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Votes on next season's car

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medal 5000
2 years 153 days ago
Currently, the next season's design points are being produced by the CD, isn't it?
Then, I think there can be an option where league hosts can make a poll in which managers decide which attributes of the next year's car should be focused on, and what should be less implemented. That way, the focused attribute will get increased points, and the "least focused" will get lower points than usual. For this to be more effective, the focused and least focused attribute must be changed every season, so that it can be fair.
One more suggestion for beginners is that in the "next race" tab, you can show them which car attribute is important coming into the next race. 
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medal 5000
2 years 153 days ago
I don't really agree on your last suggestion... by doing that the skill that it takes to make a good car all season round would be decreased. I think right now a new player should learn which stats are good and which aren't by experience.
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medal 5000
2 years 153 days ago (Last edited by Skid Solo 2 years 153 days ago)
Titan
I don't really agree on your last suggestion... by doing that the skill that it takes to make a good car all season round would be decreased. I think right now a new player should learn which stats are good and which aren't by experience.

I don’t agree with any of the suggestions and don’t get what it would achieve?


Car design is an important part of the game and while starting design is down to CD it’s how the manager progresses it during the season that counts.  The first idea would take this away and if every one had similar cars it would make the game less enjoyable.

Keep the ideas coming though 👍🏻

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medal 5000
2 years 152 days ago

M
Titan
I don't really agree on your last suggestion... by doing that the skill that it takes to make a good car all season round would be decreased. I think right now a new player should learn which stats are good and which aren't by experience.

I don’t agree with any of the suggestions and don’t get what it would achieve?


Car design is an important part of the game and while starting design is down to CD it’s how the manager progresses it during the season that counts.  The first idea would take this away and if every one had similar cars it would make the game less enjoyable.

Keep the ideas coming though 👍🏻



I am not aiming to get everyone the same car at the beginning of every season. The points are still dependent on the CD but the focused attribute could get an extra boost (like +0,5 per race). For example, a 4 star CD can generate 2 DPs every race and 2,5 in that focused department (even increased more if it is the CD's strength or not increase if it is the CD's weakness). That way, the total starting DPs will stay pretty the same, just change the car dynamic towards different attributes.

If this idea is still undoable, then let the manager itself decide which attribute(s) that the CD should focus on the next season (for some cash, but there is a limit like 2m or somewhat). This will make the next season's car still different and not the same while preventing players with strong finances to get an unfair boost in the game.
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medal 5000
2 years 152 days ago (Last edited by Skid Solo 2 years 152 days ago)
Minh

M
Titan
I don't really agree on your last suggestion... by doing that the skill that it takes to make a good car all season round would be decreased. I think right now a new player should learn which stats are good and which aren't by experience.

I don’t agree with any of the suggestions and don’t get what it would achieve?


Car design is an important part of the game and while starting design is down to CD it’s how the manager progresses it during the season that counts.  The first idea would take this away and if every one had similar cars it would make the game less enjoyable.

Keep the ideas coming though 👍🏻



I am not aiming to get everyone the same car at the beginning of every season. The points are still dependent on the CD but the focused attribute could get an extra boost (like +0,5 per race). For example, a 4 star CD can generate 2 DPs every race and 2,5 in that focused department (even increased more if it is the CD's strength or not increase if it is the CD's weakness). That way, the total starting DPs will stay pretty the same, just change the car dynamic towards different attributes.

If this idea is still undoable, then let the manager itself decide which attribute(s) that the CD should focus on the next season (for some cash, but there is a limit like 2m or somewhat). This will make the next season's car still different and not the same while preventing players with strong finances to get an unfair boost in the game.


It wouldn’t though.  CD sets design for season start and then it is manager choice where they design based on their current design strengths and weaknesses and where everyone else is progressing.  If everyone say focuses on Acceleration then you end up with everyone having strong acceleration and everything else pretty weak relative to their CD strengths.  

The cars may not end up identical, but very similar except those generating more HQ design pts will reach max level quicker for the chosen attribute, but eventually everyone will.

Unless you mean give hosts/players the ability to set CD strengths and weaknesses each season?  However, this would not be a good idea as it would reduce need to either buy a CD in auction, via HQ or use tokens to manually change.  This would remove a significant amount of income to the game.


One of my accounts competes in an offline league where you are forbidden to allocate DP to an attribute by more than 30 of the max value of the previous race.  It involves more work for the host, but achieves some of the things your idea is trying to do.
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medal 5000
2 years 151 days ago

M
Minh

M
Titan
I don't really agree on your last suggestion... by doing that the skill that it takes to make a good car all season round would be decreased. I think right now a new player should learn which stats are good and which aren't by experience.

I don’t agree with any of the suggestions and don’t get what it would achieve?


Car design is an important part of the game and while starting design is down to CD it’s how the manager progresses it during the season that counts.  The first idea would take this away and if every one had similar cars it would make the game less enjoyable.

Keep the ideas coming though 👍🏻



I am not aiming to get everyone the same car at the beginning of every season. The points are still dependent on the CD but the focused attribute could get an extra boost (like +0,5 per race). For example, a 4 star CD can generate 2 DPs every race and 2,5 in that focused department (even increased more if it is the CD's strength or not increase if it is the CD's weakness). That way, the total starting DPs will stay pretty the same, just change the car dynamic towards different attributes.

If this idea is still undoable, then let the manager itself decide which attribute(s) that the CD should focus on the next season (for some cash, but there is a limit like 2m or somewhat). This will make the next season's car still different and not the same while preventing players with strong finances to get an unfair boost in the game.


