Jack
This change wasn't communicated clearly internally which is how this happened. I had to piece together what happened from fragments of memory and discussions we had with each other and with the beta testers.
The background to this situation was that immediately after 3D launch, Britain, Belgium and maybe others had pit entries that were too quick. It was faster to drive down the pit lane on the final lap than to take the final few turns, so it didn't take long for people to realise and start exploiting it. The simulator developer was notified of this, and I suspect because it was deemed an urgent matter, bundled it in with the next update so quickly they forgoet to tell us, so we didn't know to include it when the changelog was compiled.
Initially it came as a surprise to us that this was in the update as well. Mystery solved.
Good to hear it was someone trying to fix a real problem... they just forgot to share it with everyone else ?
Anyway, as we are still to see a re-scaling fixes in most, if not all tracks, this would be quite helpful to prevent overnight changes to affect a race result in the future ?
https://igpmanager.com/forum-thread/44082