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Tyres need bigger drop in perf

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medal 5997
2 years 135 days ago
Currently even though tyre wear has been increased to match push levels, performance isn't dropping off considerably with wear, even if the tyres are below 30% life left. I thought the whole idea was to increase strategies, this isn't happening as the tyres are still performing well below the ideal 40% limit. Why should the S tyre at the end of the stint with 24% wear be just as fast as M with 40% wear on the same fuel load. In reality that would never happen, the S would be quicker at the start then degrade until the M became faster. 
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medal 5000
2 years 135 days ago
Wholly
Currently even though tyre wear has been increased to match push levels, performance isn't dropping off considerably with wear, even if the tyres are below 30% life left. I thought the whole idea was to increase strategies, this isn't happening as the tyres are still performing well below the ideal 40% limit. Why should the S tyre at the end of the stint with 24% wear be just as fast as M with 40% wear on the same fuel load. In reality that would never happen, the S would be quicker at the start then degrade until the M became faster. 



I also relised that! Ive talked many times about tyre act these days, this game should be more realistic n make sense n the next update will be puncture n crash if someone pushes the wear tyre under 40% especially SS n S And wont get any point means back to the pit (retire) Thats all! I dont wanna comment more to be honest im feeling a bit annoyed about this update but still with cooler in my head! 
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medal 5096
2 years 135 days ago

Wholly
Currently even though tyre wear has been increased to match push levels, performance isn't dropping off considerably with wear, even if the tyres are below 30% life left. I thought the whole idea was to increase strategies, this isn't happening as the tyres are still performing well below the ideal 40% limit. Why should the S tyre at the end of the stint with 24% wear be just as fast as M with 40% wear on the same fuel load. In reality that would never happen, the S would be quicker at the start then degrade until the M became faster. 



1. It's a game, it does not have to follow real life scenarios even though it may borrow some concepts. Also because it's a game it can never be perfect, there are just some things you'll just have to take as is.


2. Who says 40% is now the ideal limit? The whole point is for us to figure out what works 'now'. If Softs perform at 24% like you said, then you should adjust your strategies and take that as the new limit and play accordingly.

3. Tyres react differently in different temperatures. Most of the circuits are currently in winter, you can wait till it becomes hot and see if this is still the case with softs vs mediums.
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medal 5997
2 years 135 days ago (Last edited by Wholly Crap 2 years 135 days ago)
Archie

Wholly
Currently even though tyre wear has been increased to match push levels, performance isn't dropping off considerably with wear, even if the tyres are below 30% life left. I thought the whole idea was to increase strategies, this isn't happening as the tyres are still performing well below the ideal 40% limit. Why should the S tyre at the end of the stint with 24% wear be just as fast as M with 40% wear on the same fuel load. In reality that would never happen, the S would be quicker at the start then degrade until the M became faster. 



1. It's a game, it does not have to follow real life scenarios even though it may borrow some concepts. Also because it's a game it can never be perfect, there are just some things you'll just have to take as is.


2. Who says 40% is now the ideal limit? The whole point is for us to figure out what works 'now'. If Softs perform at 24% like you said, then you should adjust your strategies and take that as the new limit and play accordingly.

3. Tyres react differently in different temperatures. Most of the circuits are currently in winter, you can wait till it becomes hot and see if this is still the case with softs vs mediums.


The idea of the tyre update was to slow the S and bring in other tyres making more strategies possible, the update hasn't solved the problems they were hoping for, it has increased wear rates but without a drop in performance, so it's still status quo, they could of left it as it was.
Anyone can just pick S and do 2, 3 or 4 stop strategies, where's the fun in that, that's simple, it's why we have a 2 tyre league to add excitement, but the S is still proved to be too dominant.




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medal 5000
2 years 135 days ago
Archie

Wholly
Currently even though tyre wear has been increased to match push levels, performance isn't dropping off considerably with wear, even if the tyres are below 30% life left. I thought the whole idea was to increase strategies, this isn't happening as the tyres are still performing well below the ideal 40% limit. Why should the S tyre at the end of the stint with 24% wear be just as fast as M with 40% wear on the same fuel load. In reality that would never happen, the S would be quicker at the start then degrade until the M became faster. 