It wouldn’t though.  CD sets design for season start and then it is manager choice where they design based on their current design strengths and weaknesses and where everyone else is progressing.  If everyone say focuses on Acceleration then you end up with everyone having strong acceleration and everything else pretty weak relative to their CD strengths.  

The cars may not end up identical, but very similar except those generating more HQ design pts will reach max level quicker for the chosen attribute, but eventually everyone will.

Unless you mean give hosts/players the ability to set CD strengths and weaknesses each season?  However, this would not be a good idea as it would reduce need to either buy a CD in auction, via HQ or use tokens to manually change.  This would remove a significant amount of income to the game.


One of my accounts competes in an offline league where you are forbidden to allocate DP to an attribute by more than 30 of the max value of the previous race.  It involves more work for the host, but achieves some of the things your idea is trying to do.



Ok, so this idea is quite broken lol
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medal 5000
2 years 151 days ago
Minh

M
Minh

M
Titan
I don't really agree on your last suggestion... by doing that the skill that it takes to make a good car all season round would be decreased. I think right now a new player should learn which stats are good and which aren't by experience.

I don’t agree with any of the suggestions and don’t get what it would achieve?


Car design is an important part of the game and while starting design is down to CD it’s how the manager progresses it during the season that counts.  The first idea would take this away and if every one had similar cars it would make the game less enjoyable.

Keep the ideas coming though 👍🏻



I am not aiming to get everyone the same car at the beginning of every season. The points are still dependent on the CD but the focused attribute could get an extra boost (like +0,5 per race). For example, a 4 star CD can generate 2 DPs every race and 2,5 in that focused department (even increased more if it is the CD's strength or not increase if it is the CD's weakness). That way, the total starting DPs will stay pretty the same, just change the car dynamic towards different attributes.

If this idea is still undoable, then let the manager itself decide which attribute(s) that the CD should focus on the next season (for some cash, but there is a limit like 2m or somewhat). This will make the next season's car still different and not the same while preventing players with strong finances to get an unfair boost in the game.


It wouldn’t though.  CD sets design for season start and then it is manager choice where they design based on their current design strengths and weaknesses and where everyone else is progressing.  If everyone say focuses on Acceleration then you end up with everyone having strong acceleration and everything else pretty weak relative to their CD strengths.  

The cars may not end up identical, but very similar except those generating more HQ design pts will reach max level quicker for the chosen attribute, but eventually everyone will.

Unless you mean give hosts/players the ability to set CD strengths and weaknesses each season?  However, this would not be a good idea as it would reduce need to either buy a CD in auction, via HQ or use tokens to manually change.  This would remove a significant amount of income to the game.


One of my accounts competes in an offline league where you are forbidden to allocate DP to an attribute by more than 30 of the max value of the previous race.  It involves more work for the host, but achieves some of the things your idea is trying to do.



Ok, so this idea is quite broken lol


Not broken just needs re-thinking. If the manual cap I describe above could be implemented automatically by hosts it would pretty much do what you want.  As long as it was host operated it would allow leagues that want it to implement without impacting on others.
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medal 4992 Moderator
2 years 151 days ago
Not broken as such, just the individual attribute part is problematic. The hosts still could set an overall factor for all attributes so a host on a 22 race season could set a factor of 0.5 dp/race base to have his field start at 11 (6/17 weakness/strengths) points to have his managers start with rather slow gas guzzling tyre eaters where even small dp differences really count and preserve more differences into season end as the attributes hit their caps a few races later. Another with 15 races can choose 3 dp base to have the cars start with 45 dp base, close to how a 22 season would now, to have a more level development throughout the season despite being short.

It doesn't need the vote part as much, but a good host would put it up for vote on the board. However giving hosts the means to put up any league setting for vote and it being applied automatically for next season based on the result would be a quality of (host) live improvement worth its own suggestion I think.
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medal 5000
2 years 151 days ago

Frank
Not broken as such, just the individual attribute part is problematic. The hosts still could set an overall factor for all attributes so a host on a 22 race season could set a factor of 0.5 dp/race base to have his field start at 11 (6/17 weakness/strengths) points to have his managers start with rather slow gas guzzling tyre eaters where even small dp differences really count and preserve more differences into season end as the attributes hit their caps a few races later. Another with 15 races can choose 3 dp base to have the cars start with 45 dp base, close to how a 22 season would now, to have a more level development throughout the season despite being short.

It doesn't need the vote part as much, but a good host would put it up for vote on the board. However giving hosts the means to put up any league setting for vote and it being applied automatically for next season based on the result would be a quality of (host) live improvement worth its own suggestion I think.


hmm so that means we can give the hosts the rights to edit the DPs base point for every season, right? That is OK, but the car dynamic would stay pretty much the same as now, just less or more DPs at the beginning of each season. Fair enough I would say

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medal 5000
2 years 146 days ago
Maybe you should be able to invest some physical money you have saved to improve certain components.
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medal 5001 Super Mod
2 years 146 days ago
In the previous version of this game there was a slider control which allowed you to instruct your design team to either focus on developing this season's car or next season. This slider could be adjusted race by race, so if later in the season you had no chance in the championship you could concentrate on next season and vice versa 

The slider set in the middle would effectively result in what we have now. 

If you choose to focus on next season it would increase the number of dp the CD banks each race towards next season design but as a consequence the number of dp generated by the Design HQ and research would be reduced and focusing on this season would have the opposite effect.

I'm not suggesting this is reintroduced into the current version, I'm just letting you know what some if us who have been playing for a long time have seen before.

Sounds like an interesting concept but in reality what many people did was have two teams in the league, one set to maximise this season design, the other set to next season then alternate the team they raced with each season.
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