without traffic. Sometimes it is just the similiar strategy with a bigger overcut. Reading the race right and making the right move, based on your and your opponents strategy and Situation.
While you are doing that saving as much boost as possible is a skill, so pushing at the right areas of the track. On the other hand you can try that your opponents have to use their boost to follow you, by pushing at the right area of the track, so that you have more at the end and so on, there are many ways.
A good start is to read the guides and implement that, then build your own style based on that.

That's a lot of words but it's just everything I said, the only strategy that works is the over cut try to do 2 or 3 laps extra and you gain a few seconds which everyone does, undercut never works neither does starting on SS, the gameplay update is coming and I'm super excited to the tyre adjustments I just hope they do fuel too this will add strategy 

Back to the ops topic there should be driver errors or sometimes similar to that effect 



No it is absolutely not what you said....

Sometimes the overcut works, sometimes the undercut....
The undercut works exceptional well, when implemented right. When everyone tries to overcut they move too far from the best strategy and making the gap works. You just have to read the race right and be aggressive, then the undercut is superior....
Look at my race result in Japan, starting on SS works, i am in one of the strongest leagues....

Back to topic, there are already driver errors in the game, you see it on the varying lap Times..  
Everything more than that does not fit into this gameplay...
md-quotelink
medal 5000
3 years 292 days ago

Bastian
Mr
Bastian
Mr
Bastian
Mr
Kevin

Mr
The safety car and flag wasn't a problem, the problem is it was never deployed or see a yellow until someone retired which never ever happens, adding random mechanical faults and errors is a fantastic idea! The game is 90% luck as it is now so this wouldn't be any different.  It would spice up the racing that's for sure and they can re implement the flag system again.
Everyone who votes no are the people who win constantly and last lap keys and do not want change there really isn't a downside too this idea 
Edit or better still implement an idea where maximum push gives for example 30% change to go wide on a corner and loose a small bit of time you can scale the % based on push level,  now that's a great idea 


So the game is 90% luck and some people always win. I need to ask one of these people to choose some lottery numbers for me.





i mean with the drs and kers timing currently there isnt much we can do in terms of strategy, Maybe not 90% but it is mostly down to luck, I have tested the theory with someone in my league who dominated and i copied him for a full season with development, strat etc and he always came out on top



When the game would be 90% luck he would not always come out on top....

Everyone who votes yes does not understand the game and needs luck to be successful instead of winning on their own. There are plenty of skills and strategy needed to succeed.



Please teach Me then I must be doing something wrong.. 4 stop softs seems to be the standard for 95% of races, please educate me in how I can add some skill or strategy? Ya can't there is nothing else that can be done.. manage tyres save boost hop on board the train and sit tight. 
You can run two identical accounts I mean literally the same and the results vary alot,  you would think the race would be super close between these two but somr races the difference is mega,
In all seriousness tho if you know something I don't please share :D



The best strategy is based on what other players chose, the key here is to exploit DRS when you are heavier and have a free track when you are lighter.

Sometimes it is 4 stop s sometimes it is 4 stop starting on ss and making a gap. Sometimes it is 3 Stop S. Every track has a dominant Strategy which would be the best without traffic. Sometimes it is just the similiar strategy with a bigger overcut. Reading the race right and making the right move, based on your and your opponents strategy and Situation.
While you are doing that saving as much boost as possible is a skill, so pushing at the right areas of the track. On the other hand you can try that your opponents have to use their boost to follow you, by pushing at the right area of the track, so that you have more at the end and so on, there are many ways.
A good start is to read the guides and implement that, then build your own style based on that.

That's a lot of words but it's just everything I said, the only strategy that works is the over cut try to do 2 or 3 laps extra and you gain a few seconds which everyone does, undercut never works neither does starting on SS, the gameplay update is coming and I'm super excited to the tyre adjustments I just hope they do fuel too this will add strategy 

Back to the ops topic there should be driver errors or sometimes similar to that effect 



No it is absolutely not what you said....

Sometimes the overcut works, sometimes the undercut....
The undercut works exceptional well, when implemented right. When everyone tries to overcut they move too far from the best strategy and making the gap works. You just have to read the race right and be aggressive, then the undercut is superior....
Look at my race result in Japan, starting on SS works, i am in one of the strongest leagues....

Back to topic, there are already driver errors in the game, you see it on the varying lap Times..  
Everything more than that does not fit into this gameplay...



I personally don't see any driver errors for the race, lap times are consistant, it is a sim manager game it needs more realism that's for sure, random engine blow outs,  going wide costing 1second of lap time but with a comment at the top like Joe blogs was pushing too hard ran wide turn 1, this for me is realism, do not take the offensively but the people who win constantly do not want to change a dam thing  even if its for the better, you found the winning formula and want to continue and fair play too you for that but little tweaks that are incoming are going to be good for the game,  the more elements of strategy we can control the better. Oh with some realistic random driver errors would be awesome too! 
md-quotelink
medal 5302
3 years 292 days ago
I am not offended, i would do even better when the game will get more complex. The Managers doing well right now will do better in a more complex game, too, because they already understand the complexity better.

As you mentioned, it is a sim game and i am against every random factor. But not only a sim game it is a real time sim game. And so far Noone came up with a Sound logic to make it more realistic. Are random Crashes or failures in reality random? No absolutely not they always have a reason and would need a system to make it managable. For example crashes would need a penalty system as strong as noone is destroying the season of another Manager....
All of these ideas Look nice on paper but are hard to put Into Code... 
Just consider the track Limit Situation between verstappen and Hamilton...
One random Event can destroy the hour i Block in the Evenning or the whole saison that is not what i want....
md-quotelink
medal 5000
3 years 292 days ago

Bastian
I am not offended, i would do even better when the game will get more complex. The Managers doing well right now will do better in a more complex game, too, because they already understand the complexity better.

As you mentioned, it is a sim game and i am against every random factor. But not only a sim game it is a real time sim game. And so far Noone came up with a Sound logic to make it more realistic. Are random Crashes or failures in reality random? No absolutely not they always have a reason and would need a system to make it managable. For example crashes would need a penalty system as strong as noone is destroying the season of another Manager....
All of these ideas Look nice on paper but are hard to put Into Code... 
Just consider the track Limit Situation between verstappen and Hamilton...
One random Event can destroy the hour i Block in the Evenning or the whole saison that is not what i want....



Totally understand mate I would be angry with a engine blow out on the last few laps, but I'm sure the igp team will figure out a way to add new features and tweak the old to make it  more interesting.
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medal 5000
3 years 292 days ago
I think that it sounds good on paper, but people will start to hate it, because they might lose races as a result. Keep as is pls
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medal 5000
3 years 288 days ago

Timothy
Nico
I really feel like having the option to enable or disable driving mistakes added in the game is the realism factor the game needs. Contact with other drivers, penalties, even more car faults would make the game much more exciting in my opinion.



This would already be a part of any game randomiser in my opinion.


Also...

Driver mistakes = accidents = having to have a flag and safety car system.

Ergo, I refer you to this game's last foray into deploying safety cars and flags.  It was a desaster that no player liked...


Only because I never did actually see a safety car.

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