1. It's a game, it does not have to follow real life scenarios even though it may borrow some concepts. Also because it's a game it can never be perfect, there are just some things you'll just have to take as is.


2. Who says 40% is now the ideal limit? The whole point is for us to figure out what works 'now'. If Softs perform at 24% like you said, then you should adjust your strategies and take that as the new limit and play accordingly.

3. Tyres react differently in different temperatures. Most of the circuits are currently in winter, you can wait till it becomes hot and see if this is still the case with softs vs mediums.


but it is taken by the real life, n u need to know 40% is not the limit! 40% is a warning of tyre wearing, so theres 65-75% possibility of being crash or puncture and then manager should be careful to wear The tyre n i think its more interesting, ive been feeling bored to push the tyre for the limit and its kinda flat strategy! And have u know some leagues make a new rule about drivers weight limit is now 60? Its good to obey now! 
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medal 5096
2 years 135 days ago (Last edited by Archie Bald 2 years 135 days ago)
Wholly
Archie

Wholly
Currently even though tyre wear has been increased to match push levels, performance isn't dropping off considerably with wear, even if the tyres are below 30% life left. I thought the whole idea was to increase strategies, this isn't happening as the tyres are still performing well below the ideal 40% limit. Why should the S tyre at the end of the stint with 24% wear be just as fast as M with 40% wear on the same fuel load. In reality that would never happen, the S would be quicker at the start then degrade until the M became faster. 



1. It's a game, it does not have to follow real life scenarios even though it may borrow some concepts. Also because it's a game it can never be perfect, there are just some things you'll just have to take as is.


2. Who says 40% is now the ideal limit? The whole point is for us to figure out what works 'now'. If Softs perform at 24% like you said, then you should adjust your strategies and take that as the new limit and play accordingly.

3. Tyres react differently in different temperatures. Most of the circuits are currently in winter, you can wait till it becomes hot and see if this is still the case with softs vs mediums.


The idea of the tyre update was to slow the S and bring in other tyres making more strategies possible, the update hasn't solved the problems they were hoping for, it has increased wear rates but without a drop in performance, so it's still status quo, they could of left it as it was.
Anyone can just pick S and do 2, 3 or 4 stop strategies, where's the fun in that, that's simple, it's why we have a 2 tyre league to add excitement, but the S is still proved to be too dominant.







I disagree. Personally I feel the update as a whole has been successful and has brought about some new out of the box strategies.


There are a lot of factors to consider as to why softs are the dominant tyres like you say... Pit stop, fuel load etc.

You can't expect mediums to make up so much time on softs even when the softs starts to degrade if they are on the same fuel load.

Using Turkey 100% as an example... Go to strategy was 3 or 4 stops on softs, now it's not (new and out of the box strategy prevails now). That alone imo is a huge plus for the update.

When it becomes hot in Bahrain, I'm sure softs won't be the ideal tyres...

So again, there are a lot of things to consider...

Edit: I checked your last race from which i think you are referring to the softs vs mediums battle.

Your mediums were considerably faster from lap 12 which is when I can assume the softs started to degrade.
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medal 5997
2 years 135 days ago
Archie
I disagree. Personally I feel the update as a whole has been successful and has brought about some new out of the box strategies.



There are a lot of factors to consider as to why softs are the dominant tyres like you say... Pit stop, fuel load etc.

You can't expect mediums to make up so much time on softs even when the softs starts to degrade if they are on the same fuel load.

Using Turkey 100% as an example... Go to strategy was 3 or 4 stops on softs, now it's not (new and out of the box strategy prevails now). That alone imo is a huge plus for the update.

When it becomes hot in Bahrain, I'm sure softs won't be the ideal tyres...

So again, there are a lot of things to consider...


Checking your league, you just use the S all the time anyway so basically I don't think you can comment on strategies and different tyres used etc. 

The update was to bring in more tyre types during the race and increase strategies. From personal experience racing in 20+ seasons of having a 2 tyre rule I'm pretty experienced to say that the update hasn't worked as expected, as I said the drop off in performance isn't enough, they have made it linear when it should drop exponentially towards the end of tyre life.
Anyway it's for the mods and developers to read and take note, they have already been fine tweaking it over the last few days.
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medal 5096
2 years 135 days ago

Wholly
Archie
I disagree. Personally I feel the update as a whole has been successful and has brought about some new out of the box strategies.



