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medal 5000
3 years 19 days ago
Idea 1 push level gives a different chance of driver error for example
Max push 15%
Medium 10%
Etc, obviously the % is pure guess by me, I think it will add a bit of realism when pushing hard,
You would get a message of screen saying for example Joe blogs ran wide on turn 2 loosing a small amount of time say 1 second.

Idea 2 similar to 1 but with tyres 
50% tyres left give a 15% chance of blow out
30% tyres left give a 20% chance of blow out
Etc,

I believe both these ideas would add an extra element of strategy and realism.
Thanks for reading.
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medal 5000
3 years 18 days ago
I'm curious to know why people down voted this and thought it was a bad idea? 
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medal 5000
3 years 18 days ago

Mr
I'm curious to know why people down voted this and thought it was a bad idea? 



Most people, including me, usually don't want more luck in the game. Already quite a bit of it
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medal 5000
3 years 18 days ago

Mr
I'm curious to know why people down voted this and thought it was a bad idea? 



Because you wouldn't want to lose a race at the last corner because your driver made a mistake, would you?
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medal 5000
3 years 18 days ago

Leopard, Please read older forum pages about the same subject before posting a new one. This has been suggested before and it would save everyones time if you realised people didnmt want it before posting and other thread. Thanks 🙏 


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medal 4992 Moderator
3 years 18 days ago
Putting the lottery factor aside this would require a complete overhaul of the PL system. It'd require separate settings for pushing the limits, pushing the tyres (and engine, brakes) and aggressiveness of driving (overtaking, lapping). Because why should a manager have to push his luck if the only thing he wants is to keep temperature in the tyres?
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medal 5000
3 years 17 days ago

Titan

Mr
I'm curious to know why people down voted this and thought it was a bad idea? 



Because you wouldn't want to lose a race at the last corner because your driver made a mistake, would you?



Isn't that possible in real life? This is a manager sim game... You ever played a football manager game? Players get randomly injured... 
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medal 5000
3 years 17 days ago

Mr

Titan

Mr
I'm curious to know why people down voted this and thought it was a bad idea? 



Because you wouldn't want to lose a race at the last corner because your driver made a mistake, would you?



Isn't that possible in real life? This is a manager sim game... You ever played a football manager game? Players get randomly injured... 


That is true, but as others have suggested. Many people don't want more luck factors in the game. I want to win or lose based on my tactical and strategical "skills", not by being lucky.

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medal 5000
3 years 17 days ago
Would it not be classed as strategy and skill to make sure you don't have a blow out or off track during high push? Or bad tyres? Its not luck its a risk factor of you want to push to the limits take a chance, of play it safe its all managed by skill and strategy. No luck involved whatsoever 
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medal 5000
3 years 17 days ago

Mr
Would it not be classed as strategy and skill to make sure you don't have a blow out or off track during high push? Or bad tyres? Its not luck its a risk factor of you want to push to the limits take a chance, of play it safe its all managed by skill and strategy. No luck involved whatsoever 


You can change the word "luck" to "chance" then. You say increased push will increase the likelihood of  a blow out. No I do not like too much of such mechanisms and I think we have enough as it is. 


And for the record, I think it is great that you come up with ideas, I am simply not very fond of this one.


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medal 4992 Moderator
3 years 17 days ago
Mr
Would it not be classed as strategy and skill to make sure you don't have a blow out or off track during high push? Or bad tyres? Its not luck its a risk factor of you want to push to the limits take a chance, of play it safe its all managed by skill and strategy. No luck involved whatsoever 

In the statistical long run maybe, but when loosing a race because the competitor running higher push getting no error while the own, despite more careful PL, does, the competitor wins the championship because his statistical 3 errors happened to happen in races were it didn't matter or in a single race while the own 2 just when you were leading by a small margin and/or the competitors mistake happened early in the race easily recovered and the own one in the crucial last stint then the statistical long run is of no solace whatsoever. 

Also all races that are (possibly) decided by uneven distribution of errors are always lost races as well as championships, even if it equals out over time, because the ones I loose would be a nuisance and the ones I win hollow and worthless and thus altogether wasted time.

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medal 5001
3 years 17 days ago (Last edited by Antonio Ascari 3 years 17 days ago)
Frank
Mr
Would it not be classed as strategy and skill to make sure you don't have a blow out or off track during high push? Or bad tyres? Its not luck its a risk factor of you want to push to the limits take a chance, of play it safe its all managed by skill and strategy. No luck involved whatsoever 

In the statistical long run maybe, but when loosing a race because the competitor running higher push getting no error while the own, despite more careful PL, does, the competitor wins the championship because his statistical 3 errors happened to happen in races were it didn't matter or in a single race while the own 2 just when you were leading by a small margin and/or the competitors mistake happened early in the race easily recovered and the own one in the crucial last stint then the statistical long run is of no solace whatsoever. 

Also all races that are (possibly) decided by uneven distribution of errors are always lost races as well as championships, even if it equals out over time, because the ones I loose would be a nuisance and the ones I win hollow and worthless and thus altogether wasted time.



Totally agree with Frank, also, the game would lose a lot of managers over such lost championships, let me explain why:


You talk about football manager games where players get randomly injured. I was heavily into football manager in the past (I mean I won back to back champions league titles with West Brom in FM16) and I can tell you, even when the odds are slightly in your advantage, you will feel as if you’re at a disadvantage as soon as you hit bad luck more then once.

