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Team Re-set topic.

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medal 5000
9 years 291 days ago
I have read about the team re-sets from a few different managers and the one thing that seems to have been said by a few managers is..

Rookie leagues with high level managers. Level 8's and higher in some..

This has to be an issue to be looked in to sooner rather than later tbh..


I STILL think the better reputation or reward points or bonus points should be the motivation for joining established leagues.. but why would they join a league at level one and be against level 8's..

I think the re-set should be exactly that.. A full factory re-set back to level 1.. Rep points / stats and everything else..

No re-hiring of the same drivers / staff either.. This needs to be blocked.. and as an added note.. I would also like to see that New Leagues can not start until Half of the division is full.. 2 car teams = 8 managers.. 1 car teams = 16..


It's just my views on what I see going on..
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medal 6494
9 years 291 days ago
I agree with most of what you say but not the last bit "New Leagues can not start until Half of the division is full"

I got into this game by racing against my son, just the 2 of us, it allowed us both to learn the basics at our own pace and we're both still active almost 2 years later.

There is another related issue where racing in a league with promotion turned off or not enough teams means some players are stuck at rookie through no real fault of their own. To get promoted they have to join another league and you get the same problem of high level drivers mixed in with level 1's. (appreciate you're trying to cover this point by not starting unless a league is half full but some players try a couple of games and leave thus 'turning off' promotion)

I would suggest that maybe instead of a full reset being a 'full factory reset', if a player is level 4 or above (where drs is available) then they are reset to pro and not rookie.

If someone wants to go to rookie to play with their friends then they can always start a new account.
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medal 5000
9 years 291 days ago
Sorry but i disagree with you both. Due to a simple fact that both of you seemed to forgot :
Many of the advanced managers that end up in rookie leagues, are there because of long periods of inactivity. They end up following through tiers.
And when they rejoin the game they are at the bottom, in a rookie tier again.
Cases in where an high lvl manager drops to rookie tier by purpose, you can count by the fingers in one single hand.
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medal 6494
9 years 290 days ago
If we all agreed on everything it would be a pretty boring forum :-)

If an advanced player is allowed to drift back down to rookie then that is surely a problem caused by a league manager not weeding out inactive players?

I can understand why some managers keep inactive players because the promotion system encourages it to ensure there are enough in the league for promotion.





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medal 5000
9 years 290 days ago
Of course I have to weigh in here. It would be nice if we could get a league to promotion status before starting but that isn't feasible using the new team search pages. I get the impression that very few new players ever use the "more options" button to search for a league to race in. Thus a league just does not draw any attention until it has started and then shows a "number of drivers on the grid" display in the search tool. Unless a race has been run the team just never shows up to be selected.

I also wish that there was a "return to new" reset option as Uncle Albert has suggested. It is a nuisance having to establish new email accounts just to get a new rookie team on the grid. I don't really want seven email addresses.

I got the idea for the Reset Rookies League from the thread about players that were having problems resetting their teams. And, because I noticed how few established leagues had healthy rookie level populations. I thought "well there just are not any new players coming to the game." Then in the league I race in, after establishing promotion level numbers in our rookie class, new level 1 rookies started coming in. I was wrong. There were new players coming to the game.

It seemed to me that the established  leagues i looked into only had two or three true rookies that were trying to improve and win and the rest of the population of rookies were teams with high levels running lower level drivers but not low enough to be seen as competitive with true new rookies. Not a very inviting atmosphere for new rookies I thought.

But alas, it appears that Alex may be right. Very few want to reset their teams, even their tertiary teams, to reset levels. I thought most of the established players here would have two or three or six extra accounts just sitting in the wings and would be willing to reset to help establish better rookie playing conditions. But that may not be the case.
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medal 5000
9 years 290 days ago (edited 9 years 290 days ago)
I know that Jack and the other devs will read these posts.. So keep them coming.

Everyone has a vaild point, as long as they are constructive like they have been now.

Have you been a level 1 rookie and been through this issue with higher level teams ??
Let the devs know what it is like being in this situation.

______________________________________________________________________________________

Alex Sal,
Sorry but i disagree with you both. Due to a simple fact that both of you seemed to forgot :
Many of the advanced managers that end up in rookie leagues, are there because of long periods of inactivity. They end up following through tiers.
And when they rejoin the game they are at the bottom, in a rookie tier again.
Cases in where an high lvl manager drops to rookie tier by purpose, you can count by the fingers in one single hand.