There are a lot of factors to consider as to why softs are the dominant tyres like you say... Pit stop, fuel load etc.

You can't expect mediums to make up so much time on softs even when the softs starts to degrade if they are on the same fuel load.

Using Turkey 100% as an example... Go to strategy was 3 or 4 stops on softs, now it's not (new and out of the box strategy prevails now). That alone imo is a huge plus for the update.

When it becomes hot in Bahrain, I'm sure softs won't be the ideal tyres...

So again, there are a lot of things to consider...


Checking your league, you just use the S all the time anyway so basically I don't think you can comment on strategies and different tyres used etc. 

The update was to bring in more tyre types during the race and increase strategies. From personal experience racing in 20+ seasons of having a 2 tyre rule I'm pretty experienced to say that the update hasn't worked as expected, as I said the drop off in performance isn't enough, they have made it linear when it should drop exponentially towards the end of tyre life.
Anyway it's for the mods and developers to read and take note, they have already been fine tweaking it over the last few days.



😆, well I wish you luck in your campaign my good sir.


This unexperienced and mediocre player bids you farewell.

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medal 5000
2 years 134 days ago (Last edited by Vpower Vpower 2 years 134 days ago)
Archie
Wholly
Archie

Wholly
Currently even though tyre wear has been increased to match push levels, performance isn't dropping off considerably with wear, even if the tyres are below 30% life left. I thought the whole idea was to increase strategies, this isn't happening as the tyres are still performing well below the ideal 40% limit. Why should the S tyre at the end of the stint with 24% wear be just as fast as M with 40% wear on the same fuel load. In reality that would never happen, the S would be quicker at the start then degrade until the M became faster. 



1. It's a game, it does not have to follow real life scenarios even though it may borrow some concepts. Also because it's a game it can never be perfect, there are just some things you'll just have to take as is.


2. Who says 40% is now the ideal limit? The whole point is for us to figure out what works 'now'. If Softs perform at 24% like you said, then you should adjust your strategies and take that as the new limit and play accordingly.

3. Tyres react differently in different temperatures. Most of the circuits are currently in winter, you can wait till it becomes hot and see if this is still the case with softs vs mediums.


The idea of the tyre update was to slow the S and bring in other tyres making more strategies possible, the update hasn't solved the problems they were hoping for, it has increased wear rates but without a drop in performance, so it's still status quo, they could of left it as it was.
Anyone can just pick S and do 2, 3 or 4 stop strategies, where's the fun in that, that's simple, it's why we have a 2 tyre league to add excitement, but the S is still proved to be too dominant.







I disagree. Personally I feel the update as a whole has been successful and has brought about some new out of the box strategies.


There are a lot of factors to consider as to why softs are the dominant tyres like you say... Pit stop, fuel load etc.

You can't expect mediums to make up so much time on softs even when the softs starts to degrade if they are on the same fuel load.

Using Turkey 100% as an example... Go to strategy was 3 or 4 stops on softs, now it's not (new and out of the box strategy prevails now). That alone imo is a huge plus for the update.

When it becomes hot in Bahrain, I'm sure softs won't be the ideal tyres...

So again, there are a lot of things to consider...

Edit: I checked your last race from which i think you are referring to the softs vs mediums battle.

Your mediums were considerably faster from lap 12 which is when I can assume the softs started to degrade.


U said that the update successful work well? And brought u out of the box but u just ignore my opinion!!  Lol thats ok!! I think u should Make a test or add me to race in spain N using S for 7 laps after 2 laps im gonna pit n load my tank with the same load with u n see what happen!


Im Not being toxic here, i give my positive respon about the new update and share what is going on with in this game then sharing my opinion with expiences to make the game better! And i think ure not sharing the experienced u just make joke! Listen pal! U just let the people know that ure a stubed person n not sharing even u ignore out of the box strategy I agree if u say they work  well on it !
Ciao! ✋✋✋
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