This is why I only play save-able football manager games because you’ll see, it doesn’t seem random when your buy of the season gets injured for 8 weeks in the first or second match of the season.  You’ll think it’s scripted even when it’s not.

What i mean is, the sensation of losing because of bad luck is way stronger then the sensation of winning because of someone else’s bad luck. And that’s gonna be a reason to quit for those with bad luck 

Less players in the game means less money coming in means less devs means poorer game

A bit of realism is good but this is still a game, if you want to realistically build a racing team up, you can do it in real life but you’ll need more money and time
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medal 5000
3 years 17 days ago
Good feedback I understand where you are coming from but I feel you guys don't really want change im not bad mouthing you here but change is needed and coming like it or not. Once the tyres, drs, clean air ect has been fixed in sure it will balance it out alot more. I do feel strongly about my idea, not because I came up with it simply because I thinks it's a fantastic idea, look at real f1, failures are very common so are mistakes allowing smaller teams to grab some points which is entertaining it will also boost morale to the managers who score poorly which of most quit the game because of this, my idea was just a base idea in sure the % could be a lot smaller or even a completely new way to unpliment this idea. Right now it's so so boring strategy is almost the same every race same for the tyres 
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medal 5001
3 years 16 days ago

Mr
Good feedback I understand where you are coming from but I feel you guys don't really want change im not bad mouthing you here but change is needed and coming like it or not. Once the tyres, drs, clean air ect has been fixed in sure it will balance it out alot more. I do feel strongly about my idea, not because I came up with it simply because I thinks it's a fantastic idea, look at real f1, failures are very common so are mistakes allowing smaller teams to grab some points which is entertaining it will also boost morale to the managers who score poorly which of most quit the game because of this, my idea was just a base idea in sure the % could be a lot smaller or even a completely new way to unpliment this idea. Right now it's so so boring strategy is almost the same every race same for the tyres 


I see your point and how you look at this and, with all due respect, we’ll have to agree to disagree on this 😊 


Good to finally see someone with a strong idea but still having respect for feedback against the idea, thats something I don’t see often, so I tip my hat to you sir.
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medal 4992 Moderator
3 years 16 days ago

Mr
Good feedback I understand where you are coming from but I feel you guys don't really want change im not bad mouthing you here but change is needed and coming like it or not. Once the tyres, drs, clean air ect has been fixed in sure it will balance it out alot more. I do feel strongly about my idea, not because I came up with it simply because I thinks it's a fantastic idea, look at real f1, failures are very common so are mistakes allowing smaller teams to grab some points which is entertaining it will also boost morale to the managers who score poorly which of most quit the game because of this, my idea was just a base idea in sure the % could be a lot smaller or even a completely new way to unpliment this idea. Right now it's so so boring strategy is almost the same every race same for the tyres 

Your partly right, I dislike change to the worse. The problem is my worse in this case is not everybodies worse. There are largely 3 groups of players, the competition ones, the casual and 'realistic' sim ones. The first dislike lottery elements because there can't be a competition if the driving factor of a race outcome is luck. In leagues with one good team it won't matter, but in leagues with 3 or more teams in close competition one incident decides a whole season championship position. The casual ones are divided, some want still a skill driven game but usually at a less hardcore level, others are playing for entertainment and thus random elements are welcome to spice things up. Finally the third group wants a realistic look on the outside and don't care if it's just based on drawing random numbers in the background. At least until computing power increases vastly to simulate extremely complex systems not only in real time but also in thousands of instances in parallel, perhaps once a server cluster includes a powerfull quantum computing unit true simulation could be achieved at this scale.


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medal 5000
3 years 16 days ago

Frank

Mr
Good feedback I understand where you are coming from but I feel you guys don't really want change im not bad mouthing you here but change is needed and coming like it or not. Once the tyres, drs, clean air ect has been fixed in sure it will balance it out alot more. I do feel strongly about my idea, not because I came up with it simply because I thinks it's a fantastic idea, look at real f1, failures are very common so are mistakes allowing smaller teams to grab some points which is entertaining it will also boost morale to the managers who score poorly which of most quit the game because of this, my idea was just a base idea in sure the % could be a lot smaller or even a completely new way to unpliment this idea. Right now it's so so boring strategy is almost the same every race same for the tyres 

Your partly right, I dislike change to the worse. The problem is my worse in this case is not everybodies worse. There are largely 3 groups of players, the competition ones, the casual and 'realistic' sim ones. The first dislike lottery elements because there can't be a competition if the driving factor of a race outcome is luck. In leagues with one good team it won't matter, but in leagues with 3 or more teams in close competition one incident decides a whole season championship position. The casual ones are divided, some want still a skill driven game but usually at a less hardcore level, others are playing for entertainment and thus random elements are welcome to spice things up. Finally the third group wants a realistic look on the outside and don't care if it's just based on drawing random numbers in the background. At least until computing power increases vastly to simulate extremely complex systems not only in real time but also in thousands of instances in parallel, perhaps once a server cluster includes a powerfull quantum computing unit true simulation could be achieved at this scale.





Thabjsbforbthe reply sir, Hope is the most powerful emotion in a person, I remember when I first started in elite fighting for mid table struggling to get points and someone in front ran out of fuel it got me all excited and pumped up for the valuable points on offer, you feel this rush of excitement, that's exactly what this game so desperately needs. Its just finding a way to balance skill and luck factors combined to make it a truly awesome game, its no easy task to balance everything in sure. 

I live in hope one day there will be 5-10 people fighting for 1st place each race, win or loose that's exciting racing,
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