A vaild point.. BUT if they inactive.. Then they should have the account deleted after a certain amount of time.. Accounts sitting doing nothing can't be good for any system as it is.. Say 1000 accounts are inactive at the moment (Probably a lot more) and 10% come back to iGP.. That is still 900 accounts sat with Drivers and Staff that others can have in the game..

If iGP became more strict on rules / accounts.. They would have these filtered out in no time..

For the ones who swap accounts (Like myself.. 1 team in a league and swap between them every few seasons.) All we have to do is to log in to our dormant accounts now and them to keep them from being deleted..
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medal 5538 CEO & CTO
9 years 290 days ago
In the new version of iGP I have some ideas for a solution for this problem. We're trying to address pretty much every pitfall of the current system in the update, so as 'Uncle Albert' says, keep the suggestions coming. We are reading them and will take note of any good ideas that crop up. :)
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medal 5000
9 years 290 days ago
@ Uncle Albert
Thats a valid point too and i speak for myself.
I have 2 teams (this 1 and Alex Sal manager) and barely enough time to do a proper game with both.
However .... many of the inactive managers that 1 day return and find themselves in rookie tiers have lost their drivers and staff.
Because absolutly ALL those that drop to rookie tier due to inactivity have all  their contracts finished.
And those managers that remember to pull out their teams from the leagues and keep it in the limbo of oblivion (not joining any league) when they return to the game are STILL in Elite or Pro, with all their staff.

I do agree also in deleting long inactive team accounts. Just as long as they are left abandoned in 1 league.
If the manager, foreseeing a long inacivity períod,  pulls out of competition he's team, i see no problem.
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medal 5000
9 years 290 days ago
I had a few thoughts about  I B's suggestion for a two tier reset. First I think level 6 would be appropiate for a Pro level reset. If everything was reset except reputation then that team could carry its good rep to the lower level and that would help league selection by increasing the league average rep. This would work the same whether someone wanted to reset to level 1 or level 6. 

I also wonder if auto resets for relegated teams might work. So that if someone was relegated or quit the league in relegation zone they would be reset to either level 1 or 6. I can see this as possibly causing leagues not to fill the relegation spots so I'm not sure that it would work.
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medal 6494
9 years 289 days ago
I think (if I've understood correctly) auto resets for relegated teams would be a terrible idea.

If someone has their team reset on relegation (assuming loss of drivers, staff etc) then they would be more likely to leave the game. They will have taken a lot of races just to train drivers, the thought of having to go through the grind again would stop some people playing.

Someone who is relegated isn't necessarily a bad manager, They just haven't done as well that season as the other league members so it doesn't seem fair to penalise them that heavily.

I'm guessing the auto-reset suggestion was to stop 'rookie stomping' by higher level managers?

A better approach may be to use the team and driver morale variables. If a team is relegated then have morale reduced and make it have a noticeable impact on performance until it recovers. If a team is promoted then morale can be improved and give a temporary bonus to performance for their first few races to give them a running start at the higher tier.

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medal 5000
9 years 289 days ago
I may be a little uninformed because I've never raced in a league that had teams in the relegation zone that were still active managers. Thus I tend to think that most, but maybe not all, teams in relegation are managers that have given up already anyway.

I agree that auto resetting a team in relegation is a pretty severe penalty especially if the manager has actually been diligently preparing his team for every race. Except in the Rookie class I think that it is rarely the case that a diligent manager is relegated. 

By the way, what happens to relegated rookies?

As I acknowledge above I can see how auto resetting relegated teams might cause managers not to join a league if they would be in the relegation zone. But I have never joined a league in which the thought even occurred to me that I might be relegated and I have joined some with only four races to go in the season. And I was never even close to relegation. 

I was unaware that the team and driver morale levels affected performance.
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medal 6494
9 years 288 days ago
I've raced in a couple of leagues which were full, some managers do just lose hope and wait for relegation  but not all of them which is why I think it's unfair to have a blanket penalty. Something Jack may want to consider is changing the points system so those further down the field at least have a chance at getting a point or 2. In a 2 car league if 5 teams are dominant then 11 managers can be locked out.

