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Crash and unexpected event

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medal 5000
2 years 301 days ago
We want/igp needs crashes and unexpected events (ex. Punctured tyre or pilot error).
These two situations would create a more exciting game! And more realistic.
Currently  the races are a little bit boring. Races are flat.  
Please (at least) add crashes and bring igp to a higher level! :)

I hope my English is clear, best regards
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medal 5010
2 years 301 days ago
Your English is clear, as clear as the reactions you’ll get on this forum.  I’m against it. If you want to know why, read all previous posts about crashes, plenty of those to find.

So here we go again
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medal 5000
2 years 301 days ago (Last edited by Davide Segantin 2 years 301 days ago)
Crashes are an important ingredient in F1 I think, especially when rain or during start race. There isn’t lucky but one skill of each pilot. 
I simply think it is impossible and unreal that driver never goes off the track during races. Never during rainy races. Never on star, never on corner. It’s unreal. 
Igp wants to recreate reality or not? If igp creator ambition is have a real f1 game, crashes and unexpected race situation are necessary. 

F1 games without crashes is like football games without fouls. 

Explain me your and other users position, please.
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medal 5137
2 years 301 days ago
Then why do we train drivers to be able to follow the race?

Trained racers can actually drive? like in real F1?
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medal 5000
2 years 301 days ago

Davide 
Crashes are an important ingredient in F1 I think, especially when rain or during start race. There isn’t lucky but one skill of each pilot. 
I simply think it is impossible and unreal that driver never goes off the track during races. Never during rainy races. Never on star, never on corner. It’s unreal. 
Igp wants to recreate reality or not? If igp creator ambition is have a real f1 game, crashes and unexpected race situation are necessary. 

F1 games without crashes is like football games without fouls. 

Explain me your and other users position, please.



iGP is not an F1 game, what Antonio, me and other managers say is that iGP is supposed to be about skill, and not about who is the luckiest
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medal 5000
2 years 300 days ago

Davide 
We want/igp needs crashes and unexpected events (ex. Punctured tyre or pilot error).
These two situations would create a more exciting game! And more realistic.
Currently  the races are a little bit boring. Races are flat.  
Please (at least) add crashes and bring igp to a higher level! :)

I hope my English is clear, best regards



I will always support this suggestion!
After all, we have tools in the game that allow you to link the chance percentage for an accident to occur. For example:
- Current level of pilot training
- Pilot experience level
- Wear of car parts
- Driver's aggressiveness level during the race
- Wet track
- Tire wear

By reconciling all this information, we can increase and decrease the chances of an accident or a car breaking down.

Also, just put a crash/SC on and off function in the league settings. So we can please everyone. Those who want and those who don't want this function in the game!

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medal 4887 Moderator
2 years 300 days ago
Crashes might be a nice entertainment as spectator, especially if a race series is otherwise rather boring, an unavoidable nuisance for real team bosses but it's a killer for competition in a game unless it's a direct, no chances result of a players mistake. 
Unlike reality in the game we draw from the same financial capabilities, are able to hire the same quality drivers and also (development) staff.
So given an engaging league of comparable manager capabilities the chances of random events are similar and all that's left is finding out who's got the most luck to be struck the least or during the weakest race positions and thus will handed over the win of the championship hy fortuna, unless for the extremly unlikely cases of coincidence when it actually all evens out. In a game it can't (yet) be simulation, only randomness and in this game it'd turn competition into a boring lottery.
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medal 5000
2 years 294 days ago
An add is about when you push high is more high risk of make a mistake and the contrary if you push less i think
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medal 5000
2 years 283 days ago
Rules for cars running IGP

Basically, you can have a safety car option that doesn't just involve luck, but good management! It is important to emphasize that this suggestion is based on the Elite teams and passing the same rule to the other divisions the calculations should be halved, so that we do not have a SC show in the divisions below the Elite! (I wouldn't even activate this option in Recruit) In case of rain these numbers must be doubled!
Another point to note is that whenever a car breaks down during a race, it will only be able to run the next race if its manager repairs the car. Otherwise you will be left out! Losing sponsor and race score/placement bonuses!

Pilot Experience - ELITE
LEVEL/CHANCE TO SPIN
Level 1 - 1%
Level 2 - 0.95%
Level 3 - 0.90%
Level 4 - 0.85%
Level 5 - 0.80%
Level 6 - 0.75%
Level 7 - 0.70%
Level 8 - 0.65%
Level 9 - 0.60%
Level 10 - 0.55%
Level 11 - 0.50%
Level 12 - 0.45%
Level 13 - 0.40%
Level 14 - 0.35%
Level 15 - 0.30%
Level 16 - 0.25%
Level 17 - 0.20%
Level 18 - 0.15%
Level 19 - 0.10%
Level 20 - 0%

Pilot Talent - ELITE

TALENT/CHANCE TO SPIN
Level 1 - 1%
Level 2 - 0.95%
Level 3 - 0.90%
Level 4 - 0.85%
Level 5 - 0.80%
Level 6 - 0.75%
Level 7 - 0.70%
Level 8 - 0.65%
Level 9 - 0.60%
Level 10 - 0.55%
Level 11 - 0.50%
Level 12 - 0.45%
Level 13 - 0.40%
Level 14 - 0.35%
Level 15 - 0.30%
Level 16 - 0.25%
Level 17 - 0.20%
Level 18 - 0.15%
Level 19 - 0.10%
Level 20 - 0%

Tire wear / chance of running

WEAR/CHANCE TO ROTATE
0% - 0%
5% - 0.05%
10% - 0.10%
15% - 0.15%
20% - 0.20%
25% - 0.25%
30% - 0.30%
35% - 0.35%
40% - 0.40%
45% - 0.45%
50% - 0.50%
55% - 0.55%
60% - 0.60%
65% - 0.65%
70% - 0.70%
75% - 0.75%
80% - 0.80%
85% - 0.85%
90% - 0.90%
95% - 0.95%
100% - 2%

Pilot aggressiveness level

Super Conservative: -75%
Conservative: -50%
Neutral: equal
Aggressive +50%
Super aggressive: +75%

Calculation examples:

Example 1:

Criteria/chance to run
Talent pilot 20 - 0% 
Experience 20 - 0%
Tire wear 0% - 0%
At this point in the race the chance to run is 0%!

Example 2:
 
Criteria/chance to run
Talent pilot 15 - 0.30%
Experience 3 - 0.90%
Tire wear 60% - 0.60%
At this point in the race, the chance to run is 1.80%!

Example 3:
 
Criteria/chance to run (Rain)
Talent pilot 17 - 0.20% (x2) 0.40%
Experience 9 - 0.60% (x2) 1.20%
Tire wear 70% - 0.70% (x2) 1.40%
Race in the rain: Doubles the chance to ride At this point in the race, the chance to run is 3%!

Example 4 (Level of aggressiveness)

Talent pilot 19 - 0.10%
Experience 15 - 0.30%
Tire wear 20 - 0.20%

Total chance to run:
Super Conservative (-75%) - 0.15%
Conservative (-50%) - 0.30%
Neutral (equal) - 0.60%
Aggressive (+50%) - 0.90%
Super aggressive (+75%) - 1.05%

It is noteworthy that if a car runs on the track, it will never hit another car! This will only harm the car of those who run it!
At this point in the shooting, the SC will enter and will stay for 2 laps. All cars are rejoined and the race starts in motion!
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