Jack
These suggestions have been around for a while, but it's something we're considering seriously now our focus is shifting to gameplay updates. There are several challenges to implementing rules though. How would you expect this to be displayed in the league select list UI, for example? I know that might sound like a question that should be thrown straight back to us, but I'm interested in how the players would expect such information to appear in the game. It's very easy to keep adding widgets and features without considering the implications for the UI / UX, ending up with a totally overwhelming experience for new players that increases churn rate and puts them off.
We were thinking aloud about this the other day and threw around some ideas like having these leagues be private, so that they don't confuse new players, or only available to managers above a certain level, or unlockable in some way. It could even be that we integrate it at the level of tiers, e.g. Pro and Elite tiers can have rule changes but perhaps Rookie has a simplified / universal set of rules to help new players get in to the game. I think that would be my preference.
I'm open to suggestions. It's something we need to strike a balance with though, so those who want more depth can have it without alienating the newcomers, and vice versa, the game shouldn't be held back from having depth for experienced players just to please newcomers. Layering it in to the progression seems the most logical way.
Hi Jack,
Thanks for taking the time to reply!
In terms of display, on the league info could there be a second tab for rules, which has them all and possible a difficulty level at the top, so if there’s none or maybe a 2 tyre rules it’s rated green/easy then if there’s a few then amber/medium and then for more complex rules red/hard?
And when they click to join the league it comes up with the rules page so they understand and have to click confirm.
Personally, I think you should scrap rookie, pro and elite and like mentioned above have some leagues run by yourself automatically for beginners, maybe say only players that have under 100 races can be in them. And you could further use the leagues’s average player rep to give them a difficultly level also, so when people are looking at leagues they can see how competitive they will be and again maybe after the beginner leagues after they’ve done 100 races and joining a new league they only have the option to join leagues up to a certain league rep so they don’t go into a too competitive/experienced league?
Maybe the only way out of these options is if they are invited to a league by a friend etc (for experienced players making new accounts)
People lose interest quickly if they’re not winning or doing well and I remember myself going into elite at level 14, into a competitive league, it took me about 3 seasons to just get a point but I kept on going, but most people would give up if the best they can get is like 15th, lol. Also with the auto kick, rookie and pro soon lose their players and then no promotions to elite will stop people from playing.
I would also scrap levels maybe and maybe headquarters so everyone is on an even playing field like everyone being level 20 anyway. This way they can’t be too far behind I guess and maybe for the boost and drs strength they reset and can be improved like with car development.
I know it’s very difficult for you, because you need to make the game easy for beginners, so they’re competitive so they stay interested in the game then for the experienced players you want it to be as complex as possible so there’s skill to be the best ?
Maybe at the beginning of each season, every player gets an email ‘Great season, here’s some tips’ with a link to the ‘how to be competitive guide’ on the forum, to help players get better, especially beginners.
Just wanted to say thanks for the continuous hard work you guys are doing behind the scenes with limited people/resources. This is one of the only games to have kept me interested for many years now. Gotta be honest the 3D thing isn’t for me, but you have done a great job of altering the tyres/fuel to improve strategies, so more than 1 strategy can work at each track instead of everyone being on the same one. Really enjoyed it since the update?