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Rejected
Separate the push level

Add and the engine push level?

64.29% (18)
Leave it as it is
35.71% (10)
Use different push for engine and tyres
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medal 5333
3 years 46 days ago
So i have that in mind for a long time. I think that the push level must be different for the engine and another one for the tyres so if anyone want to push the car can sacrifice more tyre wear and less fuel and vice versa. Or just someone can push through the reds for tyres and engine with all costs. At the other hand you can save some tyre and push more or you can do to many combinations. Keep that in mind, it's going to make the game more interesting for sure ?
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medal 6527
3 years 46 days ago (Last edited by Archie Bald 3 years 46 days ago)
I think the game is trying to be as realistic as possible.
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medal 5333
3 years 46 days ago

I think the game is trying to be a realistic as possible.



Yes i think that too so this one will take the game to that direction.
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medal 6527
3 years 46 days ago

Chris

I think the game is trying to be a realistic as possible.



Yes i think that too so this one will take the game to that direction.



How so? It's cause and effect.


If you push, you'll use more fuel & tyre. So why separate push levels when they are directly linked together?

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medal 5333
3 years 46 days ago


Chris

I think the game is trying to be a realistic as possible.



Yes i think that too so this one will take the game to that direction.



How so? It's cause and effect.


If you push, you'll use more fuel & tyre. So why separate push levels when they are directly linked together?




In formula 1 you can use less power of the engine(save fuel and less engine wear) but push as much as you can with more tyre wear. Or you can save tyres but use higher engine power. Or you can save both or you can use both...
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medal 6527
3 years 46 days ago

Chris


Chris

I think the game is trying to be a realistic as possible.



Yes i think that too so this one will take the game to that direction.



How so? It's cause and effect.


If you push, you'll use more fuel & tyre. So why separate push levels when they are directly linked together?




In formula 1 you can use less power of the engine(save fuel and less engine wear) but push as much as you can with more tyre wear. Or you can save tyres but use higher engine power. Or you can save both or you can use both...



This isn't a formula 1 racing game though I understand what you mean now and I can see some merits ?.
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medal 5000
3 years 46 days ago
It sounds good on paper, but if we had separated Push Levels we would have a situation where everyone having both tyres and engine working at their optimal performances and the races being more stalled than they are at the moment because you would be able to spare one while using the other ?‍♂️



Having both linked has a bigger impact on the management experience as mistakes happens if you overdo the Push (i.e.: If you do it too much, you'll be a sitting duck on hot tyres and paying for an earlier decision while if you would still had the engine push mistakes would be unpunished).


Also, if you ever played on the phone app you would know how hard it already is to control 2 cars in a fast paced race (2.0x), so having another slider would just mess things up, specially on small screens.

For me it's a big no.
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