Pretty sure nothing happens to rookies in the relegation zone (same as elite in promotion zone)

I don't know whether or not morale has a performance effect in the current game, just suggesting it as a convenient way to add a little balance by using a variable which is already there.
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medal 5000
9 years 288 days ago
This tier system actually relies on attrition.  If you think about it, once a league is full in elite, if all the players in the league want to stay, promotion becomes impossible.
Elite will relegate two 2 car teams to Pro. They will then be (statistically) the strongest teams in Pro and will promote at the end of the season preventing the lower level teams from promoting. And so on with the Pro level and the rookie level. You would again have teams at level 10 racing in rookie.

I agree that a forced reset is too severe.

The elite class seems to need a "pressure relief valve" at the top to keep the tier system going.
Perhaps a Super Level that Elite champions promote to that has no promotion or relegation. One could either promote there by winning an Elite team championship or by achieving level 13. 

But that has nothing to do with resetting except that it might help clear the rookie level so that fewer high level rookies would be present.

A super level and two tier reset structure might work well together though.
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medal 5000
9 years 287 days ago
I am now talking to myself. Which people who know me will not find that unusual. But It seems almost natural to me that people who have essentially played through the game would want to reset and do it all over again. Thus people like those in Uncle Albert's league who are at the top and have been there for quite a while could all reset and play the game over again and enjoy the comradery that they have built while competing at a lower level.

Somehow that idea seems to have been lost here.

Over in the GT community. The "old timers" don't always just race the fastest highest level cars all the time. They will race Fiat 500's or VW Samba Wagons.
This is, or should be, a social community. But much of the sociability seems to have disappeared.

Perhaps the current reset structure removes too much of the early game challenge or the "old timers" have already played through so many new accounts that resetting is just not that appealing.

What do you think?
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medal 6494
9 years 285 days ago
I think even if a team is reset or a new one started from scratch then for an experienced player it wouldn't present anywhere near as much of a challenge as their first 'run through' if they are racing against new inexperienced players.

They know which track/tyre combinations work best, which suppliers to use, how to manage their design/finances, what to look for in a driver and the best way to train them, exact fuel consumptions etc

I know nothing at all about GT or how it works but I play World of Tanks and an experienced player dropping down to to the lower tiers using the same low level tanks as new players they are playing against but with more of an insight into the game mechanics is classed as a 'Seal Clubber' and rather frowned upon (but a lot of people still do it).

There is a game mechanic in place to prevent one player dominating a league forever, at some point their drivers will have to be replaced. Whether drivers currently 'wear out' quickly enough possibly deserves it's own topic.





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medal 5000
9 years 284 days ago
You all have me baffled.

Tier Limits - In the Rookie and Pro tiers Development and Scouting will be capped to an appropriate level to encourage fair competition. In the Rookie tier the cap is level 8. In the Pro tier the cap is level 12. Despite these limits, your actual level continues to grow and is available when you promote to a higher tier.

If at the end of the season, if you finish in the relegation zone of Elite you should be forced to sign new Level 12 staff & drivers. Same goes for people being relegated to Rookie they should be forced to sign Level 8 staff & drivers.

Would mean doing away with the Young driver academy cause you can get a Level 8 driver with 20 Talent from it.

Set a fixed rate Level 8 drivers Max 10Talent & Level 12 drivers Max 15Talent. Would that not encourage fair play???
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medal 5000
9 years 284 days ago
"I
I think even if a team is reset or a new one started from scratch then for an experienced player it wouldn't present anywhere near as much of a challenge as their first 'run through' if they are racing against new inexperienced players.

They know which track/tyre combinations work best, which suppliers to use, how to manage their design/finances, what to look for in a driver and the best way to train them, exact fuel consumptions etc

I know nothing at all about GT or how it works but I play World of Tanks and an experienced player dropping down to to the lower tiers using the same low level tanks as new players they are playing against but with more of an insight into the game mechanics is classed as a 'Seal Clubber' and rather frowned upon (but a lot of people still do it).

There is a game mechanic in place to prevent one player dominating a league forever, at some point their drivers will have to be replaced. Whether drivers currently 'wear out' quickly enough possibly deserves it's own topic.







I agree that there is nowhere near the same challenge when you play the game over again for all the reasons that you have given. Nevertheless a league could set restrictions that would make the game more challenging. An example from GT are the drivers that replay the game but do not allow themselves the the power or tire ratings that were allowed the first time through. It is a self imposed restriction but they adhere to it because they love playing the game.

Something like that is what I hoped to do with Reset Rookies. The rules that I imposed were meant to be accepted with a sportsmanlike fair play attitude that asked the resetters to conform because they wanted to and because they thought it would be fun.
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